Close

Dark Fusion

Dark Fusion

Icon Normal Spell
Card Text
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.
1
Sets
2025-02-27
OP27-EN003
OTS TOURNAMENT PACK 27

UL

Ultimate Rare
2023-03-31
SGX3-ENA13
SPEED DUEL GX: DUELISTS OF SHADOWS

C

Common
2023-03-31
SGX3-ENA13
SPEED DUEL GX: DUELISTS OF SHADOWS

SE

Secret Rare
2022-07-22
LDS3-EN034
LEGENDARY DUELISTS: SEASON 3

C

Common
2019-09-27
LED5-EN021
LEGENDARY DUELISTS: IMMORTAL DESTINY

C

Common
2011-10-04
LCGX-EN099
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

UR

Ultra Rare
2008-01-26
DP06-EN018
DUELIST PACK - JADEN YUKI 3 -

C

Common
2007-11-14
GLAS-EN047
GLADIATOR'S ASSAULT

R

Rare

Related Cards

Search Results: 1 - 10 of 35
Alba-Lenatus the Abyss Dragon
Alba-Lenatus the Abyss Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 2500 DEF 2500
1 "Fallen of Albaz" + 1+ Dragon monsters
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
Cyberdark Inferno
Cyberdark Inferno
X
SPELL SPELL Field Field
"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
Dark Calling
Dark Calling
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Dark Contact
Dark Contact
X
SPELL SPELL
Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn);
●Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".)
●Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.
Dark Supremacy
Dark Supremacy
X
TRAP TRAP
Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.
Evil Assault
Evil Assault
X
SPELL SPELL
Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.
Evil HERO Adusted Gold
Evil HERO Adusted Gold
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 2100 DEF 800
You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Evil HERO Dark Gaia
Evil HERO Dark Gaia
X
EARTH EARTH Level Level 8 [ Fiend / Fusion/Effect ] ATK ? DEF 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Evil HERO Darkest Knight
Evil HERO Darkest Knight
X
EARTH EARTH Level Level 8 [ Fiend / Fusion/Effect ] ATK 1600 DEF 0
1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
Evil HERO Dead-End Prison
Evil HERO Dead-End Prison
X
LIGHT LIGHT Level Level 4 [ Rock / Effect ] ATK 1700 DEF 1100
If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

1

2 3 4