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Deck: heraldo *** agentes

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Deck Type
Deck
Deck Playstyle
Tournament
Registered Category
The Agent
Registered Tag
Fairy
Comment
aca les comparto una receta mejorada q algunos jugaban heraldo a la perfeccion *** agentes pues e logrado topear *** el deck y si se puede jugar el heraldo a la perfeccion *** agentes les mando un saludo y bendiciones duelistas espero les guste la nueva receta.
  • Remove Forbidden Card "Archlord Kristya" x 1.
  • Remove Forbidden Card "Herald of the Arc Light" x 1.
Monster Cards 30
1
Herald of Perfection
2
2
Herald of Orange Light
2
3
Master Hyperion
2
4
The Agent of Creation - Venus
2
5
The Agent of Life - Neptune
2
6
The Agent of Destruction - Venus
1
7
The Agent of Mystery - Earth
2
8
Majesty Hyperion
1
9
Ash Blossom & Joyous Spring
2
10
Droll & Lock Bird

Semi-Limited Cards

Semi-Limited Cards
2
11
Mystical Shine Ball
3
12
Archlord Kristya

Forbidden Cards

Forbidden Cards
1
13
Cyber Angel Benten
2
14
Eva
1
15
Hrimnir the Divine Follower
1
16
Diviner of the Herald
2
17
Trias Hierarchia
1
18
Buten
1
Spell Cards 26
1
Dawn of the Herald
2
2
Pre-Preparation of Rites
2
3
Preparation of Rites
2
4
Ritual Sanctuary
2
5
The Sanctuary in the Sky
1
6
The Sacred Waters in the Sky
2
7
Harpie's Feather Duster

Limited Cards

Limited Cards
1
8
Dark Ruler No More
2
9
Crossout Designator

Limited Cards

Limited Cards
1
10
Called by the Grave

Limited Cards

Limited Cards
1
11
Tri-Wight
2
12
Monster Reborn

Limited Cards

Limited Cards
1
13
Terraforming

Limited Cards

Limited Cards
1
14
Machine Angel Absolute Ritual
2
15
Vingolf's Blessing
2
16
Celestial Observatory
2
17  
18  
Trap Cards 4
1
Fallen Sanctuary
1
2
Divine Punishment
1
3
Infinite Impermanence
2
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
Extra Deck 15
1
Masterflare Hyperion
1
2
Protector of The Agents - Moon
1
3
Celestial Knightlord Parshath
1
4
Link Spider
2
5
Imduk the World Chalice Dragon
2
6
Unchained Abomination
1
7
Ravenous Crocodragon Archethys
1
8
Accesscode Talker
1
9
Saryuja Skull Dread
1
10
Draco Masters of the Tenyi
1
11
S:P Little Knight
1
12
Herald of Mirage Lights
1
13
Herald of the Arc Light

Forbidden Cards

Forbidden Cards
1
14  
15  
Side Deck 0

Main Deck

60
Monster Cards
30
1
Herald of Perfection
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ]
ATK 1800 DEF 2800
You can Ritual Summon this card with "Dawn of the Herald". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
2
2
Herald of Orange Light
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner/Effect ]
ATK 300 DEF 500
When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
2
3
Master Hyperion
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ]
ATK 2700 DEF 2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
2
4
The Agent of Creation - Venus
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ]
ATK 1600 DEF 0
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
2
5
The Agent of Life - Neptune
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ]
ATK 0 DEF 600
You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.
2
6
The Agent of Destruction - Venus
X
DARK DARK Level Level 3 [ Fairy / Tuner/Effect ]
ATK 0 DEF 1600
You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.
1
7
The Agent of Mystery - Earth
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner/Effect ]
ATK 1000 DEF 800
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
2
8
Majesty Hyperion
X
DARK DARK Level Level 8 [ Fairy / Effect ]
ATK 2100 DEF 2700
You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.
1
9
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.<br>●Add a card from the Deck to the hand.<br>●Special Summon from the Deck.<br>●Send a card from the Deck to the GY.<br>You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
10

Semi-Limited Cards

Semi-limited
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
11
Mystical Shine Ball
X
LIGHT LIGHT Level Level 2 [ Fairy / Normal ]
ATK 500 DEF 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
3
12

