- Favorites
- 0
- Deck Type
- Deck
- Deck Playstyle
- Tournament
- Registered Category
- Evil HERO Masked HERO
- Registered Tag
- Warrior
- Comment
- ランキングデュエルでメインに使っているデッキです。
- Remove Forbidden Card "Maxx "C"" x 2.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 26 | ||
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1 |
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M・HERO ダスク・クロウ
|
1 |
2 |
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M・HERO ファーネス
|
2 |
3 |
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Destiny HERO - Malicious
|
3 |
4 |
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Destiny HERO - Denier
|
1 |
5 |
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Elemental HERO Shadow Mist
|
1 |
6 |
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Elemental HERO Stratos
|
3 |
7 |
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Vision HERO Faris
|
2 |
8 |
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Vision HERO Increase
|
1 |
9 |
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Vision HERO Vyon
|
2 |
10 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
11 |
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Ash Blossom & Joyous Spring
|
3 |
12 |
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Elemental HERO Neos
|
1 |
13 |
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Evil HERO Adusted Gold
|
1 |
14 |
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Droll & Lock Bird
|
2 |
15 |
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Nibiru, the Primal Being
|
1 |
Spell Cards | 15 | ||
---|---|---|---|
1 |
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Miracle Fusion
|
1 |
2 |
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Mask Change
|
3 |
3 |
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A Hero Lives
|
2 |
4 |
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Fusion Destiny
|
2 |
5 |
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Polymerization
|
2 |
6 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
7 |
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Dark Contact
|
1 |
8 |
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Super Polymerization
|
2 |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Trap Cards | 1 | ||
---|---|---|---|
1 |
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Favorite Contact
|
1 |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Elemental HERO Sunrise
|
1 |
2 |
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Contrast HERO Chaos
|
1 |
3 |
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M・HERO アトミック
|
1 |
4 |
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Masked HERO Dark Law
|
2 |
5 |
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Wake Up Your Elemental HERO
|
1 |
6 |
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Xtra HERO Cross Crusader
|
1 |
7 |
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Xtra HERO Infernal Devicer
|
1 |
8 |
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Xtra HERO Wonder Driver
|
1 |
9 |
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Destiny HERO - Destroyer Phoenix Enforcer
|
1 |
10 |
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Elemental HERO Flame Wingman - Infernal Rage
|
1 |
11 |
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Elemental HERO Shining Neos Wingman
|
1 |
12 |
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Evil HERO Neos Lord
|
1 |
13 |
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Evil HERO Malicious Bane
|
1 |
14 |
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Destiny HERO - Dangerous
|
1 |
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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Vision HERO Faris
|
1 |
2 |
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Elemental HERO Honest Neos
|
1 |
3 |
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Winged Kuriboh LV6
|
1 |
4 |
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Droll & Lock Bird
|
1 |
5 |
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Foolish Burial
Limited Cards Limited Cards |
1 |
6 |
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Polymerization
|
1 |
7 |
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Favorite Hero
|
1 |
8 |
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A Hero Lives
|
1 |
9 |
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Skyscraper
|
1 |
10 |
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Fusion Destiny
|
1 |
11 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
12 |
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Infinite Impermanence
|
2 |
13 |
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Solemn Judgment
|
2 |
14 | |||
15 |
Main Deck
42Monster Cards
26
1

- M・HERO ダスク・クロウ
- X
-
闇属性
Level 4 [ 戦士族 / 効果 ]
ATK 1200 DEF 1000 -
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:このカードが手札に存在する場合、自分の墓地から「HERO」モンスター1体を除外して発動できる。このカードを特殊召喚する。
②:このカードが召喚・特殊召喚した場合に発動できる。自分のデッキ・墓地から「M・HERO ダスク・クロウ」以外の「M・HERO」モンスター1体を手札に加える。
1
2

