Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Aleister the Invoker of Madness

Aleister the Invoker of Madness
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Attribute DARK
Link 2
Monster Type Spellcaster
Card Type Link / Effect
ATK 1800
DEF -
Card Text
2 monsters with different Types and different Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
Sets
2018-08-17 SHVA-EN020 SHADOWS IN VALHALLA Secret Rare
Related Cards
Search Results: 1 - 10 of 10

  • Aleister the Invoker
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1800  
    (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
    Aleister the Invoker
  • Invocation
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
    Invocation
  • Invoked Caliga
    DARK DARK Level Level 4 [ Beast / Fusion / Effect ] ATK 1000 DEF 1800  
    "Aleister the Invoker" + 1 DARK monster
    If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
    Invoked Caliga
  • Invoked Cocytus
    WATER WATER Level Level 6 [ Dragon / Fusion / Effect ] ATK 1800 DEF 2900  
    "Aleister the Invoker" + 1 WATER monster
    Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
    Invoked Cocytus
  • Invoked Magellanica
    EARTH EARTH Level Level 8 [ Rock / Fusion ] ATK 3000 DEF 3300  
    Aleister the Invoker + 1 EARTH monster
    Invoked Magellanica
  • Invoked Mechaba
    LIGHT LIGHT Level Level 9 [ Machine / Fusion / Effect ] ATK 2500 DEF 2100  
    "Aleister the Invoker" + 1 LIGHT monster
    Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
    Invoked Mechaba
  • Invoked Purgatrio
    FIRE FIRE Level Level 7 [ Fiend / Fusion / Effect ] ATK 2300 DEF 2000  
    "Aleister the Invoker" + 1 FIRE monster
    This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Invoked Purgatrio
  • Invoked Raidjin
    WIND WIND Level Level 5 [ Warrior / Fusion / Effect ] ATK 2200 DEF 2400  
    "Aleister the Invoker" + 1 WIND monster
    Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
    Invoked Raidjin
  • Magical Meltdown
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
    Magical Meltdown
  • The Book of the Law
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.
    The Book of the Law
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