Forbidden Cards

Forbidden
Archlord Kristya
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ]
ATK 2800 DEF 2300
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
1
13
Cyber Angel Benten
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ]
ATK 1800 DEF 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
2
14
Eva
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ]
ATK 500 DEF 200
If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.
1
15
Hrimnir the Divine Follower
X
LIGHT LIGHT Level Level 9 [ Fairy / Effect ]
ATK 2200 DEF 2200
You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.
1
16
Diviner of the Herald
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner/Effect ]
ATK 500 DEF 300
If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.
2
17
Trias Hierarchia
X
LIGHT LIGHT Level Level 9 [ Fairy / Effect ]
ATK 1900 DEF 2900
During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters.<br>●2+: Destroy 1 card your opponent controls.<br>●3: Draw 2 cards.<br>You can only use this effect of "Trias Hierarchia" once per turn.
1
18
Buten
X
LIGHT LIGHT Level Level 1 [ Fairy / Tuner/Effect ]
ATK 200 DEF 300
During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.
1
Spell Cards
26
1
Dawn of the Herald
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
2
2
Pre-Preparation of Rites
X
SPELL SPELL
Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
2
3
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
2
4
Ritual Sanctuary
X
SPELL SPELL Field Field
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
2
5
The Sanctuary in the Sky
X
SPELL SPELL Field Field
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
1
6
The Sacred Waters in the Sky
X
SPELL SPELL
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.
2
7

Limited Cards

Limited
Harpie's Feather Duster
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
8
Dark Ruler No More
X
SPELL SPELL
Negate the effects of face-up monsters your opponent currently controls, until the end of this turn, also for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
2
9

Limited Cards

Limited
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
10

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
1
11
Tri-Wight
X
SPELL SPELL
Target 3 Level 2 or lower Normal Monsters in your GY; Special Summon them.
2
12

Limited Cards

Limited
Monster Reborn
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
13

Limited Cards

Limited
Terraforming
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
14
Machine Angel Absolute Ritual
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
2
15
Vingolf's Blessing
X
SPELL SPELL Continuous Continuous
When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.
2
16
Celestial Observatory
X
SPELL SPELL
Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.
2
Trap Cards
4
1
Fallen Sanctuary
X
TRAP TRAP Continuous Continuous
When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.
1
2
Divine Punishment
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
1
3
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2

Extra Deck

15
1
Masterflare Hyperion
X
LIGHT LIGHT Level Level 10 [ Fairy / Synchro/Effect ]
ATK 3200 DEF 2600
1 Tuner + 1+ non-Tuner Fairy monsters<br>You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.
1
2
Protector of The Agents - Moon
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ]
ATK 1800 DEF -
2 Fairy monsters<br>If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
1
3
Celestial Knightlord Parshath
X
LIGHT LIGHT Link Link 3 [ Fairy / Link/Effect ]
ATK 2400 DEF -
2+ Fairy monsters<br>You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
1
4
Link Spider
X
EARTH EARTH Link Link 1 [ Cyberse / Link/Effect ]
ATK 1000 DEF -
1 Normal Monster<br>Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
2
5
Imduk the World Chalice Dragon
X
WIND WIND Link Link 1 [ Dragon / Link/Effect ]
ATK 800 DEF -
1 Normal Monster, except a Token<br>During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
2
6
Unchained Abomination
X
DARK DARK Link Link 4 [ Fiend / Link/Effect ]
ATK 3000 DEF -
2+ monsters, including a Link Monster<br>If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
1
7
Ravenous Crocodragon Archethys
X
WATER WATER Level Level 9 [ Fish / Synchro/Effect ]
ATK 1000 DEF 1000
1 Tuner + 1+ non-Tuners<br>Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
1
8
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF -
2+ Effect Monsters<br>Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
9
Saryuja Skull Dread
X
EARTH EARTH Link Link 4 [ Dragon / Link/Effect ]
ATK 2800 DEF -
2+ monsters with different names<br>This card gains effects based on the number of materials used for its Link Summon.<br>●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.<br>●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.<br>●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
1
10
Draco Masters of the Tenyi
X
LIGHT LIGHT Link Link 3 [ Wyrm / Link/Effect ]
ATK 2600 DEF -
2+ monsters, including a Link Monster<br>Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
1
11
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters<br>If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
12
Herald of Mirage Lights
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ]
ATK 600 DEF -
2 monsters with the same Type and Attribute, except Tokens<br>When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
1
13

Forbidden Cards

Forbidden
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ]
ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters<br>Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
1

Side Deck

0

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