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幻影勇者202201

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Deck Type
Deck
Deck Playstyle
Tournament
Registered Category
Adventurer Burning Abyss The Phantom Knights
Registered Tag
Link Xyz Synchro Fusion
Comment
  • Remove Forbidden Card "Baronne de Fleur" x 1.
  • Remove Forbidden Card "Maxx "C"" x 2.
  • Remove Forbidden Card "Number 86: Heroic Champion - Rhongomyniad" x 1.
  • Remove Forbidden Card "Red Reboot" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 24
1
The Phantom Knights of Torn Scales
1
2
The Phantom Knights of Silent Boots
3
3
The Phantom Knights of Ancient Cloak
2
4
The Phantom Knights of Ragged Gloves
1
5
The Phantom Knights of Stained Greaves
1
6
Graff, Malebranche of the Burning Abyss
1
7
Cir, Malebranche of the Burning Abyss
1
8
Crusadia Arboria
1
9
Virtual World Hime - Nyannyan
1
10
Psychic Wheeleder
1
11
Psychic Tracker
1
12
Nemeses Corridor
1
13
Water Enchantress of the Temple
2
14
Wandering Gryphon Rider
1
15
Illegal Knight
1
16
Ash Blossom & Joyous Spring
3
17
Maxx "C"

Forbidden Cards

Forbidden Cards
2
Spell Cards 12
1
Rite of Aramesir
2
2
Fateful Adventure
1
3
Dracoback, the Rideable Dragon
1
4
Emergency Teleport
2
5
Reinforcement of the Army

Limited Cards

Limited Cards
1
6
Called by the Grave

Limited Cards

Limited Cards
2
7
Crossout Designator

Limited Cards

Limited Cards
1
8
Forbidden Droplet
2
9  
10  
11  
12  
13  
14  
15  
16  
17  
Trap Cards 4
1
Phantom Knights' Fog Blade
2
2
Phantom Knights' Wing
1
3
The Phantom Knights of Shade Brigandine
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
Extra Deck 15
1
Thunder Dragon Colossus
1
2
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
3
Leviair the Sea Dragon
2
4
The Phantom Knights of Break Sword
2
5
Raider's Knight
1
6
Number F0: Utopic Future
1
7
Number F0: Utopic Draco Future
1
8
Number 75: Bamboozling Gossip Shadow
1
9
Number 86: Heroic Champion - Rhongomyniad

Forbidden Cards

Forbidden Cards
1
10
Divine Arsenal AA-ZEUS - Sky Thunder
1
11
Salamangreat Almiraj
1
12
Cherubini, Ebon Angel of the Burning Abyss
1
13
The Phantom Knights of Rusty Bardiche
1
14  
15  
Side Deck 15
1
Nibiru, the Primal Being
1
2
Artifact Lancea
2
3
Droll & Lock Bird
2
4
Ghost Belle & Haunted Mansion
2
5
Sales Ban
3
6
Harpie's Feather Duster

Limited Cards

Limited Cards
1
7
Red Reboot

Forbidden Cards

Forbidden Cards
1
8
Infinite Impermanence
3
9  
10  
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
24
1
The Phantom Knights of Torn Scales
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 600 DEF 1600
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
1
2
The Phantom Knights of Silent Boots
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 200 DEF 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
3
3
The Phantom Knights of Ancient Cloak
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 800 DEF 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
2
4
The Phantom Knights of Ragged Gloves
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1000 DEF 500
A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
1
5
The Phantom Knights of Stained Greaves
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1200 DEF 600
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
1
6
Graff, Malebranche of the Burning Abyss
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1000 DEF 1500
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the GY: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
1
7
Cir, Malebranche of the Burning Abyss
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1600 DEF 1200
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the GY: You can target 1 "Burning Abyss" monster in your GY, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
1
8
Crusadia Arboria
X
WATER WATER Level Level 3 [ Warrior / Tuner/Effect ]
ATK 800 DEF 1800
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.
1
9
Virtual World Hime - Nyannyan
X
WIND WIND Level Level 3 [ Psychic / Effect ]
ATK 1500 DEF 1500
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.
1
10
Psychic Wheeleder
X
EARTH EARTH Level Level 3 [ Psychic / Tuner/Effect ]
ATK 600 DEF 0
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
1
11
Psychic Tracker
X
EARTH EARTH Level Level 3 [ Psychic / Effect ]
ATK 1600 DEF 600
If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.
1
12
Nemeses Corridor
X
WIND WIND Level Level 4 [ Thunder / Effect ]
ATK 1900 DEF 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
1
13
Water Enchantress of the Temple
X
WATER WATER Level Level 3 [ Spellcaster / Effect ]
ATK 1500 DEF 1200
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
2
14
Wandering Gryphon Rider
X
WIND WIND Level Level 7 [ Winged Beast / Effect ]
ATK 2000 DEF 2800
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
1
15
Illegal Knight
X
DARK DARK Level Level 7 [ Fiend / Effect ]
ATK 2000 DEF 2000
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.
1
16
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
17

