- Favorites
- 1
- Deck Type
- Deck
- Deck Playstyle
- Tournament
- Registered Category
- Cyber Cyber Dragon Cyberdark Kaiju Therion
- Registered Tag
- Link Xyz Fusion Machine Official tournament
- Comment
- 【2025/6/2更新】 自称サイバー流継承者が、環境デッキ好きの友人に勝つ為に本気で組んだデッキです。 大量の捲り札を叩きつけ、後手ワンキルを狙います。 決まれば勝ち、仕損じれば敗北のひりつきを楽しみつつ、勝利をリスペクトしましょう。 因みに、初動を2枚引けるとダークエンドを出せるので、先攻を渡された場合はこちらを狙う事もできます。 【採用理由】 •サイバーダーククロー 1枚初動 多少デッキが厚くなったとしても2枚は欲しい 3枚入れるかは好みかな.....? •サイバーダークカノン 2枚初動(キメラのコストにできる魔法が必要) 更に、これを2枚積んでおくと、サイバーダークエンドを出すルートを生み出すことができるので、初動率を上げつつ手数を増やせる •ジズキエル 捲り札のひとつで、耐性持ちや無効持ちを問答無用で退かす要員 エマサイでサーチできるのも優秀 2枚引きが弱いのでピン採用 •墓穴の指名者 キメラにうららを当てられると詰むことがあるので、阻止するために採用 先攻取らされた際の阻害防止も兼ねる 後手型のデッキでは採用が分かれるところなので、好みと環境次第か •レッドリブート 自由枠 サイドと入れ替え候補筆頭ではあるが、刺さる時は鬼のように強いのでメイン入り •麗しき磁律機壊 後手の捲り札兼マスカレーナから相手ターン中に出す妨害札 先攻取らされた上に増Gまでもらった場合の最低限の妥協展開に •アポロウーサ マスカレーナから出す枠 リトルナイトでいい気もするが、上振れると先出しで誘発ケアしながら展開できるのが強い 好みで入れ替え 【不採用理由】 •うらら 半端に誘発で牽制するよりも、捲り札を入れた方が勝率が良い為 他の誘発についても同様 •三戦の号 これを使って持ってきたい札がない 〜サイドデッキについて〜 •うさぎ 置物を使うデッキ(青眼とか)に対して有効 •ドロバ サーチを多用するデッキはこれで黙らせる •宵星の閃光 VS意識の捲り札 書いてあること全てがVSに対して強い •アザミナ関連、アースゴーレム、サクラメンタム 超融合で出す用 2面処理して聖アザミナを出すことが出来た場合、シルヴィア(何でも無効1回)を出しながら贖罪神女を出すことで更に1面処理できる 〜余談〜 K9採用構築がパワーは最強だが、捲りに特化した純構築が対面してて1番怖いという友人からのアドバイスにより、かなり極端な構築になっています。 また、捲り札を誘発に、サイバーダークカノンを抹殺の指名者にする事でもっと丸い構築にできるので、サイドに積むなり最初から入れ替えるなりして環境や好みに応じた調整ができます。
- Remove Forbidden Card "Apollousa, Bow of the Goddess" x 1.
- Remove Forbidden Card "Heavy Storm" x 1.
- Remove Forbidden Card "Maxx "C"" x 2.
