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- Deck Playstyle
- ----
- Registered Tag
- Pendulum Synchro
- Comment
- 2019/3/16 遊戯王OCGインストラクターチャンピオンシップ 優勝
- Remove Forbidden Card "Crystron Halqifibrax" x 1.
- Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Limited Card "Called by the Grave" x 2.
- Remove Limited Card "PSY-Framegear Gamma" x 2.
- Remove Limited Card "There Can Be Only One" x 1.
- Remove Semi-Limited Card "Dinowrestler Pankratops" x 1.
Monster Cards | 40 | ||
---|---|---|---|
1 |
Dark Doriado
|
1 | |
2 |
Deep Sea Diva
|
1 | |
3 |
Neptabyss, the Atlantean Prince
|
1 | |
4 |
Atlantean Heavy Infantry
|
1 | |
5 |
Atlantean Dragoons
|
2 | |
6 |
Moulinglacia the Elemental Lord
|
1 | |
7 |
Zefraath
|
2 | |
8 |
Shaddoll Zefranaga
|
1 | |
9 |
Ritual Beast Tamer Zefrawendi
|
1 | |
10 |
Satellarknight Zefrathuban
|
1 | |
11 |
Zefraxi, Treasure of the Yang Zing
|
1 | |
12 |
Zefraniu, Secret of the Yang Zing
|
1 | |
13 |
Harmonizing Magician
|
1 | |
14 |
Purple Poison Magician
|
2 | |
15 |
White Wing Magician
|
1 | |
16 |
Double Iris Magician
|
1 | |
17 |
Performapal Skullcrobat Joker
|
1 | |
18 |
Performapal Pendulum Sorcerer
|
1 | |
19 |
Performapal Odd-Eyes Synchron
|
1 | |
20 |
Performapal Guitartle
|
1 | |
21 |
Performapal Lizardraw
|
1 | |
22 |
Supreme King Dragon Darkwurm
|
1 | |
23 |
Supreme King Gate Zero
|
1 | |
24 |
Chronograph Sorcerer
|
1 | |
25 |
Blackwing - Zephyros the Elite
|
1 | |
26 |
Ash Blossom & Joyous Spring
|
2 | |
27 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
28 |
Ghost Ogre & Snow Rabbit
|
1 | |
29 |
PSY-Frame Driver
|
1 | |
30 |
PSY-Framegear Gamma
Limited Cards Limited Cards |
3 | |
31 |
Mecha Phantom Beast O-Lion
|
1 | |
32 |
Destrudo the Lost Dragon's Frisson
|
1 |
Spell Cards | 17 | ||
---|---|---|---|
1 |
Oracle of Zefra
|
3 | |
2 |
Zefra Providence
|
3 | |
3 |
Terraforming
Limited Cards Limited Cards |
1 | |
4 |
Called by the Grave
Limited Cards Limited Cards |
3 | |
5 |
Pendulum Call
|
1 | |
6 |
Duelist Alliance
|
2 | |
7 |
Foolish Burial
Limited Cards Limited Cards |
1 | |
8 |
Dragon Shrine
|
3 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 | |||
26 | |||
27 | |||
28 | |||
29 | |||
30 | |||
31 | |||
32 |
Trap Cards | 3 | ||
---|---|---|---|
1 |
Nine Pillars of Yang Zing
|
1 | |
2 |
Zefra Divine Strike
|
1 | |
3 |
Time Pendulumgraph
|
1 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 | |||
26 | |||
27 | |||
28 | |||
29 | |||
30 | |||
31 | |||
32 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Formula Synchron
|
1 | |
2 |
Tatsunoko
|
1 | |
3 |
Denglong, First of the Yang Zing
Limited Cards Limited Cards |
1 | |
4 |
T.G. Wonder Magician
|
1 | |
5 |
Stardust Charge Warrior
|
1 | |
6 |
Coral Dragon
|
1 | |
7 |
Metaphys Horus
|
1 | |
8 |
Yazi, Evil of the Yang Zing
|
1 | |
9 |
PSY-Framelord Omega
Limited Cards Limited Cards |
1 | |
10 |
Trishula, Dragon of the Ice Barrier
|
1 | |
11 |
Abyss Dweller
|
1 | |
12 |
Number 38: Hope Harbinger Dragon Titanic Galaxy
|
1 | |
13 |
Crystron Halqifibrax
Forbidden Cards Forbidden Cards |
1 | |
14 |
Heavymetalfoes Electrumite
Forbidden Cards Forbidden Cards |
1 | |
15 |
PSY-Framelord Lambda
|
1 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Spell Canceller
|
1 | |
2 |
Vanity's Fiend
|
1 | |
3 |
D.D. Crow
|
1 | |
4 |
Denko Sekka
|
3 | |
5 |
Dinowrestler Pankratops
Semi-Limited Cards Semi-Limited Cards |
3 | |
6 |
Inspector Boarder
|
2 | |
7 |
Infinite Impermanence
|
2 | |
8 |
There Can Be Only One
Limited Cards Limited Cards |
2 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
60Monster Cards
40
1
- Dark Doriado
- X
- DARK Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1800 DEF 1400
- P Scale 5 All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control.
