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- Deck Playstyle
- Tournament
- Registered Category
- @Ignister
- Comment
- エリアチャンピオンシップ2023 優勝 開催日:2023年8月12日(土) 会場:横浜産貿ホール マリネリア
- Remove Forbidden Card "Mathmech Circular" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Forbidden Card "Red Reboot" x 1.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 25 | ||
---|---|---|---|
1 |
Achichi @Ignister
|
3 | |
2 |
Pikari @Ignister
|
3 | |
3 |
Hiyari @Ignister
|
1 | |
4 |
Doyon @Ignister
|
1 | |
5 |
Bururu @Ignister
|
1 | |
6 |
Gatchiri @Ignister
|
1 | |
7 |
Mathmech Sigma
|
1 | |
8 |
Mathmech Addition
|
1 | |
9 |
Mathmech Circular
Forbidden Cards Forbidden Cards |
1 | |
10 |
Effect Veiler
|
3 | |
11 |
Ash Blossom & Joyous Spring
|
3 | |
12 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
13 |
Nibiru, the Primal Being
|
1 | |
14 |
Ghost Ogre & Snow Rabbit
|
1 | |
15 |
Ghost Mourner & Moonlit Chill
|
1 |
Spell Cards | 12 | ||
---|---|---|---|
1 |
Cynet Mining
|
3 | |
2 |
A.I. Meet You
|
1 | |
3 |
Ignister A.I.Land
|
1 | |
4 |
A.I.dle Reborn
|
1 | |
5 |
Crossout Designator
|
1 | |
6 |
Called by the Grave
Limited Cards Limited Cards |
2 | |
7 |
Mathmech Equation
|
1 | |
8 |
Small World
|
2 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Trap Cards | 3 | ||
---|---|---|---|
1 |
Infinite Impermanence
|
3 | |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Dark Infant @Ignister
|
2 | |
2 |
Splash Mage
|
1 | |
3 |
G Golem Crystal Heart
|
1 | |
4 |
Cyberse Wicckid
|
1 | |
5 |
Transcode Talker
|
1 | |
6 |
Decode Talker Heatsoul
|
1 | |
7 |
Dark Templar @Ignister
|
1 | |
8 |
Accesscode Talker
|
1 | |
9 |
Firewall Dragon
|
1 | |
10 |
Firewall Dragon Darkfluid
|
1 | |
11 |
Firewall Dragon Singularity
|
1 | |
12 |
Wind Pegasus @Ignister
|
1 | |
13 |
Light Dragon @Ignister
|
1 | |
14 |
Primathmech Alembertian
|
1 | |
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Archfiend Eccentrick
|
1 | |
2 |
Dogoran, the Mad Flame Kaiju
|
1 | |
3 |
Danmari @Ignister
|
1 | |
4 |
Ghost Mourner & Moonlit Chill
|
1 | |
5 |
Nibiru, the Primal Being
|
1 | |
6 |
Artifact Lancea
|
3 | |
7 |
Xyz Encore
|
1 | |
8 |
Book of Eclipse
|
3 | |
9 |
Dimensional Barrier
|
1 | |
10 |
Red Reboot
Forbidden Cards Forbidden Cards |
1 | |
11 |
Update Jammer
|
1 | |
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
25
1
- Achichi @Ignister
- X
- FIRE Level 2 [ Cyberse / Effect ] ATK 800 DEF 800
- If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
3
2
- Pikari @Ignister
- X
- LIGHT Level 4 [ Cyberse / Effect ] ATK 1200 DEF 600
- If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
3
3
- Hiyari @Ignister
- X
- WATER Level 1 [ Cyberse / Effect ] ATK 300 DEF 400
- If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
1
4
- Doyon @Ignister
- X
- DARK Level 4 [ Cyberse / Effect ] ATK 400 DEF 1600
- If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
1
5
- Bururu @Ignister
- X
- WIND Level 3 [ Cyberse / Tuner/Effect ] ATK 600 DEF 1000
- If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
1
6
- Gatchiri @Ignister
- X
- EARTH Level 8 [ Cyberse / Effect ] ATK 0 DEF 3000
-
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn.
