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- Deck Type
- Deck
- Deck Playstyle
- ----
- Registered Category
- Orcust The Phantom Knights Trickstar
- Registered Tag
- WCS(World Championship)
- Comment
- Yu-Gi-Oh! World Championship 2019 小学生の部 日本代表 アオツカ タクマ
- Remove Forbidden Card "Borreload Savage Dragon" x 1.
- Remove Forbidden Card "Crystron Halqifibrax" x 1.
- Remove Forbidden Card "Knightmare Mermaid" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Forbidden Card "Mystic Mine" x 1.
- Remove Forbidden Card "Red Reboot" x 3.
- Remove Limited Card "Called by the Grave" x 2.
- Remove Limited Card "Crossout Designator" x 2.
Monster Cards | 24 | ||
---|---|---|---|
1 |
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Sangan
|
3 |
2 |
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Orcust Harp Horror
|
3 |
3 |
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Orcust Knightmare
|
2 |
4 |
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Orcust Cymbal Skeleton
|
1 |
5 |
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World Legacy - "World Wand"
|
1 |
6 |
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Trickstar Candina
|
1 |
7 |
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Trickstar Corobane
|
1 |
8 |
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Armageddon Knight
|
1 |
9 |
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Crusadia Arboria
|
1 |
10 |
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The Phantom Knights of Ancient Cloak
|
1 |
11 |
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The Phantom Knights of Silent Boots
|
1 |
12 |
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Jet Synchron
|
1 |
13 |
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Destrudo the Lost Dragon's Frisson
|
1 |
14 |
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Ash Blossom & Joyous Spring
|
2 |
15 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
16 |
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Effect Veiler
|
1 |
Spell Cards | 16 | ||
---|---|---|---|
1 |
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Crossout Designator
Limited Cards Limited Cards |
3 |
2 |
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Called by the Grave
Limited Cards Limited Cards |
3 |
3 |
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Trickstar Light Stage
|
2 |
4 |
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Terraforming
Limited Cards Limited Cards |
1 |
5 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
6 |
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Foolish Burial
Limited Cards Limited Cards |
1 |
7 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
8 |
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Chicken Game
Limited Cards Limited Cards |
1 |
9 |
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Set Rotation
Limited Cards Limited Cards |
1 |
10 |
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Mystic Mine
Forbidden Cards Forbidden Cards |
1 |
11 |
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Orcustrated Babel
|
1 |
12 | |||
13 | |||
14 | |||
15 | |||
16 |
Trap Cards | 5 | ||
---|---|---|---|
1 |
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Orcust Crescendo
|
1 |
2 |
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Phantom Knights' Fog Blade
|
2 |
3 |
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The Phantom Knights of Shade Brigandine
|
1 |
4 |
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Infinite Impermanence
|
1 |
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Shooting Riser Dragon
|
1 |
2 |
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Borreload Savage Dragon
Forbidden Cards Forbidden Cards |
1 |
3 |
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Dingirsu, the Orcust of the Evening Star
|
2 |
4 |
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Salamangreat Almiraj
|
1 |
5 |
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Knightmare Cerberus
|
1 |
6 |
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Knightmare Phoenix
|
1 |
7 |
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Knightmare Mermaid
Forbidden Cards Forbidden Cards |
1 |
8 |
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Relinquished Anima
|
1 |
9 |
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Galatea, the Orcust Automaton
|
2 |
10 |
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Longirsu, the Orcust Orchestrator
|
1 |
11 |
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Crystron Halqifibrax
Forbidden Cards Forbidden Cards |
1 |
12 |
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The Phantom Knights of Rusty Bardiche
|
1 |
13 |
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Borrelsword Dragon
|
1 |
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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Dinowrestler Pankratops
|
2 |
2 |
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Ghost Ogre & Snow Rabbit
|
2 |
3 |
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Mind Control
|
2 |
4 |
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Twin Twisters
|
3 |
5 |
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Evenly Matched
|
3 |
6 |
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Red Reboot
Forbidden Cards Forbidden Cards |
3 |
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
45Monster Cards
24
1
- Sangan
- X
-
DARK
Level 3 [ Fiend / Effect ]
ATK 1000 DEF 600 - If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
3
2
- Orcust Harp Horror
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1700 DEF 1400 - You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
3
3
- Orcust Knightmare
- X
-
DARK
Level 7 [ Machine / Effect ]
ATK 100 DEF 2000 - Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
2
4
- Orcust Cymbal Skeleton
- X
-
DARK
Level 3 [ Machine / Effect ]
ATK 1200 DEF 1500 - You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
1
5
- World Legacy - "World Wand"
- X
-
DARK
Level 8 [ Machine / Effect ]
ATK 500 DEF 2500 -
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
●If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
●You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
1
6
- Trickstar Candina
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 1800 DEF 400 - When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
1
7
- Trickstar Corobane
- X
-
LIGHT
Level 5 [ Fairy / Effect ]
ATK 2000 DEF 1000 - If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.
