- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- Tournament
- Registered Category
- Marincess
- Registered Tag
- Master Duel Link WATER Cyberse Informal tournament (private)
- Comment
- マスターデュエル用に作成したマリンセスデッキです。 先日マスターデュエルに実装された自動構築のAIが餅カエル禁止後の構築に対応してなさそうだったので、マリンセスのおさらいとAIの学習を兼ねて構築してみました。
Monster Cards | 27 | ||
---|---|---|---|
1 |
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Effect Veiler
|
2 |
2 |
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Droll & Lock Bird
|
2 |
3 |
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Marincess Mandarin
|
1 |
4 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
5 |
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Ash Blossom & Joyous Spring
|
3 |
6 |
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Ghost Belle & Haunted Mansion
|
1 |
7 |
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Marincess Sea Horse
|
3 |
8 |
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Marincess Blue Tang
|
3 |
9 |
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Marincess Pascalus
|
3 |
10 |
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Marincess Springirl
|
3 |
11 |
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Marincess Sleepy Maiden
|
1 |
12 |
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Gameciel, the Sea Turtle Kaiju
|
1 |
13 |
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Nibiru, the Primal Being
|
1 |
Spell Cards | 9 | ||
---|---|---|---|
1 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
2 |
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Cynet Mining
|
2 |
3 |
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Marincess Dive
|
2 |
4 |
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Marincess Battle Ocean
|
1 |
5 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
6 |
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Crossout Designator
Limited Cards Limited Cards |
1 |
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
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Infinite Impermanence
|
3 |
2 |
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Marincess Wave
|
1 |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Abyss Dweller
Forbidden Cards Forbidden Cards |
1 |
2 |
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Number 4: Stealth Kragen
|
1 |
3 |
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Marincess Blue Slug
|
2 |
4 |
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Marincess Sea Angel
|
2 |
5 |
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Marincess Coral Anemone
|
2 |
6 |
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Marincess Crystal Heart
|
1 |
7 |
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Splash Mage
|
1 |
8 |
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Marincess Marbled Rock
|
1 |
9 |
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Marincess Coral Triangle
|
1 |
10 |
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Marincess Great Bubble Reef
|
1 |
11 |
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Marincess Aqua Argonaut
|
1 |
12 |
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Worldsea Dragon Zealantis
|
1 |
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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Effect Veiler
|
1 |
2 |
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Droll & Lock Bird
|
1 |
3 |
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Ghost Ogre & Snow Rabbit
|
2 |
4 |
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Ghost Belle & Haunted Mansion
|
1 |
5 |
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Artifact Lancea
|
2 |
6 |
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Nibiru, the Primal Being
|
1 |
7 |
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Cosmic Cyclone
|
2 |
8 |
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Forbidden Droplet
|
3 |
9 |
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Evenly Matched
|
2 |
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
27
1
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
2
2
- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
3
- Marincess Mandarin
- X
-
WATER
Level 1 [ Cyberse / Effect ]
ATK 100 DEF 100 - If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
1
4
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
5
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
6
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
1
7
- Marincess Sea Horse
- X
-
WATER
Level 3 [ Cyberse / Effect ]
ATK 1400 DEF 1000 - You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
3
8
- Marincess Blue Tang
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1500 DEF 1200 - If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
3
9
- Marincess Pascalus
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1200 DEF 2000 - If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.
3
10
- Marincess Springirl
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1200 DEF 1000 - You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
3
11
- Marincess Sleepy Maiden
- X
-
WATER
Level 5 [ Cyberse / Effect ]
ATK 500 DEF 2500 -
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
1
12
- Gameciel, the Sea Turtle Kaiju
- X
-
WATER
Level 8 [ Aqua / Effect ]
ATK 2200 DEF 3000 - You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
1
13
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11 [ Rock / Effect ]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
9
1
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
2
- Cynet Mining
- X
-
SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
2
3
- Marincess Dive
- X
-
SPELL
-
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
●Target 1 non-Link "Marincess" monster in your GY; Special Summon it.
●If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck.
You can only activate 1 "Marincess Dive" per turn.
2
4
- Marincess Battle Ocean
- X
-
SPELL
Field
- All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
1
5
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
Trap Cards
4
1
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
- Marincess Wave
- X
-
TRAP
- If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
1
Extra Deck
15
1
Forbidden Cards
Forbidden- Abyss Dweller
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 1700 DEF 1400 -
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
2
- Number 4: Stealth Kragen
- X
-
WATER
Rank 4 [ Aqua / Xyz/Effect ]
ATK 1900 DEF 1500 -
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters.
1
3
- Marincess Blue Slug
- X
-
WATER
Link 1 [ Cyberse / Link/Effect ]
ATK 1500 DEF - -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
2
4
- Marincess Sea Angel
- X
-
WATER
Link 1 [ Cyberse / Link/Effect ]
ATK 1000 DEF - -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
2
5
- Marincess Coral Anemone
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 2000 DEF - -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
2
6
- Marincess Crystal Heart
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 0 DEF - -
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
1
7
- Splash Mage
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 1100 DEF - -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
8
- Marincess Marbled Rock
- X
-
WATER
Link 3 [ Cyberse / Link/Effect ]
ATK 2500 DEF - -
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
1
9
- Marincess Coral Triangle
- X
-
WATER
Link 3 [ Cyberse / Link/Effect ]
ATK 1500 DEF - -
2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
1
10
- Marincess Great Bubble Reef
- X
-
WATER
Link 4 [ Cyberse / Link/Effect ]
ATK 2600 DEF - -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
1
11
- Marincess Aqua Argonaut
- X
-
WATER
Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
1
12
- Worldsea Dragon Zealantis
- X
-
WATER
Link 4 [ Sea Serpent / Link/Effect ]
ATK 2500 DEF - -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
1
Side Deck
15
1
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
2
- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
1
3
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
4
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
1
5
- Artifact Lancea
- X
-
LIGHT
Level 5 [ Fairy / Effect ]
ATK 1700 DEF 2300 - You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
2
6
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11 [ Rock / Effect ]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
7
- Cosmic Cyclone
- X
-
SPELL
Quick-Play
- Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
2
8
- Forbidden Droplet
- X
-
SPELL
Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
3
9
- Evenly Matched
- X
-
TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
2