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第6回4位

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Comment
  • Remove Forbidden Card "Chaos Ruler, the Chaotic Magical Dragon" x 1.
  • Remove Forbidden Card "Imperial Order" x 1.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Limited Card "PSY-Framegear Gamma" x 2.
  • Remove Semi-Limited Card "Lightning Storm" x 1.
Monster Cards 24
1
Dragonmaid Ernus
1
2
Chamber Dragonmaid
3
3
Kitchen Dragonmaid
3
4
Parlor Dragonmaid
3
5
Dragonmaid Tinkhec
1
6
Dragonmaid Lorpar
1
7
Ash Blossom & Joyous Spring
3
8
Maxx "C"

Forbidden Cards

Forbidden Cards
3
9
PSY-Framegear Gamma

Limited Cards

Limited Cards
3
10
PSY-Frame Driver
1
11
Skull Meister
2
Spell Cards 9
1
Dragonmaid Changeover
1
2
Dragonmaid Hospitality
2
3
Pot of Prosperity
2
4
Pot of Extravagance
3
5
Harpie's Feather Duster

Limited Cards

Limited Cards
1
6  
7  
8  
9  
10  
11  
Trap Cards 7
1
Dragonmaid Tidying
3
2
Dragonmaid Downtime
1
3
Paleozoic Dinomischus
3
4  
5  
6  
7  
8  
9  
10  
11  
Extra Deck 15
1
Dragonmaid Sheou
3
2
House Dragonmaid
3
3
Starving Venom Fusion Dragon
1
4
Predaplant Dragostapelia
1
5
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
1
6
Striker Dragon

Limited Cards

Limited Cards
1
7
Imduk the World Chalice Dragon
1
8
Knightmare Cerberus
1
9
Hieratic Seal of the Heavenly Spheres
3
10  
11  
12  
13  
14  
15  
Side Deck 15
1
Nibiru, the Primal Being
2
2
Lightning Storm

Semi-Limited Cards

Semi-Limited Cards
3
3
Super Polymerization
2
4
Cosmic Cyclone
2
5
Anti-Spell Fragrance

Limited Cards

Limited Cards
1
6
Imperial Order

Forbidden Cards

Forbidden Cards
1
7
Skull Meister
1
8
Artifact Lancea
2
9
Effect Veiler
1
10  
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
24
1
Dragonmaid Ernus
X
EARTH EARTH Level Level 7 [ Dragon / Effect ] ATK 2600 DEF 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
1
2
Chamber Dragonmaid
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 500 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
3
3
Kitchen Dragonmaid
X
FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
3
4
Parlor Dragonmaid
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1700
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
3
5
Dragonmaid Tinkhec
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 2700 DEF 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
1
6
Dragonmaid Lorpar
X
WIND WIND Level Level 8 [ Dragon / Effect ] ATK 2700 DEF 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
1
7
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
8
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
9
PSY-Framegear Gamma

Limited Cards

Limited Cards
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
3
10
PSY-Frame Driver
X
LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
11
Skull Meister
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 400
When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.
2
Spell Cards
9
1
Dragonmaid Changeover
X
SPELL SPELL
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
1
2
Dragonmaid Hospitality
X
SPELL SPELL
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
2
3
Pot of Prosperity
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
2
4
Pot of Extravagance
X
SPELL SPELL
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
3
5
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
Trap Cards
7
1
Dragonmaid Tidying
X
TRAP TRAP
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.
3
2
Dragonmaid Downtime
X
TRAP TRAP Continuous Continuous
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
You can only use this effect of "Dragonmaid Downtime" once per turn.
1
3
Paleozoic Dinomischus
X
TRAP TRAP
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
3

Extra Deck

15
1
Dragonmaid Sheou
X
LIGHT LIGHT Level Level 10 [ Dragon / Fusion/Effect ] ATK 3500 DEF 2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
3
2
House Dragonmaid
X
LIGHT LIGHT Level Level 9 [ Dragon / Fusion/Effect ] ATK 3000 DEF 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
3
3
Starving Venom Fusion Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 2800 DEF 2000
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
1
4
Predaplant Dragostapelia
X
DARK DARK Level Level 8 [ Plant / Fusion/Effect ] ATK 2700 DEF 1900
1 Fusion Monster + 1 DARK monster
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.
1
5
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
1
6
Striker Dragon

Limited Cards

Limited Cards
X
DARK DARK Link Link 1 [ Dragon / Link/Effect ] ATK 1000 DEF -
1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
1
7
Imduk the World Chalice Dragon
X
WIND WIND Link Link 1 [ Dragon / Link/Effect ] ATK 800 DEF -
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
8
Knightmare Cerberus
X
EARTH EARTH Link Link 2 [ Fiend / Link/Effect ] ATK 1600 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
9
Hieratic Seal of the Heavenly Spheres
X
LIGHT LIGHT Link Link 2 [ Dragon / Link/Effect ] ATK 0 DEF -
2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
3

Side Deck

15
1
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
2
2
Lightning Storm

Semi-Limited Cards

Semi-Limited Cards
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
3
3
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
2
4
Cosmic Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
2
5
Anti-Spell Fragrance

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
1
6
Imperial Order

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Continuous Continuous
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
1
7
Skull Meister
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 400
When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.
1
8
Artifact Lancea
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
2
9
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1