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壊獄神ユピテル∞

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Deck Type
Deck
Deck Playstyle
Concept
Registered Category
Cyber Cyberdark Train
Registered Tag
Machine Informal tournament (private)
Comment
デッッッッかいユピテルをシンキーロウでコピーしまくり、ユピテルアタック、ユピテルガード、ユピテルキャリアを大量生産して相手を怖がらせるデッキ トークンはユピテル→ユピテルで自壊せずに残留可能! 更にゼアルフィールド展開中はユピテルの打点を3000ポイントアップさせつつ、相手はシンキーロウの発動にチェーンできなくなります 最後はジャンクウォリアーで集約して叩き込め!
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
Monster Cards 30
1
Junk Synchron
1
2
獄神機Doom-Z
2
3
終刻竜機ⅩⅡ-ドラスティア
1
4
Medius the Pure
1
5
Plaguespreader Zombie
1
6
Armageddon Knight
3
7
Astraltopia
1
8
Infernoble Knight - Renaud
1
9
Infernoble Knight Oliver
1
10
Cyber Dragon Core
3
11
Cyberdark Wurm
1
12
Cyberdark Chimera
1
13
Cyberdark Horn
1
14
Cyberdark Edge
1
15
Cyberdark Keel
1
16
Cyberdark Claw
3
17
Cyberdark Cannon
1
18
Borreload Riot Dragon
1
19
Card Trooper
1
20
Minefieldriller
1
21
Flying Pegasus Railroad Stampede
1
22
Super Express Bullet Train
1
23
Machina Citadel
1
Spell Cards 16
1
Reinforcement of the Army

Limited Cards

Limited Cards
1
2
Urgent Schedule
3
3
Power Bond
1
4
Cyberdark Realm
3
5
Clockwork Night
1
6
Zexal Field
1
7
"Infernoble Arms - Durendal"
1
8
Disposable Learner Device
1
9
Trap Gatherer
2
10
Armed Changer
1
11
Re-Fusion
1
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
Trap Cards 14
1
Corrupted Keys
2
2
Machina Overdrive
2
3
Trap Tracks
2
4
Trap Holic
3
5
Armory Call
1
6
Magical Hats
1
7
Paleozoic Marrella
1
8
Transaction Rollback
1
9
Cyberdark Invasion
1
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
Extra Deck 15
1
壊獄神ユピテル
3
2
Superdreadnought Rail Cannon Juggernaut Liebe
1
3
終刻獄徒 ディアクトロス
1
4
Daigusto Emeral

Limited Cards

Limited Cards
1
5
Battlin' Boxer King Dempsey
1
6
Cyberdarkness Dragon
1
7
Nerva the Power Patron of Creation
1
8
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
1
9
Spright Sprind
1
10
Double Headed Anger Knuckle
1
11
Clockwork Knight
1
12
Power Tool Braver Dragon
1
13
Junk Warrior
1
14  
15  
Side Deck 15
1
Meklord Emperor Granel
1
2
Gizmek Taniguku, the Immobile Intellect
1
3
Planet Pathfinder
1
4
Attachment Cybern
1
5
Limiter Removal
1
6
Sky Striker Mecharmory - Hercules Base
1
7
Power of the Guardians
1
8
Break! Draw!
1
9
Ring of Magnetism
1
10
Centur-Ion Phalanx
1
11
Destruct Potion
1
12
Collected Power
1
13
Cyberdark End Dragon
1
14
Chimeratech Megafleet Dragon
1
15
A Bao A Qu, the Lightless Shadow
1