- If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.
1
2
- Deep Sea Diva
- X
- WATER Level 2 [ Sea Serpent / Tuner/Effect ] ATK 200 DEF 400
- When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
1
3
- Neptabyss, the Atlantean Prince
- X
- WATER Level 1 [ Sea Serpent / Effect ] ATK 800 DEF 0
- You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
1
4
- Atlantean Heavy Infantry
- X
- WATER Level 2 [ Sea Serpent / Effect ] ATK 0 DEF 1600
- During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
1
5
- Atlantean Dragoons
- X
- WATER Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 0
- All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
2
6
- Moulinglacia the Elemental Lord
- X
- WATER Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
1
7
- Zefraath
- X
- EARTH Level 11 [ Rock / Pendulum/Effect ] ATK 3450 DEF 2950
- P Scale 5 During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn.
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.
2
8
- Shaddoll Zefranaga
- X
- DARK Level 2 [ Spellcaster / Pendulum/Effect ] ATK 900 DEF 100
- P Scale 1 You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
- If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
1
9
- Ritual Beast Tamer Zefrawendi
- X
- WIND Level 3 [ Psychic / Pendulum/Effect ] ATK 1500 DEF 1000
- P Scale 7 You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.
- When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.
1
10
- Satellarknight Zefrathuban
- X
- LIGHT Level 4 [ Warrior / Pendulum/Effect ] ATK 0 DEF 2100
- P Scale 1 You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
- If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.
1
11
- Zefraxi, Treasure of the Yang Zing
- X
- EARTH Level 3 [ Wyrm / Pendulum/Effect ] ATK 1500 DEF 0
- P Scale 1 You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
- If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that face-up monster is treated as a Tuner this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.
1
12
- Zefraniu, Secret of the Yang Zing
- X
- EARTH Level 6 [ Wyrm / Pendulum/Effect ] ATK 0 DEF 2600
- P Scale 7 You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
- When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.
1
13
- Harmonizing Magician
- X
- DARK Level 4 [ Spellcaster / Pendulum/Tuner/Effect ] ATK 0 DEF 0
- P Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
- Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
1
14
- Purple Poison Magician
- X
- DARK Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1200 DEF 2100
- P Scale 1 Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card.
-
(This card is always treated as a "Fusion Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.
2
15
- White Wing Magician
- X
- WIND Level 4 [ Spellcaster / Pendulum/Tuner/Effect ] ATK 1600 DEF 1400
- P Scale 1 Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.
-
(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.
1
16
- Double Iris Magician
- X
- DARK Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1500 DEF 1000
- P Scale 8 Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
-
(This card is always treated as a "Pendulum Dragon" card.)
If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.
1
17
- Performapal Skullcrobat Joker
- X
- DARK Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1800 DEF 100
- P Scale 8 You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
- When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
1
18
- Performapal Pendulum Sorcerer
- X
- EARTH Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1500 DEF 800
- P Scale 2 If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
- If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
1
19
- Performapal Odd-Eyes Synchron
- X
- DARK Level 2 [ Spellcaster / Pendulum/Tuner/Effect ] ATK 200 DEF 600
- P Scale 6 Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).
- If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.
1
20
- Performapal Guitartle
- X
- WATER Level 1 [ Aqua / Pendulum/Effect ] ATK 300 DEF 400
- P Scale 6 If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn.
- Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.
1
21
- Performapal Lizardraw
- X
- EARTH Level 3 [ Reptile / Pendulum/Effect ] ATK 1200 DEF 600
- P Scale 6 If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
- If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
1
22
- Supreme King Dragon Darkwurm
- X
- DARK Level 4 [ Dragon / Pendulum/Effect ] ATK 1800 DEF 1200
- P Scale 5 Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
- If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Dragon Darkwurm" once per turn.
1
23
- Supreme King Gate Zero
- X
- DARK Level 7 [ Fiend / Pendulum/Effect ] ATK 0 DEF 0
- P Scale 0 If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
- Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Fusion or Synchro Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
1
24
- Chronograph Sorcerer
- X
- DARK Level 6 [ Spellcaster / Pendulum/Effect ] ATK 2000 DEF 1700
- P Scale 8 During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn.
- If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
1
25
- Blackwing - Zephyros the Elite
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1000
- If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
1
26
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
27
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
28
- Ghost Ogre & Snow Rabbit
- X
- LIGHT Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
- When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
29
- PSY-Frame Driver
- X
- LIGHT Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
- A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
30
- PSY-Framegear Gamma
-
Limited Cards
Limited Cards - X
- LIGHT Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
3
31
- Mecha Phantom Beast O-Lion
- X
- WIND Level 2 [ Machine / Tuner/Effect ] ATK 600 DEF 1000
- While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand.
