Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dark Fusion

Dark Fusion
1
Icon Normal Spell
Card Text
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Sets
2019-09-27 LED5-EN021 LEGENDARY DUELISTS: IMMORTAL DESTINY  
2011-10-04 LCGX-EN099 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK Ultra Rare
2008-01-26 DP06-EN018 DUELIST PACK - JADEN YUKI 3 -  
2007-11-14 GLAS-EN047 GLADIATOR'S ASSAULT Rare
Related Cards
Search Results: 1 - 10 of 19

  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Dark Calling
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
    Dark Calling
  • Evil HERO Adusted Gold
    LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 2100 DEF 800  
    You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
    Evil HERO Adusted Gold
  • Evil HERO Dark Gaia
    EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0  
    1 Fiend-Type monster + 1 Rock-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
    Evil HERO Dark Gaia
  • Evil HERO Infernal Sniper
    FIRE FIRE Level Level 6 [ Fiend / Fusion / Effect ] ATK 2000 DEF 2500  
    "Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    Evil HERO Infernal Sniper
  • Evil HERO Inferno Wing
    FIRE FIRE Level Level 6 [ Fiend / Fusion / Effect ] ATK 2100 DEF 1200  
    "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
    Evil HERO Inferno Wing
  • Evil HERO Lightning Golem
    LIGHT LIGHT Level Level 6 [ Fiend / Fusion / Effect ] ATK 2400 DEF 1500  
    "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
    Evil HERO Lightning Golem
  • Evil HERO Malicious Bane
    DARK DARK Level Level 8 [ Fiend / Fusion / Effect ] ATK 3000 DEF 3000  
    1 "Evil HERO" monster + 1 Level 5 or higher monster
    Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
    Evil HERO Malicious Bane
  • Evil HERO Malicious Fiend
    FIRE FIRE Level Level 8 [ Fiend / Fusion / Effect ] ATK 3500 DEF 2100  
    "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
    Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
    Evil HERO Malicious Fiend
  • Evil HERO Wild Cyclone
    EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK 1900 DEF 2300  
    "Elemental HERO Avian" + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
    Evil HERO Wild Cyclone
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