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- Comment
- 2019/3/16 遊戯王OCGインストラクターチャンピオンシップ 準優勝
- Remove Forbidden Card "Imperial Order" x 1.
- Remove Forbidden Card "Knightmare Mermaid" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Limited Card "Called by the Grave" x 2.
- Remove Limited Card "Dark Grepher" x 2.
Monster Cards | 24 | ||
---|---|---|---|
1 |
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Orcust Harp Horror
|
3 |
2 |
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Orcust Knightmare
|
2 |
3 |
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Orcust Cymbal Skeleton
|
1 |
4 |
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World Legacy - "World Wand"
|
1 |
5 |
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Dark Grepher
Limited Cards Limited Cards |
3 |
6 |
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Armageddon Knight
|
1 |
7 |
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The Phantom Knights of Silent Boots
|
1 |
8 |
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The Phantom Knights of Ancient Cloak
|
1 |
9 |
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Destrudo the Lost Dragon's Frisson
|
1 |
10 |
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Supreme King Dragon Darkwurm
|
1 |
11 |
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Supreme King Gate Zero
|
1 |
12 |
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Fantastical Dragon Phantazmay
|
3 |
13 |
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Ash Blossom & Joyous Spring
|
2 |
14 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
Spell Cards | 12 | ||
---|---|---|---|
1 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
2 |
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Terraforming
Limited Cards Limited Cards |
1 |
3 |
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Foolish Burial
Limited Cards Limited Cards |
1 |
4 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
5 |
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Sky Striker Mobilize - Engage!
|
2 |
6 |
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Sky Striker Mecha - Hornet Drones
Limited Cards Limited Cards |
1 |
7 |
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Called by the Grave
Limited Cards Limited Cards |
3 |
8 |
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Dragon Ravine
|
1 |
9 |
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Orcustrated Babel
|
1 |
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
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The Phantom Knights of Shade Brigandine
|
1 |
2 |
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Phantom Knights' Fog Blade
|
2 |
3 |
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Orcust Crescendo
|
1 |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Galatea, the Orcust Automaton
|
3 |
2 |
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Longirsu, the Orcust Orchestrator
|
1 |
3 |
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The Phantom Knights of Rusty Bardiche
|
1 |
4 |
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Sky Striker Ace - Kagari
|
1 |
5 |
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Salamangreat Almiraj
|
1 |
6 |
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Knightmare Mermaid
Forbidden Cards Forbidden Cards |
1 |
7 |
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Knightmare Phoenix
|
1 |
8 |
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Knightmare Unicorn
|
1 |
9 |
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Triple Burst Dragon
|
1 |
10 |
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Borrelsword Dragon
|
1 |
11 |
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Dingirsu, the Orcust of the Evening Star
|
2 |
12 |
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El Shaddoll Winda
|
1 |
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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Artifact Lancea
|
3 |
2 |
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Skull Meister
|
1 |
3 |
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Ghost Belle & Haunted Mansion
|
1 |
4 |
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Dinowrestler Pankratops
|
1 |
5 |
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Shaddoll Dragon
|
1 |
6 |
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Shaddoll Fusion
|
3 |
7 |
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Twin Twisters
|
3 |
8 |
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Imperial Order
Forbidden Cards Forbidden Cards |
1 |
9 |
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Orcust Crescendo
|
1 |
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
24
1
- Orcust Harp Horror
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1700 DEF 1400 - You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
3
2
- Orcust Knightmare
- X
-
DARK
Level 7 [ Machine / Effect ]
ATK 100 DEF 2000 - Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
2
3
- Orcust Cymbal Skeleton
- X
-
DARK
Level 3 [ Machine / Effect ]
ATK 1200 DEF 1500 - You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
1
4
- World Legacy - "World Wand"
- X
-
DARK
Level 8 [ Machine / Effect ]
ATK 500 DEF 2500 -
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
●If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
●You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
1
5
Limited Cards
Limited- Dark Grepher
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1600 - You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
3
6
- Armageddon Knight
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1200 - When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
1
7
- The Phantom Knights of Silent Boots
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 200 DEF 1200 - If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
1
8
- The Phantom Knights of Ancient Cloak
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 800 DEF 1000 - If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
1
9
- Destrudo the Lost Dragon's Frisson
- X
-
DARK
Level 7 [ Dragon / Tuner/Effect ]
ATK 1000 DEF 3000 - If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
1
10
- Supreme King Dragon Darkwurm
- X
-
DARK
Level 4 [ Dragon / Pendulum/Effect ]
ATK 1800 DEF 1200 -
P Scale 5 Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
- If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Dragon Darkwurm" once per turn.
