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Cíber Dragón

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Deck Type
Master Duel
Deck Playstyle
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Comment
Monster Cards 20
1
Cyber Dragon Core
3
2
Cyber Dragon Nachster
2
3
Cyber Dragon Herz
3
4
Cyber Dragon
3
5
Effect Veiler
1
6
Maxx "C"

Forbidden Cards

Forbidden Cards
3
7
Ash Blossom & Joyous Spring
3
8
Galaxy Soldier
2
9  
10  
Spell Cards 16
1
Cyber Emergency
3
2
Cyber Repair Plant
1
3
Cyber Revsystem
1
4
Cyberload Fusion
1
5
Overload Fusion
1
6
Machine Duplication
3
7
Raigeki
1
8
Monster Reborn

Limited Cards

Limited Cards
1
9
Instant Fusion

Limited Cards

Limited Cards
1
10
Pot of Prosperity

Limited Cards

Limited Cards
3
Trap Cards 4
1
Infinite Impermanence
3
2
Cybernetic Overflow
1
3  
4  
5  
6  
7  
8  
9  
10  
Extra Deck 15
1
Chimeratech Rampage Dragon
2
2
Cyber Twin Dragon
1
3
Chimeratech Fortress Dragon
1
4
Chimeratech Megafleet Dragon
1
5
Number 61: Volcasaurus
1
6
Wind-Up Arsenal Zenmaioh
1
7
Cyber Dragon Nova
2
8
Cyber Dragon Infinity
2
9
Divine Arsenal AA-ZEUS - Sky Thunder
1
10
Knightmare Phoenix
1
11
Cyber Dragon Sieger
1
12
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
20
1
Cyber Dragon Core
X
LIGHT LIGHT Level Level 2 [ Machine / Effect ]
ATK 400 DEF 1500
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
3
2
Cyber Dragon Nachster
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 200 DEF 200
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
2
3
Cyber Dragon Herz
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 100 DEF 100
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
3
4
Cyber Dragon
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ]
ATK 2100 DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
3
5
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
6

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
7
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
8
Galaxy Soldier
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ]
ATK 2000 DEF 0
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
2
Spell Cards
16
1
Cyber Emergency
X
SPELL SPELL
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
3
2
Cyber Repair Plant
X
SPELL SPELL
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
1
3
Cyber Revsystem
X
SPELL SPELL
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
1
4
Cyberload Fusion
X
SPELL SPELL Quick-Play Quick-Play
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
1
5
Overload Fusion
X
SPELL SPELL
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
6
Machine Duplication
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
3
7
Raigeki
X
SPELL SPELL
Destroy all monsters your opponent controls.
1
8

Limited Cards

Limited
Monster Reborn
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
9

Limited Cards

Limited
Instant Fusion
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
1
10

Limited Cards

Limited
Pot of Prosperity
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
3
Trap Cards
4
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
Cybernetic Overflow
X
TRAP TRAP
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
1

Extra Deck

15
1
Chimeratech Rampage Dragon
X
DARK DARK Level Level 5 [ Machine / Fusion/Effect ]
ATK 2100 DEF 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
2
2
Cyber Twin Dragon
X
LIGHT LIGHT Level Level 8 [ Machine / Fusion/Effect ]
ATK 2800 DEF 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
1
3
Chimeratech Fortress Dragon
X
DARK DARK Level Level 8 [ Machine / Fusion/Effect ]
ATK 0 DEF 0
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
4
Chimeratech Megafleet Dragon
X
DARK DARK Level Level 10 [ Machine / Fusion/Effect ]
ATK 0 DEF 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
5
Number 61: Volcasaurus
X
FIRE FIRE Rank Rank 5 [ Dinosaur / Xyz/Effect ]
ATK 2500 DEF 1000
2 Level 5 monsters
Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack directly the turn you activate this effect.
1
6
Wind-Up Arsenal Zenmaioh
X
WIND WIND Rank Rank 5 [ Machine / Xyz/Effect ]
ATK 2600 DEF 1900
2 Level 5 monsters
Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them.
1
7
Cyber Dragon Nova
X
LIGHT LIGHT Rank Rank 5 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
2
8
Cyber Dragon Infinity
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
2
9
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
10
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
11
Cyber Dragon Sieger
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ]
ATK 2100 DEF -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
1
12

Forbidden Cards

Forbidden
Predaplant Verte Anaconda
X
DARK DARK Link Link 2 [ Plant / Link/Effect ]
ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1

Side Deck

0