Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Orcust Knightmare

Orcust Knightmare
1
Attribute DARK
Level 7
Monster Type Machine
Card Type Effect
ATK 100
DEF 2000
Card Text
Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
Sets
2019-08-15 OP11-EN008 OTS TOURNAMENT PACK 11 Super Rare
2019-02-01 SAST-EN021 SAVAGE STRIKE  
Related Cards
Search Results: 1 - 10 of 17

  • Dingirsu, the Orcust of the Evening Star
    DARK DARK Rank Rank 8 [ Machine / Xyz / Effect ] ATK 2600 DEF 2100  
    2 Level 8 monsters
    You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
    ●Send 1 card your opponent controls to the GY.
    ●Attach 1 of your banished Machine monsters to this card as material.
    Dingirsu, the Orcust of the Evening Star
  • Galatea, the Orcust Automaton
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1800 DEF -  
    2 Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
    Galatea, the Orcust Automaton
  • Knightmare Mermaid
    WATER WATER Link Link 1 [ Fiend / Link / Effect ] ATK 1000 DEF -  
    1 "Knightmare" monster, except "Knightmare Mermaid"
    If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
    Knightmare Mermaid
  • Knightmare Unicorn
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2200 DEF -  
    2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    Knightmare Unicorn
  • Longirsu, the Orcust Orchestrator
    DARK DARK Link Link 3 [ Machine / Link / Effect ] ATK 2500 DEF -  
    2+ Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
    Longirsu, the Orcust Orchestrator
  • Orcust Brass Bombard
    DARK DARK Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 1900  
    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
    Orcust Brass Bombard
  • Orcust Crescendo
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
    Orcust Crescendo
  • Orcust Cymbal Skeleton
    DARK DARK Level Level 3 [ Machine / Effect ] ATK 1200 DEF 1500  
    You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
    Orcust Cymbal Skeleton
  • Orcust Harp Horror
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1400  
    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
    Orcust Harp Horror
  • Orcustrated Attack
    TRAP TRAP  
    When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.
    Orcustrated Attack
1 2 »