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- Deck Type
- Deck
- Deck Playstyle
- Character
- Registered Category
- D/D
- Registered Tag
- Pendulum Xyz Synchro Fusion Fiend
- Comment
- Declan uses a "D/D" Deck, which utilizes the "Dark Contract" archetype of Spell and Trap Cards to easily gather the necessary cards to perform Fusion, Synchro, Xyz, and Pendulum Summoning of his "D/D/D" monsters, using cards such as "Contract Laundering" and "D/D/D Human Resources" to avoid the negative effects of his cards. Declan's usual tactics involve multiple combos per turn through methodical and lined-up patterns of the same cards. Declan is capable of using Fusion, Synchro, and Xyz Summoning and his mastery of them is in the opposite order of that of Yuya Sakaki. While Yuya first acquired Pendulum Summoning and then acquired the other three Summoning methods, Declan mastered them first and then acquired Pendulum Summoning. The opposite order of the mastery of the four specialized Summons further highlights Yuya and Declan's rivalry. Over the course of the series, some of the cards used by Declan **** been changed with regards to their effect or type. This is the list of cards which he used previously.
| Monster Cards | 29 | ||
|---|---|---|---|
| 1 |
|
D/D/D Doom King Armageddon
|
3 |
| 2 |
|
D/D/D Oblivion King Abyss Ragnarok
|
1 |
| 3 |
|
D/D/D Chaos King Apocalypse
|
1 |
| 4 |
|
D/D Savant Galilei
|
2 |
| 5 |
|
D/D Savant Kepler
|
2 |
| 6 |
|
D/D Savant Copernicus
|
1 |
| 7 |
|
D/D Savant Newton
|
1 |
| 8 |
|
D/D Savant Thomas
|
1 |
| 9 |
|
D/D Savant Nikola
|
2 |
| 10 |
|
D/D Proud Chevalier
|
1 |
| 11 |
|
D/D Cerberus
|
1 |
| 12 |
|
D/D Vice Typhon
|
1 |
| 13 |
|
D/D Pandora
|
1 |
| 14 |
|
D/D Berfomet
|
3 |
| 15 |
|
D/D Lilith
|
2 |
| 16 |
|
D/D Swirl Slime
|
1 |
| 17 |
|
D/D Necro Slime
|
2 |
| 18 |
|
D/D Nighthowl
|
1 |
| 19 |
|
D/D Ghost
|
1 |
| 20 |
|
D/D Lamia
|
1 |
| Spell Cards | 5 | ||
|---|---|---|---|
| 1 |
|
Dark Contract with the Gate
|
3 |
| 2 |
|
Dark Contract with the Swamp King
|
1 |
| 3 |
|
Forbidden Dark Contract with the Swamp King
|
1 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| 20 | |||
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Contract Laundering
|
1 |
| 2 |
|
D/D/D Contract Change
|
1 |
| 3 |
|
D/D/D Human Resources
|
1 |
| 4 |
|
Dark Contract with Errors
|
1 |
| 5 |
|
Dark Contract with the Eternal Darkness
|
1 |
| 6 |
|
Dark Contract with the Witch
|
1 |
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| 20 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
D/D/D Flame King Genghis
|
1 |
| 2 |
|
D/D/D Flame High King Genghis
|
1 |
| 3 |
|
D/D/D Oracle King d'Arc
|
1 |
| 4 |
|
D/D/D Dragonbane King Beowulf
|
1 |
| 5 |
|
D/D/D Wave Oblivion King Caesar Ragnarok
|
1 |
| 6 |
|
D/D/D Super Doom King Purple Armageddon
|
1 |
| 7 |
|
D/D/D Gust King Alexander
|
1 |
| 8 |
|
D/D/D Gust High King Alexander
|
1 |
| 9 |
|
D/D/D Cursed King Siegfried
|
1 |
| 10 |
|
D/D/D Super Doom King Bright Armageddon
|
1 |
| 11 |
|
D/D/D Wave King Caesar
|
1 |
| 12 |
|
D/D/D Wave High King Caesar
|
1 |
| 13 |
|
D/D/D Marksman King Tell
|
1 |
| 14 |
|
D/D/D Duo-Dawn King Kali Yuga
|
1 |
| 15 |
|
D/D/D Super Doom King Dark Armageddon
|
1 |
| Side Deck | 1 | ||
|---|---|---|---|
| 1 |
|
D/D/D Stone King Darius
|
1 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
40- D/D/D Doom King Armageddon
- X
-
DARK
Level 8
[
Fiend
/
Pendulum/Effect
]
ATK 3000 DEF 1000 -
P Scale 4
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
- Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.
