Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Mathmech Addition

Mathmech Addition
1
Attribute FIRE
Level 4
Monster Type Cyberse
Card Type Effect
ATK 1000
DEF 1000
Card Text
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
Sets
2019-11-22 MYFI-EN003 MYSTIC FIGHTERS Super Rare
Related Cards
Search Results: 1 - 10 of 11

  • Geomathmech Final Sigma
    FIRE FIRE Level Level 12 [ Cyberse / Synchro / Effect ] ATK 3000 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
    Geomathmech Final Sigma
  • Geomathmech Magma
    FIRE FIRE Level Level 8 [ Cyberse / Synchro / Tuner / Effect ] ATK 2500 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
    Geomathmech Magma
  • Mathmech Billionblade Nayuta
    SPELL SPELL Equip Equip  
    Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
    Mathmech Billionblade Nayuta
  • Mathmech Diameter
    LIGHT LIGHT Level Level 4 [ Cyberse / Tuner / Effect ] ATK 1000 DEF 1500  
    When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
    ●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
    You can only use each effect of "Mathmech Diameter" once per turn.
    Mathmech Diameter
  • Mathmech Equation
    SPELL SPELL  
    Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
    Mathmech Equation
  • Mathmech Induction
    TRAP TRAP Continuous Continuous  
    All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
    Mathmech Induction
  • Mathmech Nabla
    DARK DARK Level Level 4 [ Cyberse / Tuner / Effect ] ATK 1000 DEF 1500  
    You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.
    Mathmech Nabla
  • Mathmech Sigma
    LIGHT LIGHT Level Level 4 [ Cyberse / Tuner / Effect ] ATK 1000 DEF 1500  
    If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
    Mathmech Sigma
  • Mathmech Superfactorial
    TRAP TRAP  
    Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
    ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
    ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
    You can only activate 1 "Mathmech Superfactorial" per turn.
    Mathmech Superfactorial
  • Primathmech Alembertian
    EARTH EARTH Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 0  
    2+ Level 4 monsters
    You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
    ●2: Add 1 "Mathmech" card from your Deck to your hand.
    ●3: Add 1 Level 4 monster from your Deck to your hand.
    ●4: Add 1 Spell/Trap from your Deck to your hand.
    You can only use each effect of "Primathmech Alembertian" once per turn.
    Primathmech Alembertian
1 2 »