Aleister the Invoker
Attribute
DARK
Level
Level 4
ATK
1000
DEF
1800
Spellcaster / Effect
Card Text
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Sets
2020-11-13
MAGO-EN016
Gold Series: Maximum Gold
PGR
Premium Gold Rare
2018-08-17
SHVA-EN040
SHADOWS IN VALHALLA
SE
Secret Rare
2017-02-24
FUEN-EN026
FUSION ENFORCERS
SR
Super RareRelated Cards
Search Results: 1 - 10 of 10
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- Aleister the Invoker of Madness
- X
- DARK Link 2 [ Spellcaster / Link / Effect ] ATK 1800 DEF -
-
2 monsters with different Types and different Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
- Invocation
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
- Invoked Augoeides
- X
- LIGHT Level 8 [ Fairy / Fusion / Effect ] ATK 2000 DEF 2800
-
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
- Invoked Caliga
- X
- DARK Level 4 [ Beast / Fusion / Effect ] ATK 1000 DEF 1800
-
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
- Invoked Cocytus
- X
- WATER Level 6 [ Dragon / Fusion / Effect ] ATK 1800 DEF 2900
-
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
- Invoked Magellanica
- X
- EARTH Level 8 [ Rock / Fusion ] ATK 3000 DEF 3300
- "Aleister the Invoker" + 1 EARTH monster
- Invoked Mechaba
- X
- LIGHT Level 9 [ Machine / Fusion / Effect ] ATK 2500 DEF 2100
-
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
- Invoked Purgatrio
- X
- FIRE Level 7 [ Fiend / Fusion / Effect ] ATK 2300 DEF 2000
-
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Invoked Raidjin
- X
- WIND Level 5 [ Warrior / Fusion / Effect ] ATK 2200 DEF 2400
-
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
- Magical Meltdown
- X
- SPELL Field
- When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
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