- Remove Forbidden Card "Red Reboot" x 1.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 17 | ||
---|---|---|---|
1 |
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Cyber Dragon Core
|
3 |
2 |
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Cyberdark Chimera
|
2 |
3 |
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Cyberdark Claw
|
2 |
4 |
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Cyberdark Cannon
|
2 |
5 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
6 |
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Cyber Dragon
|
1 |
7 |
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Cyber Dragon Herz
|
1 |
8 |
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Cyber Dragon Nachster
|
1 |
9 |
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Cyberdark Wurm
|
1 |
10 |
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Therion "King" Regulus
|
1 |
11 |
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Jizukiru, the Star Destroying Kaiju
|
1 |
12 |
Spell Cards | 22 | ||
---|---|---|---|
1 |
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Cyber Emergency
|
3 |
2 |
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Cyberdark Realm
|
3 |
3 |
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Raigeki
|
3 |
4 |
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Forbidden Droplet
|
3 |
5 |
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Power Bond
|
2 |
6 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
7 |
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Cyber Repair Plant
|
1 |
8 |
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Clockwork Night
|
1 |
9 |
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Cybernetic Horizon
|
1 |
10 |
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Lightning Storm
Semi-Limited Cards Semi-Limited Cards |
1 |
11 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
12 |
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Heavy Storm
Forbidden Cards Forbidden Cards |
1 |
Trap Cards | 1 | ||
---|---|---|---|
1 |
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Red Reboot
Forbidden Cards Forbidden Cards |
1 |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Cyberdark End Dragon
|
1 |
2 |
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Cyberdarkness Dragon
|
1 |
3 |
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Cyber End Dragon
|
1 |
4 |
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Cyber Eternity Dragon
|
1 |
5 |
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Chimeratech Overdragon
|
1 |
6 |
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Chimeratech Rampage Dragon
|
1 |
7 |
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Chimeratech Fortress Dragon
|
1 |
8 |
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Chimeratech Megafleet Dragon
|
1 |
9 |
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Cyber Dragon Infinity
|
1 |
10 |
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Cyber Dragon Nova
|
1 |
11 |
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麗しき磁律機壊
|
1 |
12 |
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Cyber Dragon Sieger
|
1 |
13 |
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Clockwork Knight
|
1 |
14 |
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I:P Masquerena
|
1 |
15 |
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Apollousa, Bow of the Goddess
Forbidden Cards Forbidden Cards |
1 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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Ghost Ogre & Snow Rabbit
|
3 |
2 |
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Droll & Lock Bird
|
2 |
3 |
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Fantastical Dragon Phantazmay
|
1 |
4 |
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Vesper Girsu
|
2 |
5 |
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Super Polymerization
|
2 |
6 |
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Saint Azamina
|
1 |
7 |
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Azamina Ilia Silvia
|
1 |
8 |
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Azamina
|
1 |
9 |
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Mudragon of the Swamp
|
1 |
10 |
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Garura, Wings of Resonant Life
|
1 |
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
17
1
- Cyber Dragon Core
- X
-
LIGHT
Level 2 [ Machine / Effect ]
ATK 400 DEF 1500 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
3
2
- Cyberdark Chimera
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 800 DEF 2100 - You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
2
3
- Cyberdark Claw
- X
-
DARK
Level 3 [ Dragon / Effect ]
ATK 1600 DEF 800 -
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
2
4
- Cyberdark Cannon
- X
-
DARK
Level 3 [ Dragon / Effect ]
ATK 1600 DEF 800 -
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
2
5
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
6
- Cyber Dragon
- X
-
LIGHT
Level 5 [ Machine / Effect ]
ATK 2100 DEF 1600 - If only your opponent controls a monster, you can Special Summon this card (from your hand).
1
7
- Cyber Dragon Herz
- X
-
LIGHT
Level 1 [ Machine / Effect ]
ATK 100 DEF 100 -
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
1
8
- Cyber Dragon Nachster
- X
-
LIGHT
Level 1 [ Machine / Effect ]
ATK 200 DEF 200 - This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
1
9
- Cyberdark Wurm
