- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Destiny HERO Elemental HERO Masked HERO
- Registered Tag
- Master Duel Fusion DARK LIGHT Warrior
- Comment
| Monster Cards | 27 | ||
|---|---|---|---|
| 1 |
|
Elemental HERO Neos
|
1 |
| 2 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
1 |
| 3 |
|
Vision HERO Increase
|
1 |
| 4 |
|
Ash Blossom & Joyous Spring
|
3 |
| 5 |
|
Destiny HERO - Denier
|
1 |
| 6 |
|
Elemental HERO Stratos
|
2 |
| 7 |
|
Masked HERO Dusk Crow
|
1 |
| 8 |
|
Vision HERO Vyon
|
2 |
| 9 |
|
Elemental HERO Shadow Mist
|
1 |
| 10 |
|
Evil HERO Adusted Gold
|
1 |
| 11 |
|
Elemental HERO Liquid Soldier
|
1 |
| 12 |
|
Mulcharmy Fuwalos
|
2 |
| 13 |
|
Vision HERO Faris
|
3 |
| 14 |
|
Destiny HERO - Malicious
|
3 |
| 15 |
|
Masked HERO Furnace
|
2 |
| 16 |
|
Destiny HERO - Plasma
|
1 |
| 17 |
|
Masked HERO Fountain
|
1 |
| Spell Cards | 14 | ||
|---|---|---|---|
| 1 |
|
Polymerization
|
1 |
| 2 |
|
Reinforcement of the Army
Limited Cards Limited Cards |
1 |
| 3 |
|
Miracle Fusion
|
1 |
| 4 |
|
A Hero Lives
|
3 |
| 5 |
|
Fusion Destiny
|
3 |
| 6 |
|
Dark Contact
|
1 |
| 7 |
|
Mask Change
|
3 |
| 8 |
|
Called by the Grave
Limited Cards Limited Cards |
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| Trap Cards | 1 | ||
|---|---|---|---|
| 1 |
|
Favorite Contact
|
1 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Masked HERO Dark Law
|
2 |
| 2 |
|
Masked HERO Blast
|
1 |
| 3 |
|
Elemental HERO Sunrise
|
1 |
| 4 |
|
Evil HERO Malicious Bane
|
1 |
| 5 |
|
Destiny HERO - Destroyer Phoenix Enforcer
|
1 |
| 6 |
|
Elemental HERO Shining Neos Wingman
|
1 |
| 7 |
|
Elemental HERO Flame Wingman - Infernal Rage
|
1 |
| 8 |
|
Evil HERO Darkest Knight
|
1 |
| 9 |
|
Masked HERO Atomic
|
1 |
| 10 |
|
Contrast HERO Chaos
|
1 |
| 11 |
|
Wake Up Your Elemental HERO
|
1 |
| 12 |
|
Xtra HERO Wonder Driver
|
1 |
| 13 |
|
Xtra HERO Cross Crusader
|
1 |
| 14 |
|
Xtra HERO Infernal Devicer
|
1 |
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
42- Elemental HERO Neos
- X
-
LIGHT
Level 7
[
Warrior
/
Normal
]
ATK 2500 DEF 2000 - A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Vision HERO Increase
- X
-
DARK
Level 3
[
Warrior
/
Effect
]
ATK 900 DEF 1100 - If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Destiny HERO - Denier
- X
-
DARK
Level 3
[
Warrior
/
Effect
]
ATK 1100 DEF 600 - If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
- Elemental HERO Stratos
- X
-
WIND
Level 4
[
Warrior
/
Effect
]
ATK 1800 DEF 300 -
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
- Masked HERO Dusk Crow
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1200 DEF 1000 - If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.
- Vision HERO Vyon
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1000 DEF 1200 - If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
- Elemental HERO Shadow Mist
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1000 DEF 1500 - If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
- Evil HERO Adusted Gold
- X
-
LIGHT
Level 4
[
Fiend
/
Effect
]
ATK 2100 DEF 800 - You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
- Elemental HERO Liquid Soldier
- X
-
WATER
Level 4
[
Warrior
/
Effect
]
ATK 1400 DEF 1300 - When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
- Mulcharmy Fuwalos
- X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Vision HERO Faris
- X
-
DARK
Level 5
[
Warrior
/
Effect
]
ATK 1600 DEF 1800 - You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
- Destiny HERO - Malicious
- X
-
DARK
Level 6
[
Warrior
/
Effect
]
ATK 800 DEF 800 - You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
- Masked HERO Furnace
- X
-
FIRE
Level 7
[
Warrior
/
Effect
]
ATK 2200 DEF 1000 - You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.
- Destiny HERO - Plasma
- X
-
DARK
Level 8
[
Warrior
/
Effect
]
ATK 1900 DEF 600 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
- Masked HERO Fountain
- X
-
WATER
Level 4
[
Warrior
/
Effect
]
ATK 1000 DEF 1400 - You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Miracle Fusion
- X
-
SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
- Fusion Destiny
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
- Dark Contact
- X
-
SPELL
-
Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn);
●Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".)
●Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.
- Mask Change
- X
-
SPELL
Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
- Favorite Contact
- X
-
TRAP
- Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
Extra Deck
15- Masked HERO Dark Law
- X
-
DARK
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2400 DEF 1800 - Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
- Masked HERO Blast
- X
-
WIND
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2200 DEF 1800 - Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
- Elemental HERO Sunrise
- X
-
LIGHT
Level 7
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 1200 -
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
- Evil HERO Malicious Bane
- X
-
DARK
Level 8
[
Fiend
/
Fusion/Effect
]
ATK 3000 DEF 3000 -
1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
- Destiny HERO - Destroyer Phoenix Enforcer
- X
-
DARK
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 2100 -
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
- Elemental HERO Shining Neos Wingman
- X
-
LIGHT
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 3100 DEF 2500 -
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
- Elemental HERO Flame Wingman - Infernal Rage
- X
-
WIND
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2100 DEF 1200 -
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
- Evil HERO Darkest Knight
- X
-
EARTH
Level 8
[
Fiend
/
Fusion/Effect
]
ATK 1600 DEF 0 -
1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
- Masked HERO Atomic
- X
-
FIRE
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2600 DEF 2000 - Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.
- Contrast HERO Chaos
- X
-
DARK
Level 9
[
Warrior
/
Fusion/Effect
]
ATK 3000 DEF 2600 -
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
- Wake Up Your Elemental HERO
- X
-
LIGHT
Level 10
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 2100 -
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. Can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
- Xtra HERO Wonder Driver
- X
-
LIGHT
Link 2
[
Warrior
/
Link/Effect
]
ATK 1900 DEF - -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
- Xtra HERO Cross Crusader
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
- Xtra HERO Infernal Devicer
- X
-
DARK
Link 2
[
Fiend
/
Link/Effect
]
ATK 1700 DEF - -
2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials mentioned on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