1
11
- Supreme King Gate Zero
- X
-
DARK
Level 7 [ Fiend / Pendulum/Effect ]
ATK 0 DEF 0 -
P Scale 0 If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
- Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Fusion or Synchro Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
1
12
- Fantastical Dragon Phantazmay
- X
-
DARK
Level 7 [ Dragon / Effect ]
ATK 2400 DEF 1800 - If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
3
13
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
14
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
Spell Cards
12
1
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
4
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
5
- Sky Striker Mobilize - Engage!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
2
6
Limited Cards
Limited- Sky Striker Mecha - Hornet Drones
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
1
7
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
3
8
- Dragon Ravine
- X
-
SPELL
Field
-
Once per turn: You can discard 1 card, then activate 1 of these effects;
●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
●Send 1 Dragon monster from your Deck to the GY.
1
9
- Orcustrated Babel
- X
-
SPELL
Field
- You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
1
Trap Cards
4
1
- The Phantom Knights of Shade Brigandine
- X
-
TRAP
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
1
2
- Phantom Knights' Fog Blade
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
2
3
- Orcust Crescendo
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
1
Extra Deck
15
1
- Galatea, the Orcust Automaton
- X
-
DARK
Link 2 [ Machine / Link/Effect ]
ATK 1800 DEF - -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
3
2
- Longirsu, the Orcust Orchestrator
- X
-
DARK
Link 3 [ Machine / Link/Effect ]
ATK 2500 DEF - -
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
1
3
- The Phantom Knights of Rusty Bardiche
- X
-
DARK
Link 3 [ Warrior / Link/Effect ]
ATK 2100 DEF - -
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
1
4
- Sky Striker Ace - Kagari
- X
-
FIRE
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
1
5
- Salamangreat Almiraj
- X
-
FIRE
Link 1 [ Cyberse / Link/Effect ]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
6
Forbidden Cards
Forbidden- Knightmare Mermaid
- X
-
WATER
Link 1 [ Fiend / Link/Effect ]
ATK 1000 DEF - -
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
1
7
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
8
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
9
- Triple Burst Dragon
- X
-
DARK
Link 3 [ Dragon / Link/Effect ]
ATK 2400 DEF - -
2+ monsters, except Tokens
Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
1
10
- Borrelsword Dragon
- X
-
DARK
Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF - -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
11
- Dingirsu, the Orcust of the Evening Star
- X
-
DARK
Rank 8 [ Machine / Xyz/Effect ]
ATK 2600 DEF 2100 -
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
2
12
- El Shaddoll Winda
- X
-
DARK
Level 5 [ Spellcaster / Fusion/Effect ]
ATK 2200 DEF 800 -
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
1
Side Deck
15
1
- Artifact Lancea
- X
-
LIGHT
Level 5 [ Fairy / Effect ]
ATK 1700 DEF 2300 - You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
3
2
- Skull Meister
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1700 DEF 400 - When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.
1
3
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
1
4
- Dinowrestler Pankratops
- X
-
EARTH
Level 7 [ Dinosaur / Effect ]
ATK 2600 DEF 0 - If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
1
5
- Shaddoll Dragon
- X
-
DARK
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1900 DEF 0 -
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
1
6
- Shaddoll Fusion
- X
-
SPELL
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
3
7
- Twin Twisters
- X
-
SPELL
Quick-Play
- Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
3
8
Forbidden Cards
Forbidden- Imperial Order
- X
-
TRAP
Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
1
9
- Orcust Crescendo
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
1