1
32
- Destrudo the Lost Dragon's Frisson
- X
- DARK Level 7 [ Dragon / Tuner/Effect ] ATK 1000 DEF 3000
- If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
1
Spell Cards
17
1
- Oracle of Zefra
- X
- SPELL Field
-
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:
●Ritual: Shuffle 1 monster on the field into the Deck.
●Fusion: Special Summon 1 monster from your hand.
●Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
●Xyz: Draw 1 card, then discard 1 card.
You can only activate 1 "Oracle of Zefra" per turn.
3
2
- Zefra Providence
- X
- SPELL
- Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn.
3
4
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
3
5
- Pendulum Call
- X
- SPELL
- Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.
1
6
- Duelist Alliance
- X
- SPELL
- If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
2
8
- Dragon Shrine
- X
- SPELL
- Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
3
Trap Cards
3
1
- Nine Pillars of Yang Zing
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
1
2
- Zefra Divine Strike
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.
1
3
- Time Pendulumgraph
- X
- TRAP Continuous
- Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.
1
Extra Deck
15
1
- Formula Synchron
- X
- LIGHT Level 2 [ Machine / Synchro/Tuner/Effect ] ATK 200 DEF 1500
-
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
1
2
- Tatsunoko
- X
- WATER Level 3 [ Wyrm / Synchro/Tuner/Effect ] ATK 1700 DEF 500
-
1 Tuner + 1 or more non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. Unaffected by other monsters' effects.
1
3
- Denglong, First of the Yang Zing
-
Limited Cards
Limited Cards - X
- LIGHT Level 5 [ Wyrm / Synchro/Tuner/Effect ] ATK 0 DEF 2800
-
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.
1
4
- T.G. Wonder Magician
- X
- LIGHT Level 5 [ Spellcaster / Synchro/Tuner/Effect ] ATK 1900 DEF 0
-
1 Tuner + 1+ non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
1
5
- Stardust Charge Warrior
- X
- WIND Level 6 [ Warrior / Synchro/Effect ] ATK 2000 DEF 1300
-
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
1
6
- Coral Dragon
- X
- WATER Level 6 [ Dragon / Synchro/Tuner/Effect ] ATK 2400 DEF 500
-
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
1
7
- Metaphys Horus
- X
- LIGHT Level 6 [ Wyrm / Synchro/Effect ] ATK 2300 DEF 1600
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material;
●Normal Monster: This face-up card is unaffected by other card effects this turn.
●Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
●Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
1
8
- Yazi, Evil of the Yang Zing
- X
- DARK Level 7 [ Wyrm / Synchro/Effect ] ATK 2600 DEF 2100
-
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target this card on the field with card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
●You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
●When this card you control is destroyed by battle or card effect and sent to your GY: You can Special Summon 1 Wyrm monster from your Deck in Defense Position.
1
9
- PSY-Framelord Omega
-
Limited Cards
Limited Cards - X
- LIGHT Level 8 [ Psychic / Synchro/Effect ] ATK 2800 DEF 2200
-
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
10
- Trishula, Dragon of the Ice Barrier
- X
- WATER Level 9 [ Dragon / Synchro/Effect ] ATK 2700 DEF 2000
-
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
1
11
- Abyss Dweller
- X
- WATER Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
-
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
12
- Number 38: Hope Harbinger Dragon Titanic Galaxy
- X
- LIGHT Rank 8 [ Dragon / Xyz/Effect ] ATK 3000 DEF 2500
-
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
1
13
- Crystron Halqifibrax
-
Forbidden Cards
Forbidden Cards - X
- WATER Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
-
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
14
- Heavymetalfoes Electrumite
-
Forbidden Cards
Forbidden Cards - X
- FIRE Link 2 [ Psychic / Link/Effect ] ATK 1800 DEF -
-
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
15
- PSY-Framelord Lambda
- X
- LIGHT Link 2 [ Psychic / Link/Effect ] ATK 1700 DEF -
-
2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
1
Side Deck
15
1
- Spell Canceller
- X
- WIND Level 5 [ Machine / Effect ] ATK 1800 DEF 1600
- Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
1
2
- Vanity's Fiend
- X
- DARK Level 6 [ Fiend / Effect ] ATK 2400 DEF 1200
- Cannot be Special Summoned. Neither player can Special Summon monsters.
1
3
- D.D. Crow
- X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
1
4
- Denko Sekka
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1700 DEF 1000
- Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
3
5
- Dinowrestler Pankratops
-
Semi-Limited Cards
Semi-Limited Cards - X
- EARTH Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
3
6
- Inspector Boarder
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 2000 DEF 2000
- Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
2
7
- Infinite Impermanence
- X
- TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
8
- There Can Be Only One
-
Limited Cards
Limited Cards - X
- TRAP Continuous
- Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
2