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偽典神話

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AGOVで出たアーマドエクシーズと御巫を交えたデッキを作りたいと思ったのがきっかけです。 その過程で御巫からFAダークナイトに繋げるために、手札コストにしたりランク3を簡単に作れる未界域や幻影騎士団 御巫やアーマドエクシーズで装備したカードをコストに充てて展開出来るスネークアイ(サーチ先のローランが御巫パーツに触れ、FAダークナイトの誘発先にも) ダークナイトでボードアドを稼いで相手のカードを消費させて後は、スネークアイ展開でLL-アセンブリーナイチンゲールにアクセスし、アーマドエクシーズでエアートルピードを装備し直接攻撃するのがこのデッキの勝ち筋です
  • Remove Forbidden Card "Baronne de Fleur" x 1.
  • Remove Forbidden Card "M-X-Saber Invoker" x 1.
  • Remove Limited Card "Danger!? Jackalope?" x 2.
  • Remove Limited Card "Danger!? Tsuchinoko?" x 1.
Monster Cards 39
1
Arahime the Manifested Mikanko
1
2
Ohime the Manifested Mikanko
3
3
Illusion of Chaos
1
4
Snake-Eyes Flamberge Dragon
2
5
Diabellstar the Black Witch
2
6
Danger! Nessie!
1
7
Danger! Chupacabra!
1
8
Heroic Challenger - Morning Star
1
9
Keldo the Sacred Protector

Limited Cards

Limited Cards
1
10
Ha-Re the Sword Mikanko
1
11
Hu-Li the Jewel Mikanko
1
12
The Phantom Knights of Torn Scales
3
13
The Phantom Knights of Silent Boots
1
14
The Phantom Knights of Ancient Cloak
1
15
Danger!? Tsuchinoko?

Limited Cards

Limited Cards
2
16
Danger!? Jackalope?

Limited Cards

Limited Cards
3
17
Diviner of the Herald
3
18
Herald of Orange Light
1
19
Infernoble Knight - Roland
1
20
Snake-Eye Ash
1
21
Snake-Eye Oak
1
22
Snake-Eye Birch
1
23
Snake-Eyes Poplar
1
24
Jet Synchron
1
25
Kurikara Divincarnate
1
26
Heroic Challenger - Knuckle Sword
1
27
Magicians' Souls
2
Spell Cards 17
1
Terraforming

Limited Cards

Limited Cards
1
2
Reinforcement of the Army

Limited Cards

Limited Cards
1
3
Armored Xyz
1
4
Heroic Envoy
1
5
Original Sinful Spoils - Snake-Eye
1
6
Mikanko Water Arabesque
2
7
Mikanko Reflection Rondo
1
8
Mikanko Dance - Mayowashidori
1
9
Mikanko Kagura
2
10
WANTED: Seeker of Sinful Spoils
3
11
The Great Mikanko Ceremony
1
12
Ritual Sanctuary
2
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
Trap Cards 4
1
Full-Armored Xyz
1
2
Mikanko Spiritwalk
1
3
Mikanko Rivalry
1
4
Phantom Knights' Fog Blade
1
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
Extra Deck 15
1
Herald of the Arc Light
1
2
PSY-Framelord Omega

Limited Cards

Limited Cards
1
3
Ravenous Crocodragon Archethys
1
4
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
5
Lyrilusc - Assembled Nightingale
1
6
M-X-Saber Invoker

Forbidden Cards

Forbidden Cards
1
7
Xyz Armor Torpedo
1
8
Infernal Flame Banshee
1
9
Daigusto Emeral

Limited Cards

Limited Cards
1
10
Xyz Armor Fortress
1
11
Full Armored Dark Knight Lancer
1
12
I:P Masquerena
1
13
S:P Little Knight
1
14
Apollousa, Bow of the Goddess
1
15
Saryuja Skull Dread
1
Side Deck 0

Main Deck

60
Monster Cards
39
1
Arahime the Manifested Mikanko
X
LIGHT LIGHT Level Level 9 [ Fairy / Ritual/Effect ] ATK 0 DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
1
2
Ohime the Manifested Mikanko
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ] ATK 0 DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
3
3
Illusion of Chaos
X
DARK DARK Level Level 7 [ Spellcaster / Ritual/Effect ] ATK 2100 DEF 2500
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
1
4
Snake-Eyes Flamberge Dragon
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.
2
5
Diabellstar the Black Witch
X
DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2000
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
2
6
Danger! Nessie!
X
DARK DARK Level Level 7 [ Aqua / Effect ] ATK 1600 DEF 2800
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
1
7
Danger! Chupacabra!
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
1
8
Heroic Challenger - Morning Star
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
1
9
Keldo the Sacred Protector

Limited Cards

Limited Cards
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1200 DEF 1600
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.
1
10
Ha-Re the Sword Mikanko
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
1
11
Hu-Li the Jewel Mikanko
X
WIND WIND Level Level 3 [ Psychic / Effect ] ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
1
12
The Phantom Knights of Torn Scales
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 600 DEF 1600
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
3
13
The Phantom Knights of Silent Boots
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 200 DEF 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
1
14
The Phantom Knights of Ancient Cloak
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
1
15
Danger!? Tsuchinoko?

