Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

The Phantom Knights of Break Sword

The Phantom Knights of Break Sword
1
Attribute DARK
Rank 3
Monster Type Warrior
Card Type Xyz / Effect
ATK 2000
DEF 1000
Card Text
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Sets
2018-10-12 LEHD-ENC31 LEGENDARY HERO DECKS Ultra Rare
2017-07-07 BLLR-EN071 BATTLES OF LEGEND -LIGHT'S REVENGE- Secret Rare
2016-02-12 WIRA-EN006 WING RAIDERS Secret Rare
Related Cards
Search Results: 1 - 10 of 19

  • Phantom Knights' Fog Blade
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
    Phantom Knights' Fog Blade
  • Phantom Knights' Spear
    SPELL SPELL Continuous Continuous  
    Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
    Phantom Knights' Spear
  • Phantom Knights' Sword
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
    Phantom Knights' Sword
  • Phantom Knights' Wing
    TRAP TRAP  
    Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
    Phantom Knights' Wing
  • The Phantom Knights of Ancient Cloak
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1000  
    If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
    The Phantom Knights of Ancient Cloak
  • The Phantom Knights of Cloven Helm
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 500  
    If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
    The Phantom Knights of Cloven Helm
  • The Phantom Knights of Cursed Javelin
    DARK DARK Rank Rank 2 [ Warrior / Xyz / Effect ] ATK 1600 DEF 0  
    2 Level 2 monsters
    You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
    The Phantom Knights of Cursed Javelin
  • The Phantom Knights of Dark Gauntlets
    TRAP TRAP  
    Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY.
    The Phantom Knights of Dark Gauntlets
  • The Phantom Knights of Fragile Armor
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 2000  
    If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
    The Phantom Knights of Fragile Armor
  • The Phantom Knights of Lost Vambrace
    TRAP TRAP  
    Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
    The Phantom Knights of Lost Vambrace
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