Main Deck

60
Monster Cards
30
1
Junk Synchron
X
DARK DARK Level Level 3 [ Warrior / Tuner/Effect ]
ATK 1300 DEF 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
1
2
No Image
獄神機Doom-Z
X
風属性 風属性 Level Level 1 [ 機械族 / 効果 ]
ATK 300 DEF 200
このカード名の②③の効果はそれぞれ1ターンに1度しか使用できない。
①:自分はXモンスターしかEXデッキから特殊召喚できない。
②:自分フィールドの他の効果モンスター1体を対象として発動できる。その自分のモンスターのレベルと同じ数値のランクを持つ、「ドゥームズ」Xモンスターか「壊獄神ユピテル」1体を対象のモンスターの上に重ねてX召喚扱いでEXデッキから特殊召喚し、自分フィールドのこのカードを装備魔法カード扱いで装備する。
③:このカードが破壊された場合に発動できる。デッキから「ドゥームズ」カード1枚を手札に加える。
2
3
No Image
終刻竜機ⅩⅡ-ドラスティア
X
闇属性 闇属性 Level Level 8 [ ドラゴン族 / 効果 ]
ATK 2400 DEF 1500
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:自分フィールドの「ドゥームズ」カード1枚を対象として発動できる。そのカードを破壊し、このカードを手札から特殊召喚する。その後、デッキから装備魔法カード1枚をこのカードに装備できる。
②:自分・相手ターンに、このカードが装備カードを装備している場合に発動できる。このカードのレベルと同じ数値のランクを持つ機械族・風属性Xモンスター1体をX召喚扱いでEXデッキから特殊召喚し、このカード及びこのカードの装備カードを全てそのX素材にする。
1
4
Medius the Pure
X
DARK DARK Level Level 4 [ Fairy / Effect ]
ATK 1800 DEF 1800
If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.
1
5
Plaguespreader Zombie
X
DARK DARK Level Level 2 [ Zombie / Tuner/Effect ]
ATK 400 DEF 200
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
1
6
Armageddon Knight
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
3
7
Astraltopia
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 0 DEF 0
If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.
1
8
Infernoble Knight - Renaud
X
FIRE FIRE Level Level 1 [ Warrior / Effect ]
ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
1
9
Infernoble Knight Oliver
X
FIRE FIRE Level Level 4 [ Warrior / Tuner/Effect ]
ATK 1000 DEF 1500
While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
1
10
Cyber Dragon Core
X
LIGHT LIGHT Level Level 2 [ Machine / Effect ]
ATK 400 DEF 1500
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
3
11
Cyberdark Wurm
X
DARK DARK Level Level 5 [ Machine / Effect ]
ATK 800 DEF 2100
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
1
12
Cyberdark Chimera
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 800 DEF 2100
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
1
13
Cyberdark Horn
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 800 DEF 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
1
14
Cyberdark Edge
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 800 DEF 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
1
15
Cyberdark Keel
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 800 DEF 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
1
16
Cyberdark Claw
X
DARK DARK Level Level 3 [ Dragon / Effect ]
ATK 1600 DEF 800
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
3
17
Cyberdark Cannon
X
DARK DARK Level Level 3 [ Dragon / Effect ]
ATK 1600 DEF 800
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
1
18
Borreload Riot Dragon
X
DARK DARK Level Level 8 [ Dragon / Ritual/Effect ]
ATK 3000 DEF 2500
You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.
1
19
Card Trooper
X
EARTH EARTH Level Level 3 [ Machine / Effect ]
ATK 400 DEF 400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
1
20
Minefieldriller
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1500 DEF 1500
When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
1
21
Flying Pegasus Railroad Stampede
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1800 DEF 1000
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
1
22
Super Express Bullet Train
X
EARTH EARTH Level Level 10 [ Machine / Effect ]
ATK 3000 DEF 0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
1
23
Machina Citadel
X
EARTH EARTH Level Level 10 [ Machine / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
1
Spell Cards
16
1

Limited Cards

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
2
Urgent Schedule
X
SPELL SPELL Quick-Play Quick-Play
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
3
3
Power Bond
X
SPELL SPELL
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
1
4
Cyberdark Realm
X
SPELL SPELL Continuous Continuous
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
3
5
Clockwork Night
X
SPELL SPELL Continuous Continuous
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
1
6
Zexal Field
X
SPELL SPELL Field Field
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn.
1
7
"Infernoble Arms - Durendal"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
1
8
Disposable Learner Device
X
SPELL SPELL Equip Equip
The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
1
9
Trap Gatherer
X
SPELL SPELL Equip Equip
The equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of "Trap Gatherer" once per turn. After damage calculation, if the equipped monster destroyed an opponent's monster by battle or inflicted battle damage to your opponent: You can send this card to the GY; Set 1 Trap from your GY. If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.
2
10
Armed Changer
X
SPELL SPELL Equip Equip
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
1
11
Re-Fusion
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
1
Trap Cards
14
1
Corrupted Keys
X
TRAP TRAP
Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these tokens.
2
2
Machina Overdrive
X
TRAP TRAP
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
2
3
Trap Tracks
X
TRAP TRAP
Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
2
4
Trap Holic
X
TRAP TRAP
Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.
3
5
Armory Call
X
TRAP TRAP
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
1
6
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
1
7
Paleozoic Marrella
X
TRAP TRAP
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
1
8
Transaction Rollback
X
TRAP TRAP
Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
1
9
Cyberdark Invasion
X
TRAP TRAP Continuous Continuous
Once per turn: You can activate 1 of these effects;
●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.
●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.
You can only use each effect of "Cyberdark Invasion" once per turn.
1

