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- Deck Playstyle
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- Comment
Monster Cards | 10 | ||
---|---|---|---|
1 |
Elemental HERO Neos
|
2 | |
2 |
Thunder King Rai-Oh
|
2 | |
3 |
Elemental HERO Stratos
|
1 | |
4 |
Elemental HERO Prisma
|
2 | |
5 |
Elemental HERO Ocean
|
1 | |
6 |
Honest
|
1 | |
7 |
Elemental HERO Voltic
|
1 | |
8 | |||
9 |
Spell Cards | 17 | ||
---|---|---|---|
1 |
E - Emergency Call
|
3 | |
2 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
3 |
Miracle Fusion
|
3 | |
4 |
Dark Hole
|
1 | |
5 |
Pot of Duality
|
3 | |
6 |
Mystical Space Typhoon
|
2 | |
7 |
Book of Moon
|
1 | |
8 |
Super Polymerization
|
1 | |
9 |
Fusion Gate
|
2 |
Trap Cards | 13 | ||
---|---|---|---|
1 |
Bottomless Trap Hole
|
2 | |
2 |
Hero Blast
|
3 | |
3 |
Mirror Force
|
1 | |
4 |
Torrential Tribute
|
1 | |
5 |
Compulsory Evacuation Device
|
2 | |
6 |
Scrap-Iron Scarecrow
|
1 | |
7 |
Solemn Judgment
|
1 | |
8 |
Solemn Warning
|
2 | |
9 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Elemental HERO Neos Knight
|
1 | |
2 |
Elemental HERO Terra Firma
|
1 | |
3 |
Elemental HERO Absolute Zero
|
3 | |
4 |
Elemental HERO Escuridao
|
1 | |
5 |
Elemental HERO Gaia
|
1 | |
6 |
Elemental HERO Great Tornado
|
1 | |
7 |
Elemental HERO Nova Master
|
1 | |
8 |
Elemental HERO The Shining
|
2 | |
9 |
Vision HERO Adoration
|
1 | |
10 |
Chimeratech Fortress Dragon
|
1 | |
11 |
Gem-Knight Pearl
|
1 | |
12 |
Evigishki Merrowgeist
|
1 | |
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Cyber Dragon
|
2 | |
2 |
Breaker the Magical Warrior
|
2 | |
3 |
Greenkappa
|
1 | |
4 |
Snowman Eater
|
2 | |
5 |
D.D. Crow
|
2 | |
6 |
Nobleman of Crossout
|
2 | |
7 |
Dust Tornado
|
2 | |
8 |
Black Horn of Heaven
|
2 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
10
1
- Elemental HERO Neos
- X
- LIGHT Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
- A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
2
2
- Thunder King Rai-Oh
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1900 DEF 800
- Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
2
3
- Elemental HERO Stratos
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
-
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
1
4
- Elemental HERO Prisma
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1700 DEF 1100
- Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
2
5
- Elemental HERO Ocean
- X
- WATER Level 4 [ Warrior / Effect ] ATK 1500 DEF 1200
- Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
1
6
- Honest
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
- During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
1
7
- Elemental HERO Voltic
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1000 DEF 1500
- When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
1
Spell Cards
17
2
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
- Miracle Fusion
- X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
3
5
- Pot of Duality
- X
- SPELL
- Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
3
6
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
2
7
- Book of Moon
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
1
8
- Super Polymerization
- X
- SPELL Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
1
9
- Fusion Gate
- X
- SPELL Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
2
Trap Cards
13
1
- Bottomless Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
2
2
- Hero Blast
- X
- TRAP
- Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
3
3
- Mirror Force
- X
- TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
1
5
- Compulsory Evacuation Device
- X
- TRAP
- Target 1 monster on the field; return that target to the hand.
2
6
- Scrap-Iron Scarecrow
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
1
7
- Solemn Judgment
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
8
- Solemn Warning
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
2
Extra Deck
15
1
- Elemental HERO Neos Knight
- X
- LIGHT Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1000
-
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
1
2
- Elemental HERO Terra Firma
- X
- EARTH Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
1
3
- Elemental HERO Absolute Zero
- X
- WATER Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
-
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
3
4
- Elemental HERO Escuridao
- X
- DARK Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
-
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
1
5
- Elemental HERO Gaia
- X
- EARTH Level 6 [ Warrior / Fusion/Effect ] ATK 2200 DEF 2600
-
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK.
1
6
- Elemental HERO Great Tornado
- X
- WIND Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 2200
-
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
1
7
- Elemental HERO Nova Master
- X
- FIRE Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
1
8
- Elemental HERO The Shining
- X
- LIGHT Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
2
9
- Vision HERO Adoration
- X
- DARK Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 2100
-
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; that opponent's monster loses ATK/DEF equal to the ATK of your targeted monster, until the end of this turn.
1
10
- Chimeratech Fortress Dragon
- X
- DARK Level 8 [ Machine / Fusion/Effect ] ATK 0 DEF 0
-
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
12
- Evigishki Merrowgeist
- X
- WATER Rank 4 [ Aqua / Xyz/Effect ] ATK 2100 DEF 1600
-
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
1
Side Deck
15
1
- Cyber Dragon
- X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
2
2
- Breaker the Magical Warrior
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
2
3
- Greenkappa
- X
- DARK Level 3 [ Warrior / Flip/Effect ] ATK 650 DEF 900
- FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
1
4
- Snowman Eater
- X
- WATER Level 3 [ Aqua / Effect ] ATK 0 DEF 1900
- If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
2
5
- D.D. Crow
- X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
2
6
- Nobleman of Crossout
- X
- SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
2
7
- Dust Tornado
- X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
2
8
- Black Horn of Heaven
- X
- TRAP Counter
- When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
2