Limited Cards

Limited Cards
X
DARK DARK Level Level 3 [ Reptile / Effect ] ATK 1300 DEF 0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
2
16
Danger!? Jackalope?

Limited Cards

Limited Cards
X
DARK DARK Level Level 3 [ Beast / Effect ] ATK 500 DEF 2000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
3
17
Diviner of the Herald
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner/Effect ] ATK 500 DEF 300
If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.
3
18
Herald of Orange Light
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner/Effect ] ATK 300 DEF 500
When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
1
19
Infernoble Knight - Roland
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
1
20
Snake-Eye Ash
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 800 DEF 1000
If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.
1
21
Snake-Eye Oak
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 900 DEF 200
If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.
1
22
Snake-Eye Birch
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 0 DEF 2100
If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.
1
23
Snake-Eyes Poplar
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 700 DEF 200
If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.
1
24
Jet Synchron
X
FIRE FIRE Level Level 1 [ Machine / Tuner/Effect ] ATK 500 DEF 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
1
25
Kurikara Divincarnate
X
FIRE FIRE Level Level 1 [ Fairy / Effect ] ATK 1500 DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.
1
26
Heroic Challenger - Knuckle Sword
X
EARTH EARTH Level Level 1 [ Warrior / Effect ] ATK 600 DEF 200
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.
1
27
Magicians' Souls
X
DARK DARK Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
2
Spell Cards
17
1
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
2
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
Armored Xyz
X
SPELL SPELL
Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects.
●Change the equipped monster's ATK to this card's ATK.
●The equipped monster gains this card's Attribute.
●At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.
1
4
Heroic Envoy
X
SPELL SPELL
Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.
1
5
Original Sinful Spoils - Snake-Eye
X
SPELL SPELL
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
1
6
Mikanko Water Arabesque
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
2
7
Mikanko Reflection Rondo
X
SPELL SPELL Equip Equip
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
1
8
Mikanko Dance - Mayowashidori
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
1
9
Mikanko Kagura
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
2
10
WANTED: Seeker of Sinful Spoils
X
SPELL SPELL Quick-Play Quick-Play
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
3
11
The Great Mikanko Ceremony
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
1
12
Ritual Sanctuary
X
SPELL SPELL Field Field
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
2
Trap Cards
4
1
Full-Armored Xyz
X
TRAP TRAP
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
●The equipped monster gains ATK equal to this card's ATK.
●If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
1
2
Mikanko Spiritwalk
X
TRAP TRAP
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
1
3
Mikanko Rivalry
X
TRAP TRAP
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
1
4
Phantom Knights' Fog Blade
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
1

Extra Deck

15
1
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ] ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
1
2
PSY-Framelord Omega

Limited Cards

Limited Cards
X
LIGHT LIGHT Level Level 8 [ Psychic / Synchro/Effect ] ATK 2800 DEF 2200
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
3
Ravenous Crocodragon Archethys
X
WATER WATER Level Level 9 [ Fish / Synchro/Effect ] ATK 1000 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
1
4
Baronne de Fleur

Forbidden Cards

Forbidden Cards
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ] ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
5
Lyrilusc - Assembled Nightingale
X
WIND WIND Rank Rank 1 [ Winged Beast / Xyz/Effect ] ATK 0 DEF 0
2+ Level 1 monsters
Gains 200 ATK for each material attached to it. This card can attack directly. While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. Once per turn (Quick Effect): You can detach 1 material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
1
6
M-X-Saber Invoker

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Rank Rank 3 [ Warrior / Xyz/Effect ] ATK 1600 DEF 500
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.
1
7
Xyz Armor Torpedo
X
WATER WATER Rank Rank 3 [ Warrior / Xyz/Effect ] ATK 2500 DEF 800
2 Level 3 monsters
Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster.
●If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control.
●If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.
1
8
Infernal Flame Banshee
X
FIRE FIRE Rank Rank 4 [ Pyro / Xyz/Effect ] ATK 1700 DEF 600
2 Level 4 monsters
You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.
1
9
Daigusto Emeral

Limited Cards

Limited Cards
X
WIND WIND Rank Rank 4 [ Rock / Xyz/Effect ] ATK 1800 DEF 800
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
��Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
��Target 1 non-Effect Monster in your GY; Special Summon that target.
1
10
Xyz Armor Fortress
X
WATER WATER Rank Rank 5 [ Machine / Xyz/Effect ] ATK 2500 DEF 1800
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.
1
11
Full Armored Dark Knight Lancer
X
WATER WATER Rank Rank 7 [ Aqua / Xyz/Effect ] ATK 2800 DEF 1500
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.
1
12
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
13
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
14
Apollousa, Bow of the Goddess
X
WIND WIND Link Link 4 [ Fairy / Link/Effect ] ATK -1 DEF -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1
15
Saryuja Skull Dread
X
EARTH EARTH Link Link 4 [ Dragon / Link/Effect ] ATK 2800 DEF -
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
1

Side Deck

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