Extra Deck

15
1
No Image
壊獄神ユピテル
X
風属性 風属性 Rank Rank 10 [ 機械族 / エクシーズ/効果 ]
ATK 3500 DEF 2500
レベル10モンスター×3
「壊獄神ユピテル」は1ターンに1度、装備カードを3枚以上装備している自分のモンスターの上に重ねてX召喚する事もできる。
①:このカードがX召喚した場合に発動できる。このカードに装備可能な装備魔法カードを任意の数だけ自分の墓地から装備する。
②:Xモンスターを素材としているこのカードの攻撃力は3000アップする。
③:1ターンに1度、このカードのX素材を1つ取り除いて発動できる。自分の墓地から「ドゥームズ」モンスター1体を特殊召喚する。その後、フィールドのカード1枚を破壊できる。
3
2
Superdreadnought Rail Cannon Juggernaut Liebe
X
EARTH EARTH Rank Rank 11 [ Machine / Xyz/Effect ]
ATK 4000 DEF 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
1
3
No Image
終刻獄徒 ディアクトロス
X
風属性 風属性 Rank Rank 4 [ 機械族 / エクシーズ/効果 ]
ATK 2400 DEF 0
レベル4モンスター×2
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:このカードが特殊召喚した場合に発動できる。自分の手札・フィールド(表側表示)の「ドゥームズ」カード1枚を破壊する。その後、フィールドのモンスター1体を破壊できる。
②:「ドゥームズ」モンスターか「無垢なる者 メディウス」をX素材としている、このカードが効果で破壊された場合に発動できる。デッキから装備魔法カード1枚を選び、手札に加えるか墓地へ送る。
1
4

Limited Cards

Limited
Daigusto Emeral
X
WIND WIND Rank Rank 4 [ Rock / Xyz/Effect ]
ATK 1800 DEF 800
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
●Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
●Target 1 non-Effect Monster in your GY; Special Summon that target.
1
5
Battlin' Boxer King Dempsey
X
FIRE FIRE Rank Rank 4 [ Warrior / Xyz/Effect ]
ATK 2300 DEF 1800
2 Level 4 monsters
If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect.
●Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn.
You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
1
6
Cyberdarkness Dragon
X
DARK DARK Level Level 10 [ Machine / Fusion/Effect ]
ATK 2000 DEF 2000
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
1
7
Nerva the Power Patron of Creation
X
EARTH EARTH Level Level 10 [ Illusion / Fusion/Effect ]
ATK 3300 DEF 3300
3 "Artmage" monsters
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".
1
8

Forbidden Cards

Forbidden
Isolde, Two Tales of the Noble Knights
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
9
Spright Sprind
X
FIRE FIRE Link Link 2 [ Thunder / Link/Effect ]
ATK 1400 DEF -
2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.
1
10
Double Headed Anger Knuckle
X
EARTH EARTH Link Link 2 [ Machine / Link/Effect ]
ATK 1500 DEF -
2 Machine monsters
Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
1
11
Clockwork Knight
X
EARTH EARTH Link Link 1 [ Machine / Link/Effect ]
ATK 500 DEF -
1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.
1
12
Power Tool Braver Dragon
X
EARTH EARTH Level Level 9 [ Machine / Synchro/Effect ]
ATK 2500 DEF 2300
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.
1
13
Junk Warrior
X
DARK DARK Level Level 5 [ Warrior / Synchro/Effect ]
ATK 2300 DEF 1300
"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
1

Side Deck

15
1
Meklord Emperor Granel
X
EARTH EARTH Level Level 1 [ Machine / Effect ]
ATK 0 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. Gains ATK/DEF equal to half your LP and ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your field in Defense Position.
1
2
Gizmek Taniguku, the Immobile Intellect
X
EARTH EARTH Level Level 3 [ Machine / Effect ]
ATK 1450 DEF 1450
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
1
3
Planet Pathfinder
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1000 DEF 1000
You can Tribute this card; add 1 Field Spell from your Deck to your hand.
1
4
Attachment Cybern
X
LIGHT LIGHT Level Level 3 [ Dragon / Effect ]
ATK 1600 DEF 800
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
1
5
Limiter Removal
X
SPELL SPELL Quick-Play Quick-Play
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
1
6
Sky Striker Mecharmory - Hercules Base
X
SPELL SPELL Equip Equip
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
1
7
Power of the Guardians
X
SPELL SPELL Equip Equip
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
1
8
Break! Draw!
X
SPELL SPELL Equip Equip
Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.
1
9
Ring of Magnetism
X
SPELL SPELL Equip Equip
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
1
10
Centur-Ion Phalanx
X
TRAP TRAP
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
1
11
Destruct Potion
X
TRAP TRAP
Select 1 monster you control. Destroy it, and gain Life Points equal to it's ATK.
1
12
Collected Power
X
TRAP TRAP
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
1
13
Cyberdark End Dragon
X
DARK DARK Level Level 12 [ Machine / Fusion/Effect ]
ATK 5000 DEF 3800
"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
1
14
Chimeratech Megafleet Dragon
X
DARK DARK Level Level 10 [ Machine / Fusion/Effect ]
ATK 0 DEF 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
15
A Bao A Qu, the Lightless Shadow
X
DARK DARK Link Link 4 [ Fiend / Link/Effect ]
ATK 2800 DEF -
2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
●Destroy 1 card on the field.
●Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.
1