Trishula, Dragon of the Ice Barrier
Attribute
WATER

Level
Level 9

ATK
2700
DEF
2000
Dragon / Synchro / Effect
Card Text
1 Tuner + 2+ non-Tuner monstersWhen this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
Sets
2022-03-11
HAC1-EN054
HIDDEN ARSENAL CHAPTER 1
UR
Ultra Rare
2021-11-19
MGED-EN027
MAXIMUM GOLD: EL DORADO
PGR
Premium Gold Rare
2021-02-19
SDFC-EN045
STRUCTURE DECK: FREEZING CHAINS
SR
Super Rare
2021-02-05
BLVO-EN100
BLAZING VORTEX
STAR
Starlight Rare
2019-10-11
DUDE-EN014
Duel Devastator
UR
Ultra Rare
2017-07-07
BLLR-EN060
BATTLES OF LEGEND -LIGHT'S REVENGE-
SE
Secret Rare
2017-03-31
DUSA-EN081
DUELIST SAGA
UR
Ultra Rare (Duelist Saga Version)
2015-10-23
AP08-EN001
ASTRAL PACK EIGHT
UL
Ultimate Rare
2015-10-02
HSRD-EN052
HIGH-SPEED RIDERS
SE
Secret Rare
2011-04-19
HA04-EN060
HIDDEN ARSENAL 4 TRISHULA'S TRIUMPH
SE
Secret Rare
2011-01-28
DT04-EN092
DUEL TERMINAL 4
UR
Ultra Rare
2011-01-28
DT04-EN092
DUEL TERMINAL 4
SE
Secret RareRelated Cards
Search Results: 1 - 10 of 26
- View as Gallery
- View as List
- Caravan of the Ice Barrier
- X
-
WATER
Level 1 [ Sea Serpent / Effect ] ATK 500 DEF 200
- Once per turn: You can target 2 "Ice Barrier" monsters in your GY; shuffle both into the Deck, then each player draws 1 card.
- Cryomancer of the Ice Barrier
- X
-
WATER
Level 2 [ Aqua / Tuner / Effect ] ATK 1300 DEF 0
- While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
- Dai-sojo of the Ice Barrier
- X
-
WATER
Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 2200
- If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
- Dance Princess of the Ice Barrier
- X
-
WATER
Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 900
- Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
- Defender of the Ice Barrier
- X
-
WATER
Level 3 [ Aqua / Tuner / Effect ] ATK 200 DEF 1600
- While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
- Freezing Chains of the Ice Barrier
- X
-
SPELL
Continuous
- When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
- General Gantala of the Ice Barrier
- X
-
WATER
Level 7 [ Warrior / Effect ] ATK 2700 DEF 2000
- Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
- General Grunard of the Ice Barrier
- X
-
WATER
Level 8 [ Warrior / Effect ] ATK 2800 DEF 1000
- During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- General Wayne of the Ice Barrier
- X
-
WATER
Level 5 [ Warrior / Effect ] ATK 2100 DEF 400
- Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
- Hexa Spirit of the Ice Barrier
- X
-
WATER
Level 1 [ Sea Serpent / Tuner / Effect ] ATK 400 DEF 200
- While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.