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
Spell Cards
12
1
Rite of Aramesir
X
SPELL SPELL
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
2
2
Fateful Adventure
X
SPELL SPELL Continuous Continuous
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
1
3
Dracoback, the Rideable Dragon
X
SPELL SPELL Equip Equip
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
1
4
Emergency Teleport
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
2
5

Limited Cards

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
6

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7

Limited Cards

Limited
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
8
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
2
Trap Cards
4
1
Phantom Knights' Fog Blade
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
2
2
Phantom Knights' Wing
X
TRAP TRAP
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
1
3
The Phantom Knights of Shade Brigandine
X
TRAP TRAP
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
1

Extra Deck

15
1
Thunder Dragon Colossus
X
DARK DARK Level Level 8 [ Thunder / Fusion/Effect ]
ATK 2600 DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
1
2

Forbidden Cards

Forbidden
Baronne de Fleur
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ]
ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
3
Leviair the Sea Dragon
X
WIND WIND Rank Rank 3 [ Aqua / Xyz/Effect ]
ATK 1800 DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
2
4
The Phantom Knights of Break Sword
X
DARK DARK Rank Rank 3 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon for the rest of this turn, except DARK monsters.
2
5
Raider's Knight
X
DARK DARK Rank Rank 4 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 0
2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
1
6
Number F0: Utopic Future
X
LIGHT LIGHT Rank Rank 0 [ Warrior / Xyz/Effect ]
ATK 0 DEF 0
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.
1
7
Number F0: Utopic Draco Future
X
LIGHT LIGHT Rank Rank 0 [ Warrior / Xyz/Effect ]
ATK 3000 DEF 2000
3 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.)
You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.
1
8
Number 75: Bamboozling Gossip Shadow
X
WIND WIND Rank Rank 3 [ Spellcaster / Xyz/Effect ]
ATK 1000 DEF 2600
2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
1
9

Forbidden Cards

Forbidden
Number 86: Heroic Champion - Rhongomyniad
X
DARK DARK Rank Rank 4 [ Warrior / Xyz/Effect ]
ATK 1500 DEF 1500
2 or more (max. 5) Level 4 Warrior monsters
Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.
●1+: Cannot be destroyed by battle.
●2+: Gains 1500 ATK/DEF.
●3+: Unaffected by other cards' effects.
●4+: Your opponent cannot Normal or Special Summon monsters.
●5: Once per turn: You can destroy all cards your opponent controls.
1
10
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
11
Salamangreat Almiraj
X
FIRE FIRE Link Link 1 [ Cyberse / Link/Effect ]
ATK 0 DEF -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
12
Cherubini, Ebon Angel of the Burning Abyss
X
DARK DARK Link Link 2 [ Fairy / Link/Effect ]
ATK 500 DEF -
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.
1
13
The Phantom Knights of Rusty Bardiche
X
DARK DARK Link Link 3 [ Warrior / Link/Effect ]
ATK 2100 DEF -
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
1

Side Deck

15
1
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ]
ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
2
Artifact Lancea
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ]
ATK 1700 DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
2
3
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
4
Ghost Belle & Haunted Mansion
X
EARTH EARTH Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
2
5
Sales Ban
X
SPELL SPELL
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.
3
6

Limited Cards

Limited
Harpie's Feather Duster
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
7

Forbidden Cards

Forbidden
Red Reboot
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
8
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3