Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

The Phantom Knights of Rusty Bardiche

The Phantom Knights of Rusty Bardiche
1
Attribute DARK
Link 3
Monster Type Warrior
Card Type Link / Effect
ATK 2100
DEF -
Card Text
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
Sets
2020-11-13 MAGO-EN040 Gold Series: Maximum Gold  
2018-10-12 LEHD-ENC00 LEGENDARY HERO DECKS Ultra Rare
Related Cards
Search Results: 1 - 10 of 26

  • Phantom Knights' Fog Blade
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
    Phantom Knights' Fog Blade
  • Phantom Knights' Rank-Up-Magic Force
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.
    Phantom Knights' Rank-Up-Magic Force
  • Phantom Knights' Spear
    SPELL SPELL Continuous Continuous  
    Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
    Phantom Knights' Spear
  • Phantom Knights' Sword
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
    Phantom Knights' Sword
  • Phantom Knights' Wing
    TRAP TRAP  
    Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
    Phantom Knights' Wing
  • Raider's Knight
    DARK DARK Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2000 DEF 0  
    2 Level 4 DARK monsters
    (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
    You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
    Raider's Knight
  • Raider's Unbreakable Mind
    TRAP TRAP Continuous Continuous  
    (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
    If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn.
    Raider's Unbreakable Mind
  • Raider's Wing
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 0 DEF 2000  
    (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
    If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
    ●Your opponent cannot target this card with card effects.
    Raider's Wing
  • Raidraptor's Phantom Knights Claw
    TRAP TRAP Counter Counter  
    When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn.
    Raidraptor's Phantom Knights Claw
  • The Phantom Knights of Ancient Cloak
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1000  
    If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
    The Phantom Knights of Ancient Cloak
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