- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Registered Category
- Magical Musket
- Registered Tag
- Master Duel
- Comment
Monster Cards | 20 | ||
---|---|---|---|
1 |
![]() |
Magical Musketeer Caspar
|
3 |
2 |
![]() |
Magical Musketeer Doc
|
3 |
3 |
![]() |
Magical Musketeer Kidbrave
|
3 |
4 |
![]() |
Magical Musketeer Starfire
|
3 |
5 |
![]() |
Magical Musketeer Calamity
|
2 |
6 |
![]() |
Magical Musketeer Wild
|
1 |
7 |
![]() |
Magical Musket Mastermind Zakiel
|
1 |
8 |
![]() |
Maxx "C"
Forbidden Cards Forbidden Cards |
1 |
9 |
![]() |
Performapal Handstandaccoon
|
1 |
10 |
![]() |
Ash Blossom & Joyous Spring
|
2 |
Spell Cards | 10 | ||
---|---|---|---|
1 |
![]() |
Magical Musket - Steady Hands
|
1 |
2 |
![]() |
Magical Musket - Cross-Domination
|
3 |
3 |
![]() |
Raigeki
|
1 |
4 |
![]() |
Monster Reborn
Limited Cards Limited Cards |
1 |
5 |
![]() |
Herald of the Abyss
|
1 |
6 |
![]() |
Pot of Prosperity
Limited Cards Limited Cards |
1 |
7 |
![]() |
Mystical Space Typhoon
|
1 |
8 |
![]() |
Forbidden Chalice
|
1 |
9 | |||
10 |
Trap Cards | 10 | ||
---|---|---|---|
1 |
![]() |
Magical Musket - Desperado
|
3 |
2 |
![]() |
Magical Musket - Last Stand
|
2 |
3 |
![]() |
Magical Musket - Fiendish Deal
|
1 |
4 |
![]() |
Magical Musket - Crooked Crown
|
1 |
5 |
![]() |
Paleozoic Dinomischus
|
1 |
6 |
![]() |
Dimensional Barrier
|
1 |
7 |
![]() |
Magical Musket - Dancing Needle
|
1 |
8 | |||
9 | |||
10 |
Extra Deck | 14 | ||
---|---|---|---|
1 |
![]() |
Magical Musketeer Max
|
2 |
2 |
![]() |
Leviair the Sea Dragon
|
1 |
3 |
![]() |
The Phantom Knights of Break Sword
|
1 |
4 |
![]() |
Number 75: Bamboozling Gossip Shadow
|
1 |
5 |
![]() |
Downerd Magician
|
1 |
6 |
![]() |
Number 39: Utopia
|
1 |
7 |
![]() |
Number S39: Utopia the Lightning
|
1 |
8 |
![]() |
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
9 |
![]() |
Knightmare Cerberus
|
1 |
10 |
![]() |
Knightmare Phoenix
|
1 |
11 |
![]() |
Topologic Trisbaena
|
1 |
12 |
![]() |
Knightmare Unicorn
|
1 |
13 |
![]() |
Accesscode Talker
|
1 |
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
40Monster Cards
20
1
- Magical Musketeer Caspar
- X
-
LIGHT
Level 3 [ Fiend / Effect ]
ATK 1200 DEF 2000 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
3
2
- Magical Musketeer Doc
- X
-
LIGHT
Level 3 [ Fiend / Effect ]
ATK 1400 DEF 1200 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
3
3
- Magical Musketeer Kidbrave
- X
-
LIGHT
Level 3 [ Fiend / Effect ]
ATK 1600 DEF 200 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.
3
4
- Magical Musketeer Starfire
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 1300 DEF 1700 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
3
5
- Magical Musketeer Calamity
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 1500 DEF 1300 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
2
6
- Magical Musketeer Wild
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 1700 DEF 900 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
1
7
- Magical Musket Mastermind Zakiel
- X
-
LIGHT
Level 8 [ Fiend / Effect ]
ATK 2500 DEF 2500 - You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
1
8
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
1
9
- Performapal Handstandaccoon
- X
-
EARTH
Level 2 [ Beast / Pendulum/Effect ]
ATK 400 DEF 600 -
P Scale 3 You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the one returned to the hand by this effect (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
- When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
1
10
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
Spell Cards
10
1
- Magical Musket - Steady Hands
- X
-
SPELL
Quick-Play
- Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
1
2
- Magical Musket - Cross-Domination
- X
-
SPELL
Quick-Play
- If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
3
5
- Herald of the Abyss
- X
-
SPELL
- Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.
1
6
Limited Cards
Limited- Pot of Prosperity
- X
-
SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
7
- Mystical Space Typhoon
- X
-
SPELL
Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
1
8
- Forbidden Chalice
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
1
Trap Cards
10
1
- Magical Musket - Desperado
- X
-
TRAP
- If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
3
2
- Magical Musket - Last Stand
- X
-
TRAP
Counter
- When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
2
3
- Magical Musket - Fiendish Deal
- X
-
TRAP
Continuous
- "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
1
4
- Magical Musket - Crooked Crown
- X
-
TRAP
Continuous
- You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.
1
5
- Paleozoic Dinomischus
- X
-
TRAP
- Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
1
6
- Dimensional Barrier
- X
-
TRAP
- Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
1
7
- Magical Musket - Dancing Needle
- X
-
TRAP
- If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
1
Extra Deck
14
1
- Magical Musketeer Max
- X
-
LIGHT
Link 1 [ Fiend / Link/Effect ]
ATK 1000 DEF - -
1 Level 8 or lower "Magical Musket" monster
If this card is Link Summoned: You can activate 1 of these effects;
●Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
●Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
2
2
- Leviair the Sea Dragon
- X
-
WIND
Rank 3 [ Aqua / Xyz/Effect ]
ATK 1800 DEF 1600 -
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
1
3
- The Phantom Knights of Break Sword
- X
-
DARK
Rank 3 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 1000 -
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon for the rest of this turn, except DARK monsters.
1
4
- Number 75: Bamboozling Gossip Shadow
- X
-
WIND
Rank 3 [ Spellcaster / Xyz/Effect ]
ATK 1000 DEF 2600 -
2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
1
5
- Downerd Magician
- X
-
DARK
Rank 4 [ Spellcaster / Xyz/Effect ]
ATK 2100 DEF 200 -
2 Level 4 Spellcaster monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
1
6
- Number 39: Utopia
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2000 -
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
1
7
- Number S39: Utopia the Lightning
- X
-
LIGHT
Rank 5 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2000 -
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
1
8
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
9
- Knightmare Cerberus
- X
-
EARTH
Link 2 [ Fiend / Link/Effect ]
ATK 1600 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
10
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
11
- Topologic Trisbaena
- X
-
DARK
Link 3 [ Cyberse / Link/Effect ]
ATK 2500 DEF - -
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1
12
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
13
- Accesscode Talker
- X
-
DARK
Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1