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【E-HERO】シロちゃまgame実況ch

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Deck Type
Master Duel
Deck Playstyle
Concept
Registered Category
Destiny HERO Elemental HERO Elemental HERO Neos Evil HERO
Registered Tag
Master Duel Link Fusion DARK Fiend
Comment
Monster Cards 25
1
Elemental HERO Neos
1
2
Maxx "C"

Forbidden Cards

Forbidden Cards
2
3
Vision HERO Increase
1
4
Ash Blossom & Joyous Spring
3
5
Destiny HERO - Denier
1
6
Elemental HERO Stratos
2
7
Vision HERO Vyon
1
8
Elemental HERO Shadow Mist
2
9
Evil HERO Adusted Gold
3
10
Evil HERO Dead-End Prison
1
11
Vision HERO Faris
3
12
Evil HERO Sinister Necrom
1
13
Destiny HERO - Malicious
3
14
Evil HERO Infernal Rider
1
Spell Cards 15
1
Polymerization
1
2
Reinforcement of the Army

Limited Cards

Limited Cards
1
3
Miracle Fusion
1
4
A Hero Lives
3
5
Dark Fusion
1
6
Neos Fusion
1
7
Fusion Destiny
1
8
Evil Assault
2
9
Super Polymerization
1
10
Mask Change
1
11
Called by the Grave

Limited Cards

Limited Cards
2
12  
13  
14  
Trap Cards 2
1
Favorite Contact
1
2
Dark Supremacy
1
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Masked HERO Dark Law
1
2
Evil HERO Inferno Wing - Backfire
1
3
Elemental HERO Aqua Neos
1
4
Elemental HERO Sunrise
1
5
Elemental HERO Absolute Zero
1
6
Evil HERO Malicious Bane
1
7
Destiny HERO - Destroyer Phoenix Enforcer
1
8
Elemental HERO Shining Neos Wingman
1
9
Elemental HERO Flame Wingman - Infernal Rage
1
10
Wake Up Your Elemental HERO
1
11
Evil HERO Neos Lord
1
12
Xtra HERO Wonder Driver
1
13
Xtra HERO Cross Crusader
1
14
Xtra HERO Infernal Devicer
1
15
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
Side Deck 0

Main Deck

42
Monster Cards
25
1
Elemental HERO Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Normal ]
ATK 2500 DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
1
2

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
3
Vision HERO Increase
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 900 DEF 1100
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
1
4
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
5
Destiny HERO - Denier
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1100 DEF 600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
1
6
Elemental HERO Stratos
X
WIND WIND Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
2
7
Vision HERO Vyon
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
1
8
Elemental HERO Shadow Mist
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
2
9
Evil HERO Adusted Gold
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ]
ATK 2100 DEF 800
You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
3
10
Evil HERO Dead-End Prison
X
LIGHT LIGHT Level Level 4 [ Rock / Effect ]
ATK 1700 DEF 1100
If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.
1
11
Vision HERO Faris
X
DARK DARK Level Level 5 [ Warrior / Effect ]
ATK 1600 DEF 1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
3
12
Evil HERO Sinister Necrom
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 1600 DEF 1800
You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
1
13
Destiny HERO - Malicious
X
DARK DARK Level Level 6 [ Warrior / Effect ]
ATK 800 DEF 800
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
3
14
Evil HERO Infernal Rider
X
WIND WIND Level Level 6 [ Fiend / Effect ]
ATK 2100 DEF 800
If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.
1
Spell Cards
15
1
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
1
2

Limited Cards

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
4
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
3
5
Dark Fusion
X
SPELL SPELL
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.
1
6
Neos Fusion
X
SPELL SPELL
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
1
7
Fusion Destiny
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
1
8
Evil Assault
X
SPELL SPELL
Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.
2
9
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card's activation.
1
10
Mask Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
1
11

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
Trap Cards
2
1
Favorite Contact
X
TRAP TRAP
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
1
2
Dark Supremacy
X
TRAP TRAP
Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.
1

Extra Deck

15
1
Masked HERO Dark Law
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2400 DEF 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
1
2
Evil HERO Inferno Wing - Backfire
X
FIRE FIRE Level Level 6 [ Fiend / Fusion/Effect ]
ATK 2100 DEF 1200
"Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster
Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.
1
3
Elemental HERO Aqua Neos
X
WATER WATER Level Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
1
4
Elemental HERO Sunrise
X
LIGHT LIGHT Level Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
1
5
Elemental HERO Absolute Zero
X
WATER WATER Level Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
1
6
Evil HERO Malicious Bane
X
DARK DARK Level Level 8 [ Fiend / Fusion/Effect ]
ATK 3000 DEF 3000
1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
1
7
Destiny HERO - Destroyer Phoenix Enforcer
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
1
8
Elemental HERO Shining Neos Wingman
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ]
ATK 3100 DEF 2500
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
1
9
Elemental HERO Flame Wingman - Infernal Rage
X
WIND WIND Level Level 8 [ Warrior / Fusion/Effect ]
ATK 2100 DEF 1200
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
1
10
Wake Up Your Elemental HERO
X
LIGHT LIGHT Level Level 10 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2100
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. Can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
1
11
Evil HERO Neos Lord
X
DARK DARK Level Level 10 [ Fiend / Fusion/Effect ]
ATK 2500 DEF 2000
"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.
1
12
Xtra HERO Wonder Driver
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ]
ATK 1900 DEF -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1
13
Xtra HERO Cross Crusader
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
1
14
Xtra HERO Infernal Devicer
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ]
ATK 1700 DEF -
2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials mentioned on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
1
15

Forbidden Cards

Forbidden
Predaplant Verte Anaconda
X
DARK DARK Link Link 2 [ Plant / Link/Effect ]
ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1

Side Deck

0

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