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WCS2023 マスターデュエルの部 準優勝 Team 7:Jesse Kotton(Jesse Kotton)選手【Deck2】

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9
Deck Playstyle
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Registered Category
Marincess
Registered Tag
WCS2023(World Championship)
Comment
Yu-Gi-Oh! World Championship 2023 [マスターデュエルの部] 準優勝:Team 7 Jesse Kotton (Jesse Kotton) Yu-Gi-Oh! World Championship 2023 [MASTER DUEL] Second place:Team 7 Jesse Kotton (Jesse Kotton)
Monster Cards 32
1
PSY-Frame Driver
1
2
D.D. Crow
3
3
Effect Veiler
3
4
Marincess Mandarin
1
5
Maxx "C"

Forbidden Cards

Forbidden Cards
3
6
PSY-Framegear Gamma

Limited Cards

Limited Cards
2
7
Ash Blossom & Joyous Spring
3
8
Marincess Sea Horse
3
9
Ghost Mourner & Moonlit Chill
2
10
Marincess Blue Tang
3
11
Marincess Pascalus
3
12
Marincess Springirl
3
13
Marincess Sleepy Maiden
1
14
Bystial Baldrake
1
Spell Cards 7
1
Cynet Mining
3
2
Marincess Dive
1
3
Marincess Battle Ocean
1
4
Called by the Grave

Limited Cards

Limited Cards
2
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Trap Cards 1
1
Marincess Wave
1
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Abyss Dweller
1
2
Number 4: Stealth Kragen
1
3
Marincess Blue Slug
2
4
Marincess Sea Angel
2
5
Marincess Coral Anemone
2
6
Marincess Crystal Heart
1
7
Splash Mage
1
8
Marincess Marbled Rock
1
9
Marincess Coral Triangle
1
10
Marincess Great Bubble Reef
1
11
Marincess Aqua Argonaut
1
12
Worldsea Dragon Zealantis
1
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
32
1
PSY-Frame Driver
X
LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
2
D.D. Crow
X
DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
3
3
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
4
Marincess Mandarin
X
WATER WATER Level Level 1 [ Cyberse / Effect ] ATK 100 DEF 100
If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
1
5
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
6
PSY-Framegear Gamma

Limited Cards

Limited Cards
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
2
7
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
8
Marincess Sea Horse
X
WATER WATER Level Level 3 [ Cyberse / Effect ] ATK 1400 DEF 1000
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
3
9
Ghost Mourner & Moonlit Chill
X
WIND WIND Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
2
10
Marincess Blue Tang
X
WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1200
If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
3
11
Marincess Pascalus
X
WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 2000
If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.
3
12
Marincess Springirl
X
WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 1000
You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
3
13
Marincess Sleepy Maiden
X
WATER WATER Level Level 5 [ Cyberse / Effect ] ATK 500 DEF 2500
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
1
14
Bystial Baldrake
X
DARK DARK Level Level 6 [ Dragon / Effect ] ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.
1
Spell Cards
7
1
Cynet Mining
X
SPELL SPELL
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
3
2
Marincess Dive
X
SPELL SPELL
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
●Target 1 non-Link "Marincess" monster in your GY; Special Summon it.
●If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck.
You can only activate 1 "Marincess Dive" per turn.
1
3
Marincess Battle Ocean
X
SPELL SPELL Field Field
All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
1
4
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
Trap Cards
1
1
Marincess Wave
X
TRAP TRAP
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
1

Extra Deck

15
1
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
2
Number 4: Stealth Kragen
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 1900 DEF 1500
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
1
3
Marincess Blue Slug
X
WATER WATER Link Link 1 [ Cyberse / Link/Effect ] ATK 1500 DEF -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
2
4
Marincess Sea Angel
X
WATER WATER Link Link 1 [ Cyberse / Link/Effect ] ATK 1000 DEF -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
2
5
Marincess Coral Anemone
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
2
6
Marincess Crystal Heart
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 0 DEF -
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
1
7
Splash Mage
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
8
Marincess Marbled Rock
X
WATER WATER Link Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
1
9
Marincess Coral Triangle
X
WATER WATER Link Link 3 [ Cyberse / Link/Effect ] ATK 1500 DEF -
2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
1
10
Marincess Great Bubble Reef
X
WATER WATER Link Link 4 [ Cyberse / Link/Effect ] ATK 2600 DEF -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
1
11
Marincess Aqua Argonaut
X
WATER WATER Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
1
12
Worldsea Dragon Zealantis
X
WATER WATER Link Link 4 [ Sea Serpent / Link/Effect ] ATK 2500 DEF -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
1

Side Deck

0