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- Deck Type
- Deck
- Deck Playstyle
- ----
- Registered Category
- Sky Striker Ace
- Comment
- Remove Forbidden Card "Crystron Halqifibrax" x 1.
- Remove Forbidden Card "Linkuriboh" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Limited Card "There Can Be Only One" x 1.
Monster Cards | 12 | ||
---|---|---|---|
1 |
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Sky Striker Ace - Raye
|
3 |
2 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
3 |
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Ash Blossom & Joyous Spring
|
2 |
4 |
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Effect Veiler
|
3 |
5 |
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Ghost Ogre & Snow Rabbit
|
1 |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Spell Cards | 23 | ||
---|---|---|---|
1 |
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Sky Striker Mecha Modules - Multirole
|
3 |
2 |
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Sky Striker Airspace - Area Zero
|
2 |
3 |
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Sky Striker Mobilize - Engage!
|
2 |
4 |
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Sky Striker Mecha - Widow Anchor
|
2 |
5 |
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Sky Striker Mecha - Hornet Drones
Limited Cards Limited Cards |
1 |
6 |
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Sky Striker Mecha - Shark Cannon
|
1 |
7 |
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Sky Striker Maneuver - Afterburners!
|
1 |
8 |
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Sky Striker Maneuver - Jamming Waves!
|
1 |
9 |
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Pot of Desires
|
3 |
10 |
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Pot of Avarice
|
1 |
11 |
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Upstart Goblin
|
3 |
12 |
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Terraforming
Limited Cards Limited Cards |
1 |
13 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
14 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
Trap Cards | 6 | ||
---|---|---|---|
1 |
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Infinite Impermanence
|
3 |
2 |
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There Can Be Only One
Limited Cards Limited Cards |
2 |
3 |
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Solemn Judgment
|
1 |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Sky Striker Ace - Kagari
|
1 |
2 |
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Sky Striker Ace - Shizuku
|
3 |
3 |
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Sky Striker Ace - Hayate
|
3 |
4 |
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Sky Striker Ace - Kaina
|
1 |
5 |
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Linkuriboh
Forbidden Cards Forbidden Cards |
1 |
6 |
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Crystron Halqifibrax
Forbidden Cards Forbidden Cards |
1 |
7 |
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Knightmare Phoenix
|
1 |
8 |
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Ningirsu the World Chalice Warrior
|
1 |
9 |
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Knightmare Unicorn
|
1 |
10 |
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Borrelsword Dragon
|
1 |
11 |
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Mekk-Knight Crusadia Avramax
|
1 |
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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Dinowrestler Pankratops
|
2 |
2 |
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Artifact Lancea
|
2 |
3 |
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Ghost Belle & Haunted Mansion
|
2 |
4 |
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Ghost Sister & Spooky Dogwood
|
2 |
5 |
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Mystical Space Typhoon
|
1 |
6 |
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Twin Twisters
|
2 |
7 |
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Sky Striker Mecha - Eagle Booster
|
1 |
8 |
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Threatening Roar
|
3 |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
41Monster Cards
12
1
- Sky Striker Ace - Raye
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1500 - (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
3
2
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
3
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
4
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
5
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
Spell Cards
23
1
- Sky Striker Mecha Modules - Multirole
- X
-
SPELL
Continuous
- Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
3
2
- Sky Striker Airspace - Area Zero
- X
-
SPELL
Field
- You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
2
3
- Sky Striker Mobilize - Engage!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
2
4
- Sky Striker Mecha - Widow Anchor
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
2
5
Limited Cards
Limited- Sky Striker Mecha - Hornet Drones
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
1
6
- Sky Striker Mecha - Shark Cannon
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
1
7
- Sky Striker Maneuver - Afterburners!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
1
8
- Sky Striker Maneuver - Jamming Waves!
- X
-
SPELL
- If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1
9
- Pot of Desires
- X
-
SPELL
- Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
3
10
- Pot of Avarice
- X
-
SPELL
- Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
1
13
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
14
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
Trap Cards
6
1
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
Limited Cards
Limited- There Can Be Only One
- X
-
TRAP
Continuous
- Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
2
3
- Solemn Judgment
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
Extra Deck
15
1
- Sky Striker Ace - Kagari
- X
-
FIRE
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
1
2
- Sky Striker Ace - Shizuku
- X
-
WATER
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
3
3
- Sky Striker Ace - Hayate
- X
-
WIND
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. Can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
3
4
- Sky Striker Ace - Kaina
- X
-
EARTH
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
1
5
Forbidden Cards
Forbidden- Linkuriboh
- X
-
DARK
Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF - -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
6
Forbidden Cards
Forbidden- Crystron Halqifibrax
- X
-
WATER
Link 2 [ Machine / Link/Effect ]
ATK 1500 DEF - -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
7
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
8
- Ningirsu the World Chalice Warrior
- X
-
EARTH
Link 3 [ Warrior / Link/Effect ]
ATK 2500 DEF - -
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
9
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
10
- Borrelsword Dragon
- X
-
DARK
Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF - -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
11
- Mekk-Knight Crusadia Avramax
- X
-
LIGHT
Link 4 [ Cyberse / Link/Effect ]
ATK 3000 DEF - -
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
1
Side Deck
15
1
- Dinowrestler Pankratops
- X
-
EARTH
Level 7 [ Dinosaur / Effect ]
ATK 2600 DEF 0 - If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
2
2
- Artifact Lancea
- X
-
LIGHT
Level 5 [ Fairy / Effect ]
ATK 1700 DEF 2300 - You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
2
3
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
2
4
- Ghost Sister & Spooky Dogwood
- X
-
WATER
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
2
5
- Mystical Space Typhoon
- X
-
SPELL
Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
1
6
- Twin Twisters
- X
-
SPELL
Quick-Play
- Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
2
7
- Sky Striker Mecha - Eagle Booster
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
1