Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Power of the Guardians

Power of the Guardians
1
Icon Equip Spell
Card Text
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
Sets
2018-08-31 MP18-EN208 2018 MEGA-TINS MEGA PACK Super Rare
2018-02-02 EXFO-EN060 EXTREME FORCE Super Rare
Related Cards
Search Results: 1 - 10 of 66

  • Alchemist of Black Spells
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1800  
    Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
    Alchemist of Black Spells
  • Anti-Spell
    TRAP TRAP Counter Counter  
    Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
    Anti-Spell
  • Apprentice Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800  
    If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
    Apprentice Magician
  • Arcane Barrier
    SPELL SPELL Continuous Continuous  
    Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
    Arcane Barrier
  • Arcanite Magician
    LIGHT LIGHT Level Level 7 [ Spellcaster / Synchro / Effect ] ATK 400 DEF 1800  
    1 Tuner + 1+ non-Tuner Spellcaster monsters
    If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
    Arcanite Magician
  • Arcanite Magician/Assault Mode
    LIGHT LIGHT Level Level 9 [ Spellcaster / Effect ] ATK 900 DEF 2300  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
    Arcanite Magician/Assault Mode
  • Armor Exe
    LIGHT LIGHT Level Level 4 [ Rock / Effect ] ATK 2400 DEF 1400  
    This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
    Armor Exe
  • Arsenal Summoner
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1600  
    FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
    Arsenal Summoner
  • Beast Magic Attack
    SPELL SPELL Quick-Play Quick-Play  
    Remove Spell Counters from your field to activate 1 of these effects.
    ●2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand.
    ●4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.
    ●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck.
    You can only activate 1 "Beast Magic Attack" per turn.
    Beast Magic Attack
  • Blast Magician
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
    Blast Magician
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