- M・HERO ファーネス
- X
-
炎属性
Level 7 [ 戦士族 / 効果 ]
ATK 2200 DEF 1000 -
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:手札のこのカードを相手に見せて発動できる(この効果を発動するターン、自分は「HERO」モンスターしかEXデッキから特殊召喚できない)。デッキから「マスク・チェンジ」か「融合」1枚を手札に加える。その後、自分の手札を1枚選んで捨てる。
②:自分が炎属性以外の「HERO」融合モンスターを特殊召喚した場合に発動できる。このカードを手札・墓地から特殊召喚する。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。
2
3
- Destiny HERO - Malicious
- X
-
DARK
Level 6 [ Warrior / Effect ]
ATK 800 DEF 800 - You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
3
4
- Destiny HERO - Denier
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 1100 DEF 600 - If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
1
5
- Elemental HERO Shadow Mist
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1500 - If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
1
6
- Elemental HERO Stratos
- X
-
WIND
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 300 -
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
3
7
- Vision HERO Faris
- X
-
DARK
Level 5 [ Warrior / Effect ]
ATK 1600 DEF 1800 - You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
2
8
- Vision HERO Increase
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 900 DEF 1100 - If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
1
9
- Vision HERO Vyon
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1200 - If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
2
10
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
11
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
12
- Elemental HERO Neos
- X
-
LIGHT
Level 7 [ Warrior / Normal ]
ATK 2500 DEF 2000 - A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
1
13
- Evil HERO Adusted Gold
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 2100 DEF 800 - You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
1
14
- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
15
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11 [ Rock / Effect ]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
15
1
- Miracle Fusion
- X
-
SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
2
- Mask Change
- X
-
SPELL
Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
3
3
- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
2
4
- Fusion Destiny
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
2
5
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
2
6
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7
- Dark Contact
- X
-
SPELL
-
Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn);
●Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".)
●Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.
1
8
- Super Polymerization
- X
-
SPELL
Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
2
Trap Cards
1
1
- Favorite Contact
- X
-
TRAP
- Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
1
Extra Deck
15
1
- Elemental HERO Sunrise
- X
-
LIGHT
Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 1200 -
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
��If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
��When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
1
2
- Contrast HERO Chaos
- X
-
DARK
Level 9 [ Warrior / Fusion/Effect ]
ATK 3000 DEF 2600 -
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
1
3

- M・HERO アトミック
- X
-
炎属性
Level 8 [ 戦士族 / 融合/効果 ]
ATK 2600 DEF 2000 -
このカードは「マスク・チェンジ」の効果でのみ特殊召喚できる。
このカード名の①③の効果はそれぞれ1ターンに1度しか使用できない。
①:このカードが特殊召喚した場合、炎属性以外の自分の墓地・除外状態の「M・HERO」モンスター1体を対象として発動できる。そのモンスターを召喚条件を無視して守備表示で特殊召喚する。
②:このカードは1ターンに1度だけ戦闘・効果では破壊されない。
③:自分エンドフェイズに、自分の墓地の「チェンジ」速攻魔法カード1枚を対象として発動できる。そのカードを自分フィールドにセットする。
1
4
- Masked HERO Dark Law
- X
-
DARK
Level 6 [ Warrior / Fusion/Effect ]
ATK 2400 DEF 1800 - Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
2
5
- Wake Up Your Elemental HERO
- X
-
LIGHT
Level 10 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2100 -
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
1
6
- Xtra HERO Cross Crusader
- X
-
DARK
Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF - -
2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
1
7
- Xtra HERO Infernal Devicer
- X
-
DARK
Link 2 [ Fiend / Link/Effect ]
ATK 1700 DEF - -
2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials mentioned on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
1
8
- Xtra HERO Wonder Driver
- X
-
LIGHT
Link 2 [ Warrior / Link/Effect ]
ATK 1900 DEF - -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1
9
- Destiny HERO - Destroyer Phoenix Enforcer
- X
-
DARK
Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2100 -
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
1
10
- Elemental HERO Flame Wingman - Infernal Rage
- X
-
WIND
Level 8 [ Warrior / Fusion/Effect ]
ATK 2100 DEF 1200 -
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
1
11
- Elemental HERO Shining Neos Wingman
- X
-
LIGHT
Level 8 [ Warrior / Fusion/Effect ]
ATK 3100 DEF 2500 -
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
1
12
- Evil HERO Neos Lord
- X
-
DARK
Level 10 [ Fiend / Fusion/Effect ]
ATK 2500 DEF 2000 -
"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.
1
13
- Evil HERO Malicious Bane
- X
-
DARK
Level 8 [ Fiend / Fusion/Effect ]
ATK 3000 DEF 3000 -
1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
1
14
- Destiny HERO - Dangerous
- X
-
DARK
Level 6 [ Warrior / Fusion/Effect ]
ATK 2000 DEF 2600 -
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
1
Side Deck
15
1
- Vision HERO Faris
- X
-
DARK
Level 5 [ Warrior / Effect ]
ATK 1600 DEF 1800 - You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
1
2
- Elemental HERO Honest Neos
- X
-
LIGHT
Level 7 [ Warrior / Effect ]
ATK 2500 DEF 2000 - (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
1
3
- Winged Kuriboh LV6
- X
-
LIGHT
Level 6 [ Fairy / Effect ]
ATK 300 DEF 200 -
(This card is always treated as an "Elemental HERO" and "Favorite" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.
1
4
- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
1
6
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
1
7
- Favorite Hero
- X
-
SPELL
Equip
- Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
1
8
- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
1
9
- Skyscraper
- X
-
SPELL
Field
- If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
1
10
- Fusion Destiny
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
1
11
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
12
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
13
- Solemn Judgment
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
2