Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
Attribute
FIRE

Level
Level 8

ATK
3000
DEF
1200
Dinosaur / Effect
Card Text
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
Sets
2024-02-23
BLC1-EN033
BATTLES OF LEGEND - CHAPTER 1
UR
Ultra Rare
2023-12-08
SR14-EN014
STRUCTURE DECK: FIRE KINGS
C
Common
2022-10-10
SGX2-ENC08
SPEED DUEL GX: MIDTERM PARADOX
C
Common
2022-10-10
SGX2-ENC08
SPEED DUEL GX: MIDTERM PARADOX
SE
Secret Rare
2019-02-15
SDSB-EN015
STRUCTURE DECK: SOULBURNER
C
Common
2017-08-03
OP05-EN004
OTS TOURNAMENT PACK 5
SR
Super Rare
2016-09-02
MP16-EN098
2016 MEGA-TINS MEGA PACK
R
Rare
2015-08-07
CORE-EN087
CLASH OF REBELLIONS
R
RareRelated Cards
Search Results: 1 - 10 of 12
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- Gadarla, the Mystery Dust Kaiju
- X
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WIND
Level 8 [ Insect / Effect ] ATK 2700 DEF 1600
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved.
- Gameciel, the Sea Turtle Kaiju
- X
-
WATER
Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
- Interrupted Kaiju Slumber
- X
-
SPELL
- Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
- Jizukiru, the Star Destroying Kaiju
- X
-
LIGHT
Level 10 [ Machine / Effect ] ATK 3300 DEF 2600
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
- Kaiju Capture Mission
- X
-
TRAP
Continuous
- Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your GY: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
- Kumongous, the Sticky String Kaiju
- X
-
EARTH
Level 7 [ Insect / Effect ] ATK 2400 DEF 2500
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
- Kyoutou Waterfront
- X
-
SPELL
Field
- Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.
- Radian, the Multidimensional Kaiju
- X
-
DARK
Level 7 [ Fiend / Effect ] ATK 2800 DEF 2500
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material.
- Super Anti-Kaiju War Machine Mecha-Dogoran
- X
-
LIGHT
Level 8 [ Machine / Effect ] ATK ? DEF 2000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
- Super Anti-Kaiju War Machine Mecha-Thunder-King
- X
-
LIGHT
Level 9 [ Machine / Effect ] ATK 2200 DEF 2100
- During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
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