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Yu-Gi-Oh! WORLD CHAMPION SHIP2018 国内予選 日本代表決定戦(一般の部)

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Deck Playstyle
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Registered Category
Sky Striker Ace
Registered Tag
Link
Comment
ヒンキンソン ルウィ タカシ
  • Remove Forbidden Card "Crystron Halqifibrax" x 1.
  • Remove Forbidden Card "Glow-Up Bulb" x 1.
  • Remove Forbidden Card "Linkuriboh" x 1.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Limited Card "PSY-Framegear Gamma" x 2.
  • Remove Limited Card "Sky Striker Mecha - Hornet Drones" x 2.
Monster Cards 13
1
Sky Striker Ace - Raye
3
2
Ash Blossom & Joyous Spring
2
3
Ghost Ogre & Snow Rabbit
2
4
Maxx "C"

Forbidden Cards

Forbidden Cards
3
5
Effect Veiler
3
6  
7  
8  
9  
10  
11  
12  
13  
Spell Cards 24
1
Sky Striker Mecha - Widow Anchor
3
2
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
3
3
Sky Striker Mecha - Shark Cannon
1
4
Sky Striker Mecha Modules - Multirole
2
5
Sky Striker Mobilize - Engage!
3
6
Sky Striker Airspace - Area Zero
3
7
Sky Striker Maneuver - Afterburners!
1
8
Sky Striker Maneuver - Jamming Waves!
1
9
Terraforming

Limited Cards

Limited Cards
1
10
Reinforcement of the Army

Limited Cards

Limited Cards
1
11
Twin Twisters
2
12
Shared Ride
2
13
Harpie's Feather Duster

Limited Cards

Limited Cards
1
Trap Cards 3
1
Infinite Impermanence
1
2
Solemn Judgment
2
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
Extra Deck 15
1
Sky Striker Ace - Kagari
3
2
Sky Striker Ace - Shizuku
3
3
Sky Striker Ace - Hayate
2
4
Linkuriboh

Forbidden Cards

Forbidden Cards
1
5
Clara & Rushka, the Ventriloduo
1
6
Knightmare Phoenix
1
7
Ningirsu the World Chalice Warrior
1
8
Topologic Trisbaena
1
9
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
1
10
Borrelsword Dragon
1
11  
12  
13  
14  
15  
Side Deck 15
1
PSY-Framegear Gamma

Limited Cards

Limited Cards
3
2
PSY-Frame Driver
1
3
Glow-Up Bulb

Forbidden Cards

Forbidden Cards
1
4
One Day of Peace

Limited Cards

Limited Cards
1
5
Mystical Space Typhoon
2
6
Different Dimension Ground
3
7
Infinite Impermanence
2
8
Dimensional Barrier
2
9  
10  
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
13
1
Sky Striker Ace - Raye
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
3
2
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
3
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
4
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
5
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
Spell Cards
24
1
Sky Striker Mecha - Widow Anchor
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
3
2
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
3
3
Sky Striker Mecha - Shark Cannon
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
1
4
Sky Striker Mecha Modules - Multirole
X
SPELL SPELL Continuous Continuous
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
2
5
Sky Striker Mobilize - Engage!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
3
6
Sky Striker Airspace - Area Zero
X
SPELL SPELL Field Field
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
3
7
Sky Striker Maneuver - Afterburners!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
1
8
Sky Striker Maneuver - Jamming Waves!
X
SPELL SPELL
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1
9
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
10
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
11
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
2
12
Shared Ride
X
SPELL SPELL Quick-Play Quick-Play
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
2
13
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
Trap Cards
3
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
1
2
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
2

Extra Deck

15
1
Sky Striker Ace - Kagari
X
FIRE FIRE Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
3
2
Sky Striker Ace - Shizuku
X
WATER WATER Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
3
3
Sky Striker Ace - Hayate
X
WIND WIND Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
2
4
Linkuriboh

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
5
Clara & Rushka, the Ventriloduo
X
EARTH EARTH Link Link 1 [ Spellcaster / Link/Effect ] ATK 0 DEF -
1 Normal Summoned/Set monster
Cannot be Link Summoned except during Main Phase 2.
1
6
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
7
Ningirsu the World Chalice Warrior
X
EARTH EARTH Link Link 3 [ Warrior / Link/Effect ] ATK 2500 DEF -
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
8
Topologic Trisbaena
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1
9
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
X
WATER WATER Link Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
10
Borrelsword Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1

Side Deck

15
1
PSY-Framegear Gamma

Limited Cards

Limited Cards
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
3
2
PSY-Frame Driver
X
LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
3
Glow-Up Bulb

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 1 [ Plant / Tuner/Effect ] ATK 100 DEF 100
If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
1
4
One Day of Peace

Limited Cards

Limited Cards
X
SPELL SPELL
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
1
5
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
2
6
Different Dimension Ground
X
TRAP TRAP
This turn, any monster sent to the GY is banished instead.
3
7
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
8
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
2