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- Deck Playstyle
- ----
- Registered Category
- Dogmatika Eldlich
- Registered Tag
- Zombie
- Comment
- Remove Forbidden Card "Chaos Ruler, the Chaotic Magical Dragon" x 1.
- Remove Forbidden Card "Imperial Order" x 1.
- Remove Limited Card "Gozen Match" x 2.
- Remove Limited Card "PSY-Framegear Gamma" x 2.
Monster Cards | 10 | ||
---|---|---|---|
1 |
Eldlich the Golden Lord
|
3 | |
2 |
PSY-Framegear Gamma
Limited Cards Limited Cards |
3 | |
3 |
PSY-Frame Driver
|
1 | |
4 |
Ash Blossom & Joyous Spring
|
3 | |
5 | |||
6 | |||
7 | |||
8 | |||
9 |
Spell Cards | 11 | ||
---|---|---|---|
1 |
Eldlixir of Black Awakening
|
2 | |
2 |
Eldlixir of White Destiny
|
1 | |
3 |
Cursed Eldland
|
2 | |
4 |
Pot of Prosperity
|
3 | |
5 |
Pot of Extravagance
|
3 | |
6 | |||
7 | |||
8 | |||
9 |
Trap Cards | 19 | ||
---|---|---|---|
1 |
Eldlixir of Scarlet Sanguine
|
3 | |
2 |
Conquistador of the Golden Land
|
3 | |
3 |
Huaquero of the Golden Land
|
2 | |
4 |
Solemn Judgment
|
1 | |
5 |
Golden Land Forever!
|
1 | |
6 |
Solemn Strike
|
2 | |
7 |
Skill Drain
|
3 | |
8 |
Imperial Order
Forbidden Cards Forbidden Cards |
1 | |
9 |
Gozen Match
Limited Cards Limited Cards |
3 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Superdreadnought Rail Cannon Gustav Max
|
3 | |
2 |
Constellar Pleiades
|
1 | |
3 |
Superdreadnought Rail Cannon Juggernaut Liebe
|
2 | |
4 |
PSY-Framelord Lambda
|
1 | |
5 |
Divine Arsenal AA-ZEUS - Sky Thunder
|
2 | |
6 |
Skypalace Gangaridai
|
2 | |
7 |
Number 81: Superdreadnought Rail Cannon Super Dora
|
1 | |
8 |
Chaos Ruler, the Chaotic Magical Dragon
Forbidden Cards Forbidden Cards |
1 | |
9 |
Stardust Dragon
|
1 | |
10 |
Link Spider
|
1 | |
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Dinowrestler Pankratops
Semi-Limited Cards Semi-Limited Cards |
1 | |
2 |
Nibiru, the Primal Being
|
3 | |
3 |
Harpie's Feather Duster
Limited Cards Limited Cards |
1 | |
4 |
Lightning Storm
Semi-Limited Cards Semi-Limited Cards |
2 | |
5 |
Raigeki
|
1 | |
6 |
Evenly Matched
|
2 | |
7 |
Solemn Judgment
|
2 | |
8 |
Mistake
|
3 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
10
1
- Eldlich the Golden Lord
- X
- LIGHT Level 10 [ Zombie / Effect ] ATK 2500 DEF 2800
- You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
3
2
- PSY-Framegear Gamma
-
Limited Cards
Limited Cards - X
- LIGHT Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
3
3
- PSY-Frame Driver
- X
- LIGHT Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
- A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
4
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
Spell Cards
11
1
- Eldlixir of Black Awakening
- X
- SPELL
- Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
2
2
- Eldlixir of White Destiny
- X
- SPELL Quick-Play
- Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
1
3
- Cursed Eldland
- X
- SPELL Continuous
-
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
2
4
- Pot of Prosperity
- X
- SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
3
5
- Pot of Extravagance
- X
- SPELL
- At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
3
Trap Cards
19
1
- Eldlixir of Scarlet Sanguine
- X
- TRAP
- Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
3
2
- Conquistador of the Golden Land
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
3
3
- Huaquero of the Golden Land
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
2
4
- Solemn Judgment
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
5
- Golden Land Forever!
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
1
6
- Solemn Strike
- X
- TRAP Counter
- When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
2
7
- Skill Drain
- X
- TRAP Continuous
- Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
3
8
- Imperial Order
-
Forbidden Cards
Forbidden Cards - X
- TRAP Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
1
9
- Gozen Match
-
Limited Cards
Limited Cards - X
- TRAP Continuous
- Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
3
Extra Deck
15
1
- Superdreadnought Rail Cannon Gustav Max
- X
- EARTH Rank 10 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
-
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
3
2
- Constellar Pleiades
- X
- LIGHT Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 1500
-
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
1
3
- Superdreadnought Rail Cannon Juggernaut Liebe
- X
- EARTH Rank 11 [ Machine / Xyz/Effect ] ATK 4000 DEF 4000
-
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
2
4
- PSY-Framelord Lambda
- X
- LIGHT Link 2 [ Psychic / Link/Effect ] ATK 1700 DEF -
-
2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
1
5
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
- LIGHT Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
-
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
2
6
- Skypalace Gangaridai
- X
- WIND Rank 10 [ Machine / Xyz/Effect ] ATK 3400 DEF 3000
-
2 Level 10 monsters
You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect.
2
7
- Number 81: Superdreadnought Rail Cannon Super Dora
- X
- EARTH Rank 10 [ Machine / Xyz/Effect ] ATK 3200 DEF 4000
-
2 Level 10 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
1
8
- Chaos Ruler, the Chaotic Magical Dragon
-
Forbidden Cards
Forbidden Cards - X
- DARK Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
1
9
- Stardust Dragon
- X
- WIND Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
1
10
- Link Spider
- X
- EARTH Link 1 [ Cyberse / Link/Effect ] ATK 1000 DEF -
-
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
1
Side Deck
15
1
- Dinowrestler Pankratops
-
Semi-Limited Cards
Semi-Limited Cards - X
- EARTH Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
1
2
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
3
3
- Harpie's Feather Duster
-
Limited Cards
Limited Cards - X
- SPELL
- Destroy all Spells and Traps your opponent controls.
1
4
- Lightning Storm
-
Semi-Limited Cards
Semi-Limited Cards - X
- SPELL
-
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
2
6
- Evenly Matched
- X
- TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
2
7
- Solemn Judgment
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
2
8
- Mistake
- X
- TRAP Continuous
- Neither player can add cards from their Deck to their hand except by drawing them.
3