Meklord Emperor Granel
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2014-10-24 | LC5D-EN162 | LEGENDARY COLLECTION 5D's MEGA PACK |
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2011-05-01 | WQ11-EN003 | Yu-Gi-Oh! WORLD CHAMPIONSHIP 2011 Qualifier |
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JUMP-EN052 | SHONEN JUMP Promotional Card - June/July 2011 - |
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Related Cards
Search Results: 1 - 10 of 11
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- Boon of the Meklord Emperor
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SPELL
- If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
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- Chaos Infinity
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TRAP
- Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or Graveyard, but its effects are negated, also it is destroyed during the End Phase.
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- Meklord Army of Granel
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EARTH
Level 4 [ Machine / Effect ] ATK 1600 DEF 1200
- This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
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- Meklord Army of Skiel
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WIND
Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
- This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.
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- Meklord Army of Wisel
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DARK
Level 4 [ Machine / Effect ] ATK 1800 DEF 0
- This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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- Meklord Astro Dragon Asterisk
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DARK
Level 10 [ Machine / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the Graveyard, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the Graveyard by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
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- Meklord Astro Mekanikle
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LIGHT
Level 12 [ Machine / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
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- Meklord Factory
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TRAP
- When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
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- Meklord Fortress
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SPELL
Field
- Meklord Emperor monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
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- Mektimed Blast
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TRAP
- Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
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