- X
-
DARK
Level 5 [ Machine / Effect ]
ATK 800 DEF 2100 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
1
10
- Therion "King" Regulus
- X
-
EARTH
Level 8 [ Machine / Effect ]
ATK 2800 DEF 1600 -
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
1
11
- Jizukiru, the Star Destroying Kaiju
- X
-
LIGHT
Level 10 [ Machine / Effect ]
ATK 3300 DEF 2600 - You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
1
Spell Cards
22
1
- Cyber Emergency
- X
-
SPELL
- Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
3
2
- Cyberdark Realm
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
3
4
- Forbidden Droplet
- X
-
SPELL
Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
3
5
- Power Bond
- X
-
SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
2
6
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7
- Cyber Repair Plant
- X
-
SPELL
-
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
1
8
- Clockwork Night
- X
-
SPELL
Continuous
- All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
1
9
- Cybernetic Horizon
- X
-
SPELL
-
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
1
10
Semi-Limited Cards
Semi-limited- Lightning Storm
- X
-
SPELL
-
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
1
11
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
Trap Cards
1
1
Forbidden Cards
Forbidden- Red Reboot
- X
-
TRAP
Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
Extra Deck
15
1
- Cyberdark End Dragon
- X
-
DARK
Level 12 [ Machine / Fusion/Effect ]
ATK 5000 DEF 3800 -
"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
1
2
- Cyberdarkness Dragon
- X
-
DARK
Level 10 [ Machine / Fusion/Effect ]
ATK 2000 DEF 2000 -
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
1
3
- Cyber End Dragon
- X
-
LIGHT
Level 10 [ Machine / Fusion/Effect ]
ATK 4000 DEF 2800 -
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
1
4
- Cyber Eternity Dragon
- X
-
LIGHT
Level 10 [ Machine / Fusion/Effect ]
ATK 2800 DEF 4000 -
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
1
5
- Chimeratech Overdragon
- X
-
DARK
Level 9 [ Machine / Fusion/Effect ]
ATK -1 DEF -1 -
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
1
6
- Chimeratech Rampage Dragon
- X
-
DARK
Level 5 [ Machine / Fusion/Effect ]
ATK 2100 DEF 1600 -
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
1
7
- Chimeratech Fortress Dragon
- X
-
DARK
Level 8 [ Machine / Fusion/Effect ]
ATK 0 DEF 0 -
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
8
- Chimeratech Megafleet Dragon
- X
-
DARK
Level 10 [ Machine / Fusion/Effect ]
ATK 0 DEF 0 -
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
9
- Cyber Dragon Infinity
- X
-
LIGHT
Rank 6 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600 -
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
1
10
- Cyber Dragon Nova
- X
-
LIGHT
Rank 5 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600 -
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
1
11

- 麗しき磁律機壊
- X
-
闇属性
Link 3 [ 爬虫類族 / リンク/効果 ]
ATK 100 DEF - -
効果モンスター2体以上
自分はこのカードのリンク先にモンスターを出せない。
①:このカードのリンク先のモンスターは攻撃できず、そのモンスターの発動した効果は無効化される。
②:このカードの攻撃力は、このカードのリンク先のモンスターの元々の攻撃力分アップする。
③:このカードのリンク先にモンスターが存在しない場合、このカードは戦闘及びモンスターの効果では破壊されない。
1
12
- Cyber Dragon Sieger
- X
-
LIGHT
Link 2 [ Machine / Link/Effect ]
ATK 2100 DEF - -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
1
13
- Clockwork Knight
- X
-
EARTH
Link 1 [ Machine / Link/Effect ]
ATK 500 DEF - -
1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.
1
14
- I:P Masquerena
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF - -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
15
Forbidden Cards
Forbidden- Apollousa, Bow of the Goddess
- X
-
WIND
Link 4 [ Fairy / Link/Effect ]
ATK -1 DEF - -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1
Side Deck
15
1
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
3
2
- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
3
- Fantastical Dragon Phantazmay
- X
-
DARK
Level 7 [ Dragon / Effect ]
ATK 2400 DEF 1800 - If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
1
4
- Vesper Girsu
- X
-
SPELL
Quick-Play
-
If your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you apply the following effect based on the number of monsters your opponent controls.
●0: Your LP becomes halved.
●1: Your opponent gains 2000 LP.
●2: Banish all cards in your opponent's hand face-up, until the End Phase.
●3+: Your opponent cannot activate monster effects this turn.
You can only activate 1 "Vesper Girsu" per turn.
2
5
- Super Polymerization
- X
-
SPELL
Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
2
6
- Saint Azamina
- X
-
DARK
Level 10 [ Illusion / Fusion/Effect ]
ATK 0 DEF 4000 -
2 Level 6 or higher monsters (1 Fusion + 1 Synchro)
Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.
1
7
- Azamina Ilia Silvia
- X
-
DARK
Level 6 [ Illusion / Fusion/Effect ]
ATK 1900 DEF 1500 -
1 Illusion monster + 1 LIGHT Spellcaster monster
Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.
1
8
- Azamina
- X
-
LIGHT
Level 12 [ Illusion / Fusion/Effect ]
ATK 4000 DEF 4000 -
"Queen Azamina" + 1 Fusion or Synchro Monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.
1
9
- Mudragon of the Swamp
- X
-
WATER
Level 4 [ Wyrm / Fusion/Effect ]
ATK 1900 DEF 1600 -
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
1
10
- Garura, Wings of Resonant Life
- X
-
DARK
Level 6 [ Winged Beast / Fusion/Effect ]
ATK 1500 DEF 2400 -
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
1