Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Marincess Crystal Heart

Marincess Crystal Heart
1
Attribute WATER
Link 2
Monster Type Cyberse
Card Type Link / Effect
ATK 0
DEF -
Card Text
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
Sets
2020-08-28 MP20-EN170 2020 TIN OF LOST MEMORIES Rare
2019-10-25 CHIM-EN040 CHAOS IMPACT Super Rare
Related Cards
Search Results: 1 - 10 of 18

  • Marincess Basilalima
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 600 DEF 2100  
    If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
    ●You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
    ●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
    Marincess Basilalima
  • Marincess Battle Ocean
    SPELL SPELL Field Field  
    All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
    Marincess Battle Ocean
  • Marincess Blue Slug
    WATER WATER Link Link 1 [ Cyberse / Link / Effect ] ATK 1500 DEF -  
    1 Level 4 or lower "Marincess" monster
    If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
    Marincess Blue Slug
  • Marincess Blue Tang
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1200  
    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
    Marincess Blue Tang
  • Marincess Cascade
    TRAP TRAP  
    Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
    Marincess Cascade
  • Marincess Coral Anemone
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2 WATER monsters
    You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
    Marincess Coral Anemone
  • Marincess Crown Tail
    WATER WATER Level Level 5 [ Cyberse / Effect ] ATK 600 DEF 2300  
    During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
    Marincess Crown Tail
  • Marincess Current
    TRAP TRAP  
    When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
    Marincess Current
  • Marincess Great Bubble Reef
    WATER WATER Link Link 4 [ Cyberse / Link / Effect ] ATK 2600 DEF -  
    2+ WATER monsters
    Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
    Marincess Great Bubble Reef
  • Marincess Mandarin
    WATER WATER Level Level 1 [ Cyberse / Effect ] ATK 100 DEF 100  
    If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
    Marincess Mandarin
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