●You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
●If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
1
7
- Mathmech Sigma
- X
- LIGHT Level 4 [ Cyberse / Tuner/Effect ] ATK 1000 DEF 1500
- If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
1
8
- Mathmech Addition
- X
- FIRE Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000
- You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
1
9
- Mathmech Circular
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1500
- You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
1
10
- Effect Veiler
- X
- LIGHT Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
- During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
11
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
12
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
13
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
14
- Ghost Ogre & Snow Rabbit
- X
- LIGHT Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
- When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
15
- Ghost Mourner & Moonlit Chill
- X
- WIND Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
- If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
1
Spell Cards
12
1
- Cynet Mining
- X
- SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
3
2
- A.I. Meet You
- X
- SPELL
- Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.
1
3
- Ignister A.I.Land
- X
- SPELL Field
- If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
1
4
- A.I.dle Reborn
- X
- SPELL Quick-Play
- Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
1
5
- Crossout Designator
- X
- SPELL Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
6
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7
- Mathmech Equation
- X
- SPELL
- Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
1
8
- Small World
- X
- SPELL
- Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
2
Trap Cards
3
1
- Infinite Impermanence
- X
- TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
Extra Deck
15
1
- Dark Infant @Ignister
- X
- DARK Link 1 [ Cyberse / Link/Effect ] ATK 500 DEF -
-
1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
2
2
- Splash Mage
- X
- WATER Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
-
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
3
- G Golem Crystal Heart
- X
- WATER Link 2 [ Cyberse / Link/Effect ] ATK 0 DEF -
-
2 Cyberse monsters
You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
1
4
- Cyberse Wicckid
- X
- DARK Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
-
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
1
5
- Transcode Talker
- X
- EARTH Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
1
6
- Decode Talker Heatsoul
- X
- FIRE Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
You can only use this effect of "Decode Talker Heatsoul" once per turn.
1
7
- Dark Templar @Ignister
- X
- DARK Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
3 monsters with different names
If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
1
8
- Accesscode Talker
- X
- DARK Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
9
- Firewall Dragon
- X
- LIGHT Link 4 [ Cyberse / Link/Effect ] ATK 2500 DEF -
-
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
1
10
- Firewall Dragon Darkfluid
- X
- DARK Link 5 [ Cyberse / Link/Effect ] ATK 3000 DEF -
-
3+ Effect Monsters
If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
1
11
- Firewall Dragon Singularity
- X
- DARK Link 6 [ Cyberse / Link/Effect ] ATK 3500 DEF -
-
3+ Effect Monsters
(Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.
1
12
- Wind Pegasus @Ignister
- X
- WIND Level 7 [ Cyberse / Synchro/Effect ] ATK 2300 DEF 1500
-
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
1
13
- Light Dragon @Ignister
- X
- LIGHT Rank 4 [ Cyberse / Xyz/Effect ] ATK 2300 DEF 1500
-
2 Level 4 monsters
If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
●You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
●When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
1
14
- Primathmech Alembertian
- X
- EARTH Rank 4 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 0
-
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
●2: Add 1 "Mathmech" card from your Deck to your hand.
●3: Add 1 Level 4 monster from your Deck to your hand.
●4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
1
Side Deck
15
1
- Archfiend Eccentrick
- X
- LIGHT Level 3 [ Fiend / Pendulum/Effect ] ATK 800 DEF 1000
- P Scale 7 You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
- You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
1
2
- Dogoran, the Mad Flame Kaiju
- X
- FIRE Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 1200
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
1
3
- Danmari @Ignister
- X
- DARK Level 6 [ Cyberse / Effect ] ATK 2300 DEF 0
- When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.
1
4
- Ghost Mourner & Moonlit Chill
- X
- WIND Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
- If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
1
5
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
6
- Artifact Lancea
- X
- LIGHT Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300
- You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
3
7
- Xyz Encore
- X
- SPELL Quick-Play
- Target 1 face-up Xyz Monster your opponent controls that has material; detach all materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the GY among those detached materials, Special Summon as many of those monsters as possible from the GY to your opponent's field in face-up Defense Position. Their Levels are reduced by 1 on the field. Neither player can activate cards or effects in response to this card's activation.
1
8
- Book of Eclipse
- X
- SPELL Quick-Play
- Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
3
9
- Dimensional Barrier
- X
- TRAP
- Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
1
10
- Red Reboot
-
Forbidden Cards
Forbidden Cards - X
- TRAP Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
11
- Update Jammer
- X
- WIND Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
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2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
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