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- Deck Type
- Deck
- Deck Playstyle
- ----
- Registered Category
- Invoked Mikanko The Phantom Knights
- Comment
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
Monster Cards | 17 | ||
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1 |
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The Phantom Knights of Cloven Helm
|
1 |
2 |
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The Phantom Knights of Silent Boots
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3 |
3 |
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The Phantom Knights of Torn Scales
|
2 |
4 |
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The Phantom Knights of Ancient Cloak
|
1 |
5 |
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Ha-Re the Sword Mikanko
|
1 |
6 |
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Ni-Ni the Mirror Mikanko
|
1 |
7 |
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Aleister the Invoker
|
3 |
8 |
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Fire Flint Lady
|
1 |
9 |
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Infernoble Knight - Renaud
|
1 |
10 |
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Effect Veiler
|
3 |
11 |
Spell Cards | 17 | ||
---|---|---|---|
1 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
2 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
3 |
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Forbidden Droplet
|
3 |
4 |
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Magical Meltdown
|
3 |
5 |
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Invocation
|
2 |
6 |
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The Phantom Knights' Rank-Up-Magic Launch
|
1 |
7 |
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D.D.R. - Different Dimension Reincarnation
|
1 |
8 |
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"Infernoble Arms - Hauteclere"
|
1 |
9 |
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"Infernoble Arms - Durendal"
|
1 |
10 |
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Mikanko Water Arabesque
|
2 |
11 |
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Phantom Knights' Rank-Up-Magic Force
|
1 |
Trap Cards | 6 | ||
---|---|---|---|
1 |
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Phantom Knights' Wing
|
2 |
2 |
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Phantom Knights' Fog Blade
|
2 |
3 |
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Phantom Knights' Sword
|
1 |
4 |
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The Phantom Knights of Shade Brigandine
|
1 |
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Salamangreat Almiraj
|
1 |
2 |
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Proxy F Magician
|
1 |
3 |
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Aleister the Invoker of Madness
|
1 |
4 |
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Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 |
5 |
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The Phantom Knights of Rusty Bardiche
|
1 |
6 |
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Mudragon of the Swamp
|
1 |
7 |
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Invoked Caliga
|
2 |
8 |
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Invoked Purgatrio
|
1 |
9 |
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Invoked Mechaba
|
1 |
10 |
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Leviair the Sea Dragon
|
1 |
11 |
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The Phantom Knights of Break Sword
|
1 |
12 |
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Time Thief Redoer
|
1 |
13 |
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Raider's Knight
|
1 |
14 |
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Arc Rebellion Xyz Dragon
|
1 |
15 |
Side Deck | 12 | ||
---|---|---|---|
1 |
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Mystical Space Typhoon
|
3 |
2 |
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Moon Mirror Shield
|
1 |
3 |
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Raigeki
|
3 |
4 |
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Invoked Elysium
|
1 |
5 |
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Invoked Augoeides
|
1 |
6 |
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Invoked Magellanica
|
1 |
7 |
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Invoked Cocytus
|
1 |
8 |
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Invoked Raidjin
|
1 |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
17
1
- The Phantom Knights of Cloven Helm
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 500 - If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
1
2
- The Phantom Knights of Silent Boots
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 200 DEF 1200 - If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
3
3
- The Phantom Knights of Torn Scales
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 600 DEF 1600 - You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
2
4
- The Phantom Knights of Ancient Cloak
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 800 DEF 1000 - If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
1
5
- Ha-Re the Sword Mikanko
- X
-
FIRE
Level 3 [ Warrior / Effect ]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
1
6
- Ni-Ni the Mirror Mikanko
- X
-
WATER
Level 3 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.
1
7
- Aleister the Invoker
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1800 - (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
3
8
- Fire Flint Lady
- X
-
FIRE
Level 1 [ Warrior / Effect ]
ATK 100 DEF 100 - If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
1
9
- Infernoble Knight - Renaud
- X
-
FIRE
Level 1 [ Warrior / Effect ]
ATK 500 DEF 200 - If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
1
10
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
Spell Cards
17
1
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
2
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
- Forbidden Droplet
- X
-
SPELL
Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
3
4
- Magical Meltdown
- X
-
SPELL
Field
- When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
3
5
- Invocation
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
2
6
- The Phantom Knights' Rank-Up-Magic Launch
- X
-
SPELL
Quick-Play
- During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
1
7
- D.D.R. - Different Dimension Reincarnation
- X
-
SPELL
Equip
- Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.
