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■「ケンタウルミナの集い」

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Baronne de Fleur" x 1.
  • Remove Forbidden Card "Chaos Ruler, the Chaotic Magical Dragon" x 1.
  • Remove Forbidden Card "Crystron Halqifibrax" x 1.
Monster Cards 24
1
Red Resonator
3
2
Horse of the Floral Knights
3
3
White Steed of the Floral Knights
2
4
Noble Knight's Shield-Bearer
3
5
Noble Knight's Spearholder
3
6
Hop Ear Squadron
2
7
Melffy Catty
3
8
Alpha, the Master of Beasts
1
9
Fusion Parasite
3
10
Ipiria
1
Spell Cards 13
1
Reinforcement of the Army

Limited Cards

Limited Cards
1
2
Heritage of the Chalice
3
3
Resonator Call
3
4
Re-Fusion
1
5
Fleuret de Fleur
1
6
Ayers Rock Sunrise
3
7
Pinpoint Landing
1
8  
9  
10  
Trap Cards 3
1
Reinforce Truth
3
2  
3  
4  
5  
6  
7  
8  
9  
10  
Extra Deck 15
1
Centaur Mina
2
2
Time Wizard of Tomorrow
1
3
Invoked Raidjin
1
4
Invoked Augoeides
1
5
Invoked Mechaba
1
6
Ultimaya Tzolkin
1
7
Crystal Wing Synchro Dragon
1
8
Stardust Spark Dragon
1
9
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
1
10
Chevalier de Fleur
1
11
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
12
Formula Synchron
1
13
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
1
14
Melffy of the Forest
1
15  
Side Deck 0

Main Deck

40
Monster Cards
24
1
Red Resonator
X
FIRE FIRE Level Level 2 [ Fiend / Tuner/Effect ] ATK 600 DEF 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
3
2
Horse of the Floral Knights
X
WIND WIND Level Level 3 [ Beast / Effect ] ATK 400 DEF 800
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
3
3
White Steed of the Floral Knights
X
WIND WIND Level Level 6 [ Beast / Effect ] ATK 2400 DEF 1800
If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
2
4
Noble Knight's Shield-Bearer
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1300
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.
3
5
Noble Knight's Spearholder
X
LIGHT LIGHT Level Level 2 [ Warrior / Effect ] ATK 800 DEF 400
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn.
3
6
Hop Ear Squadron
X
WIND WIND Level Level 2 [ Beast / Tuner/Effect ] ATK 300 DEF 600
During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
2
7
Melffy Catty
X
EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 200 DEF 200
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.
3
8
Alpha, the Master of Beasts
X
EARTH EARTH Level Level 8 [ Beast / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
1
9
Fusion Parasite
X
DARK DARK Level Level 1 [ Insect / Effect ] ATK 0 DEF 0
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
3
10
Ipiria
X
EARTH EARTH Level Level 2 [ Reptile / Effect ] ATK 500 DEF 500
If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.
1
Spell Cards
13
1
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
2
Heritage of the Chalice
X
SPELL SPELL
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.
3
3
Resonator Call
X
SPELL SPELL
Add 1 "Resonator" monster from your Deck to your hand.
3
4
Re-Fusion
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
1
5
Fleuret de Fleur
X
SPELL SPELL Equip Equip
Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.
1
6
Ayers Rock Sunrise
X
SPELL SPELL
Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
3
7
Pinpoint Landing
X
SPELL SPELL Continuous Continuous
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
1
Trap Cards
3
1
Reinforce Truth
X
TRAP TRAP
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
3

Extra Deck

15
1
Centaur Mina
X
LIGHT LIGHT Level Level 6 [ Beast-Warrior / Fusion/Effect ] ATK 2200 DEF 1600
1 LIGHT Warrior monster + 1 Beast monster
Once per turn, during your turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, Set that card. You can only use each of the following effects of "Centaur Mina" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.
2
2
Time Wizard of Tomorrow
X
LIGHT LIGHT Level Level 5 [ Spellcaster / Fusion/Effect ] ATK 2000 DEF 1900
"Time Wizard" + 1 Effect Monster
Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.
1
3
Invoked Raidjin
X
WIND WIND Level Level 5 [ Warrior / Fusion/Effect ] ATK 2200 DEF 2400
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
1
4
Invoked Augoeides
X
LIGHT LIGHT Level Level 8 [ Fairy / Fusion/Effect ] ATK 2000 DEF 2800
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
1
5
Invoked Mechaba
X
LIGHT LIGHT Level Level 9 [ Machine / Fusion/Effect ] ATK 2500 DEF 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
1
6
Ultimaya Tzolkin
X
DARK DARK Level Level 0 [ Dragon / Synchro/Effect ] ATK 0 DEF 0
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also neither player can target it with card effects.
1
7
Crystal Wing Synchro Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
1
8
Stardust Spark Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.
1
9
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
1
10
Chevalier de Fleur
X
WIND WIND Level Level 8 [ Warrior / Synchro/Effect ] ATK 2700 DEF 2300
"Fleur Synchron" + 1+ non-Tuner monsters
Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card.
1
11
Baronne de Fleur

Forbidden Cards

Forbidden Cards
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ] ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
12
Formula Synchron
X
LIGHT LIGHT Level Level 2 [ Machine / Synchro/Tuner/Effect ] ATK 200 DEF 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
1
13
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
X
WATER WATER Link Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
14
Melffy of the Forest
X
EARTH EARTH Rank Rank 2 [ Beast / Xyz/Effect ] ATK 500 DEF 2000
2 Level 2 monsters
You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.
1

Side Deck

0