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■「D-HERO ヌメロンガイ」

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
  • Remove Limited Card "One for One" x 1.
Monster Cards 14
1
Numeron Wall
3
2
Destiny HERO - Diamond Dude
3
3
Destiny HERO - Plasma
3
4
Destiny HERO - Drilldark
1
5
Destiny HERO - Celestial
1
6
Destiny HERO - Dark Angel
1
7
Destiny HERO - Dreamer
1
8
Destiny HERO - Disk Commander
1
9  
10  
11  
Spell Cards 26
1
Numeron Network
3
2
Numeron Calling
3
3
Terraforming

Limited Cards

Limited Cards
1
4
Reinforcement of the Army

Limited Cards

Limited Cards
1
5
Monster Reborn

Limited Cards

Limited Cards
1
6
One for One

Limited Cards

Limited Cards
2
7
Fusion Destiny
3
8
Over Destiny
3
9
Destiny Draw
3
10
Pot of Avarice
3
11
Triple Tactics Talent
3
Trap Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
Extra Deck 15
1
Destiny HERO - Dominance
2
2
Xtra HERO Cross Crusader
1
3
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
4
Xtra HERO Dread Decimator
1
5
Infinitrack Fortress Megaclops
1
6
Number C1: Numeron Chaos Gate Sunya
1
7
Number 1: Numeron Gate Ekam
2
8
Number 2: Numeron Gate Dve
2
9
Number 3: Numeron Gate Trini
2
10
Number 4: Numeron Gate Catvari
2
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
14
1
Numeron Wall
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
3
2
Destiny HERO - Diamond Dude
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
3
3
Destiny HERO - Plasma
X
DARK DARK Level Level 8 [ Warrior / Effect ] ATK 1900 DEF 600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
3
4
Destiny HERO - Drilldark
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1
5
Destiny HERO - Celestial
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
1
6
Destiny HERO - Dark Angel
X
DARK DARK Level Level 1 [ Warrior / Effect ] ATK 0 DEF 0
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.
1
7
Destiny HERO - Dreamer
X
DARK DARK Level Level 1 [ Warrior / Effect ] ATK 0 DEF 600
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
1
8
Destiny HERO - Disk Commander
X
DARK DARK Level Level 1 [ Warrior / Effect ] ATK 300 DEF 300
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
1
Spell Cards
26
1
Numeron Network
X
SPELL SPELL Field Field
During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
3
2
Numeron Calling
X
SPELL SPELL
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
3
3
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
4
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
5
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
6
One for One

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
2
7
Fusion Destiny
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
3
8
Over Destiny
X
SPELL SPELL
Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
3
9
Destiny Draw
X
SPELL SPELL
Discard 1 "Destiny HERO" card; draw 2 cards.
3
10
Pot of Avarice
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
3
11
Triple Tactics Talent
X
SPELL SPELL
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
3

Extra Deck

15
1
Destiny HERO - Dominance
X
DARK DARK Level Level 10 [ Warrior / Fusion/Effect ] ATK 2900 DEF 2600
3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
2
2
Xtra HERO Cross Crusader
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
1
3
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
4
Xtra HERO Dread Decimator
X
DARK DARK Link Link 3 [ Warrior / Link/Effect ] ATK 2500 DEF -
2+ "HERO" monsters
This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
1
5
Infinitrack Fortress Megaclops
X
EARTH EARTH Link Link 3 [ Machine / Link/Effect ] ATK 4000 DEF -
3 Xyz Monsters
Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
1
6
Number C1: Numeron Chaos Gate Sunya
X
DARK DARK Rank Rank 2 [ Machine / Xyz/Effect ] ATK 2000 DEF 1000
4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
1
7
Number 1: Numeron Gate Ekam
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
2
8
Number 2: Numeron Gate Dve
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
2
9
Number 3: Numeron Gate Trini
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
2
10
Number 4: Numeron Gate Catvari
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
2

Side Deck

0