1
8
- "Infernoble Arms - Hauteclere"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
1
9
- "Infernoble Arms - Durendal"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
1
10
- Mikanko Water Arabesque
- X
-
SPELL
Equip
- The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
2
11
- Phantom Knights' Rank-Up-Magic Force
- X
-
SPELL
Quick-Play
- During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.
1
Trap Cards
6
1
- Phantom Knights' Wing
- X
-
TRAP
- Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
2
2
- Phantom Knights' Fog Blade
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
2
3
- Phantom Knights' Sword
- X
-
TRAP
Continuous
- Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
1
4
- The Phantom Knights of Shade Brigandine
- X
-
TRAP
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
1
Extra Deck
15
1
- Salamangreat Almiraj
- X
-
FIRE
Link 1 [ Cyberse / Link/Effect ]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
2
- Proxy F Magician
- X
-
FIRE
Link 2 [ Cyberse / Link/Effect ]
ATK 1400 DEF - -
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
1
3
- Aleister the Invoker of Madness
- X
-
DARK
Link 2 [ Spellcaster / Link/Effect ]
ATK 1800 DEF - -
2 monsters with different Types and different Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
1
4
Forbidden Cards
Forbidden- Isolde, Two Tales of the Noble Knights
- X
-
LIGHT
Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF - -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
5
- The Phantom Knights of Rusty Bardiche
- X
-
DARK
Link 3 [ Warrior / Link/Effect ]
ATK 2100 DEF - -
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
1
6
- Mudragon of the Swamp
- X
-
WATER
Level 4 [ Wyrm / Fusion/Effect ]
ATK 1900 DEF 1600 -
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
1
7
- Invoked Caliga
- X
-
DARK
Level 4 [ Beast / Fusion/Effect ]
ATK 1000 DEF 1800 -
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
2
8
- Invoked Purgatrio
- X
-
FIRE
Level 7 [ Fiend / Fusion/Effect ]
ATK 2300 DEF 2000 -
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1
9
- Invoked Mechaba
- X
-
LIGHT
Level 9 [ Machine / Fusion/Effect ]
ATK 2500 DEF 2100 -
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
1
10
- Leviair the Sea Dragon
- X
-
WIND
Rank 3 [ Aqua / Xyz/Effect ]
ATK 1800 DEF 1600 -
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
1
11
- The Phantom Knights of Break Sword
- X
-
DARK
Rank 3 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 1000 -
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon for the rest of this turn, except DARK monsters.
1
12
- Time Thief Redoer
- X
-
DARK
Rank 4 [ Psychic / Xyz/Effect ]
ATK 2400 DEF 2000 -
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
1
13
- Raider's Knight
- X
-
DARK
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 0 -
2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
1
14
- Arc Rebellion Xyz Dragon
- X
-
DARK
Rank 5 [ Dragon / Xyz/Effect ]
ATK 3000 DEF 2500 -
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
1
Side Deck
12
1
- Mystical Space Typhoon
- X
-
SPELL
Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
3
2
- Moon Mirror Shield
- X
-
SPELL
Equip
- If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
1
4
- Invoked Elysium
- X
-
LIGHT
Level 10 [ Fairy / Fusion/Effect ]
ATK 3200 DEF 4000 -
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
1
5
- Invoked Augoeides
- X
-
LIGHT
Level 8 [ Fairy / Fusion/Effect ]
ATK 2000 DEF 2800 -
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
1
6
- Invoked Magellanica
- X
-
EARTH
Level 8 [ Rock / Fusion ]
ATK 3000 DEF 3300 - "Aleister the Invoker" + 1 EARTH monster
1
7
- Invoked Cocytus
- X
-
WATER
Level 6 [ Dragon / Fusion/Effect ]
ATK 1800 DEF 2900 -
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
1
8
- Invoked Raidjin
- X
-
WIND
Level 5 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 2400 -
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
1