1
8
- Armageddon Knight
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1200 - When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
1
9
- Crusadia Arboria
- X
-
WATER
Level 3 [ Warrior / Tuner/Effect ]
ATK 800 DEF 1800 - You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.
1
10
- The Phantom Knights of Ancient Cloak
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 800 DEF 1000 - If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
1
11
- The Phantom Knights of Silent Boots
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 200 DEF 1200 - If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
1
12
- Jet Synchron
- X
-
FIRE
Level 1 [ Machine / Tuner/Effect ]
ATK 500 DEF 0 - If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
1
13
- Destrudo the Lost Dragon's Frisson
- X
-
DARK
Level 7 [ Dragon / Tuner/Effect ]
ATK 1000 DEF 3000 - If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
1
14
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
15
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
16
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
Spell Cards
16
1
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
3
2
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
3
3
- Trickstar Light Stage
- X
-
SPELL
Field
- When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.
2
5
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
7
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
8
Limited Cards
Limited- Chicken Game
- X
-
SPELL
Field
-
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
1
9
Limited Cards
Limited- Set Rotation
- X
-
SPELL
Quick-Play
- Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
1
10
Forbidden Cards
Forbidden- Mystic Mine
- X
-
SPELL
Field
- If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
1
11
- Orcustrated Babel
- X
-
SPELL
Field
- You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
1
Trap Cards
5
1
- Orcust Crescendo
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
1
2
- Phantom Knights' Fog Blade
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
2
3
- The Phantom Knights of Shade Brigandine
- X
-
TRAP
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
1
4
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
1
Extra Deck
15
1
- Shooting Riser Dragon
- X
-
LIGHT
Level 7 [ Dragon / Synchro/Tuner/Effect ]
ATK 2100 DEF 1700 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
1
2
Forbidden Cards
Forbidden- Borreload Savage Dragon
- X
-
DARK
Level 8 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 2500 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
1
3
- Dingirsu, the Orcust of the Evening Star
- X
-
DARK
Rank 8 [ Machine / Xyz/Effect ]
ATK 2600 DEF 2100 -
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
2
4
- Salamangreat Almiraj
- X
-
FIRE
Link 1 [ Cyberse / Link/Effect ]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
5
- Knightmare Cerberus
- X
-
EARTH
Link 2 [ Fiend / Link/Effect ]
ATK 1600 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
6
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
7
Forbidden Cards
Forbidden- Knightmare Mermaid
- X
-
WATER
Link 1 [ Fiend / Link/Effect ]
ATK 1000 DEF - -
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
1
8
- Relinquished Anima
- X
-
DARK
Link 1 [ Spellcaster / Link/Effect ]
ATK 0 DEF - -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1
9
- Galatea, the Orcust Automaton
- X
-
DARK
Link 2 [ Machine / Link/Effect ]
ATK 1800 DEF - -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
2
10
- Longirsu, the Orcust Orchestrator
- X
-
DARK
Link 3 [ Machine / Link/Effect ]
ATK 2500 DEF - -
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
1
11
Forbidden Cards
Forbidden- Crystron Halqifibrax
- X
-
WATER
Link 2 [ Machine / Link/Effect ]
ATK 1500 DEF - -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
12
- The Phantom Knights of Rusty Bardiche
- X
-
DARK
Link 3 [ Warrior / Link/Effect ]
ATK 2100 DEF - -
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
1
13
- Borrelsword Dragon
- X
-
DARK
Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF - -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
Side Deck
15
1
- Dinowrestler Pankratops
- X
-
EARTH
Level 7 [ Dinosaur / Effect ]
ATK 2600 DEF 0 - If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
2
2
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
3
- Mind Control
- X
-
SPELL
- Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
2
4
- Twin Twisters
- X
-
SPELL
Quick-Play
- Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
3
5
- Evenly Matched
- X
-
TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
3
6
Forbidden Cards
Forbidden- Red Reboot
- X
-
TRAP
Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
3