Close

【マリスコード】シロちゃまgame実況ch

Favorites
0
Deck Type
Master Duel
Deck Playstyle
Concept
Registered Category
Code Talker Firewall Maliss
Registered Tag
Master Duel Link DARK LIGHT Cyberse
Comment
Monster Cards 21
1
Droll & Lock Bird

Semi-Limited Cards

Semi-Limited Cards
2
2
Maxx "C"

Forbidden Cards

Forbidden Cards
2
3
Ash Blossom & Joyous Spring
3
4
Code of Soul
1
5
Maliss <P> White Rabbit

Limited Cards

Limited Cards
3
6
Maliss <P> Chessy Cat
1
7
Maliss <P> Dormouse

Limited Cards

Limited Cards
3
8
Maliss <P> March Hare
3
9
Artifact Lancea
3
Spell Cards 13
1
Gold Sarcophagus

Limited Cards

Limited Cards
2
2
Allure of Darkness
1
3
Cynet Mining
3
4
Maliss in Underground

Semi-Limited Cards

Semi-Limited Cards
3
5
Called by the Grave

Limited Cards

Limited Cards
2
6
Crossout Designator

Limited Cards

Limited Cards
1
7
Maliss in the Mirror
1
8  
9  
Trap Cards 6
1
Dominus Impulse
3
2
Maliss <C> MTP-07
1
3
Maliss <C> GWC-06
1
4
Maliss <C> TB-11
1
5  
6  
7  
8  
9  
Extra Deck 15
1
Cyberse Desavewurm
1
2
Enigmaster Packbit
1
3
Salamangreat Almiraj
1
4
Linguriboh
1
5
Link Decoder

Forbidden Cards

Forbidden Cards
1
6
Knightmare Cerberus
1
7
Splash Mage

Forbidden Cards

Forbidden Cards
1
8
Haggard Lizardose
1
9
Maliss <Q> Red Ransom
1
10
Maliss <Q> White Binder

Forbidden Cards

Forbidden Cards
1
11
Maliss <Q> Hearts Crypter
1
12
Firewall Dragon
1
13
Apollousa, Bow of the Goddess

Forbidden Cards

Forbidden Cards
1
14
Accesscode Talker
1
15
Firewall Dragon Darkfluid - Neo Tempest Terahertz
1
Side Deck 0

Main Deck

40
Monster Cards
21
1

Semi-Limited Cards

Semi-limited
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
2

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
3
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
4
Code of Soul
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ]
ATK 500 DEF 500
If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.
1
5

Limited Cards

Limited
Maliss <P> White Rabbit
X
DARK DARK Level Level 3 [ Cyberse / Effect ]
ATK 1200 DEF 300
You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss

White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

3
6
Maliss <P> Chessy Cat
X
DARK DARK Level Level 3 [ Cyberse / Effect ]
ATK 1500 DEF 300
Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss

Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

1
7

Limited Cards

Limited
Maliss <P> Dormouse
X
DARK DARK Level Level 3 [ Cyberse / Effect ]
ATK 900 DEF 300
"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss

Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

3
8
Maliss <P> March Hare
X
DARK DARK Level Level 3 [ Cyberse / Effect ]
ATK 600 DEF 300
Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss

March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.

3
9
Artifact Lancea
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ]
ATK 1700 DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
3
Spell Cards
13
1

Limited Cards

Limited
Gold Sarcophagus
X
SPELL SPELL
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
2
2
Allure of Darkness
X
SPELL SPELL
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
1
3
Cynet Mining
X
SPELL SPELL
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
3
4

Semi-Limited Cards

Semi-limited
Maliss in Underground
X
SPELL SPELL Field Field
When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.
3
5

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6

Limited Cards

Limited
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
7
Maliss in the Mirror
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.
1
Trap Cards
6
1
Dominus Impulse
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
3
2
Maliss <C> MTP-07
X
TRAP TRAP
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.
1
3
Maliss <C> GWC-06
X
TRAP TRAP
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.
1
4
Maliss <C> TB-11
X
TRAP TRAP
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.
1

Extra Deck

15
1
Cyberse Desavewurm
X
DARK DARK Level Level 6 [ Cyberse / Fusion/Effect ]
ATK 2300 DEF 1500
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
1
2
Enigmaster Packbit
X
WATER WATER Level Level 8 [ Cyberse / Synchro/Effect ]
ATK 2900 DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.
1
3
Salamangreat Almiraj
X
FIRE FIRE Link Link 1 [ Cyberse / Link/Effect ]
ATK 0 DEF -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
4
Linguriboh
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF -
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Special Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
1
5

Forbidden Cards

Forbidden
Link Decoder
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF -
1 Level 4 or lower Cyberse monster
If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
1
6
Knightmare Cerberus
X
EARTH EARTH Link Link 2 [ Fiend / Link/Effect ]
ATK 1600 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
7

Forbidden Cards

Forbidden
Splash Mage
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ]
ATK 1100 DEF -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
8
Haggard Lizardose
X
WATER WATER Link Link 2 [ Reptile / Link/Effect ]
ATK 800 DEF -
2 monsters with different names
You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.
1
9
Maliss <Q> Red Ransom
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ]
ATK 2300 DEF -
2+ monsters, including a "Maliss" monster
While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.
1
10

Forbidden Cards

Forbidden
Maliss <Q> White Binder
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ]
ATK 2300 DEF -
2+ monsters, including a "Maliss" monster
If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.
1
11
Maliss <Q> Hearts Crypter
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ]
ATK 2500 DEF -
3 monsters, including a "Maliss" monster
(Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.
1
12
Firewall Dragon
X
LIGHT LIGHT Link Link 4 [ Cyberse / Link/Effect ]
ATK 2500 DEF -
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
1
13

Forbidden Cards

Forbidden
Apollousa, Bow of the Goddess
X
WIND WIND Link Link 4 [ Fairy / Link/Effect ]
ATK -1 DEF -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1
14
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
15
Firewall Dragon Darkfluid - Neo Tempest Terahertz
X
DARK DARK Link Link 5 [ Cyberse / Link/Effect ]
ATK 3000 DEF -
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
1

Side Deck

0

Privacy Settings

The Privacy Notice is a document that defines how personal information is handled in connection with the use of this service. This service includes the smartphone applications and websites listed below.

  • ● Yu-Gi-Oh! Neuron
  • ● Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK)
  • ● Yu-Gi-Oh! Neuron(TRADING CARD GAME CARD DATABASE)
  • ● Yu-Gi-Oh! Neuron(RUSH DUEL CARD DATABASE)

This document outlines the handling of location information used in features such as store search and tournament search.

Privacy Settings

Is this setting okay?

Privacy Notice

Before Change : Agree Decline

After Change : Agree Decline

Regarding Features That Use Precise Geolocation Data

Before Change : Agree Decline

After Change : Agree Decline

Withdrawal of Privacy Notice

If you withdraw your consent to the Privacy Notice, Yu-Gi-Oh! Neuron will no longer be available.
If you wish to withdraw, please proceed with the deletion process for your CARD GAME ID.

To delete your ID, log in to Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK) and go to My Page > About CARD GAME ID deletion on this site to withdraw your consent to the Privacy Notice and delete your personal information.