- D/D/D Oblivion King Abyss Ragnarok
- X
-
DARK
Level 8
[
Fiend
/
Pendulum/Effect
]
ATK 2200 DEF 3000 -
P Scale 5
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
- If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
- D/D/D Chaos King Apocalypse
- X
-
DARK
Level 7
[
Fiend
/
Pendulum/Effect
]
ATK 2700 DEF 2000 -
P Scale 4
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
- During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
- D/D Savant Galilei
- X
-
DARK
Level 10
[
Fiend
/
Pendulum/Effect
]
ATK 0 DEF 0 -
P Scale 1
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
- During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
- D/D Savant Kepler
- X
-
DARK
Level 1
[
Fiend
/
Pendulum/Effect
]
ATK 0 DEF 0 -
P Scale 10
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
-
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
●Target 1 other "D/D" card you control; return it to the hand.
●Add 1 "Dark Contract" card from your Deck to your hand.
- D/D Savant Copernicus
- X
-
DARK
Level 4
[
Fiend
/
Pendulum/Effect
]
ATK 0 DEF 0 -
P Scale 1
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
- If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
- D/D Savant Newton
- X
-
DARK
Level 7
[
Fiend
/
Pendulum/Effect
]
ATK 0 DEF 0 -
P Scale 10
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.
- You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.
- D/D Savant Thomas
- X
-
DARK
Level 8
[
Fiend
/
Pendulum/Effect
]
ATK 1800 DEF 2600 -
P Scale 6
During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn.
- You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.
- D/D Savant Nikola
- X
-
DARK
Level 6
[
Fiend
/
Pendulum/Effect
]
ATK 2000 DEF 2000 -
P Scale 8
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field).
- If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.
- D/D Proud Chevalier
- X
-
DARK
Level 5
[
Fiend
/
Pendulum/Effect
]
ATK 2000 DEF 700 -
P Scale 6
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
- When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.
- D/D Cerberus
- X
-
DARK
Level 4
[
Fiend
/
Pendulum/Effect
]
ATK 1800 DEF 600 -
P Scale 6
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
- When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.
- D/D Vice Typhon
- X
-
DARK
Level 7
[
Fiend
/
Effect
]
ATK 2300 DEF 2800 - When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.
- D/D Pandora
- X
-
DARK
Level 5
[
Fiend
/
Effect
]
ATK 1700 DEF 2100 - When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.
- D/D Berfomet
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1400 DEF 1800 - Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
- D/D Lilith
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 100 DEF 2100 -
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
●Target 1 "D/D" monster in your Graveyard; add it to your hand.
●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
- D/D Swirl Slime
- X
-
DARK
Level 2
[
Fiend
/
Effect
]
ATK 200 DEF 200 - If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
- D/D Necro Slime
- X
-
DARK
Level 1
[
Fiend
/
Effect
]
ATK 300 DEF 300 - If this card is in your GY: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
- D/D Nighthowl
- X
-
DARK
Level 3
[
Fiend
/
Tuner/Effect
]
ATK 300 DEF 600 - When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
- D/D Ghost
- X
-
DARK
Level 2
[
Fiend
/
Tuner/Effect
]
ATK 600 DEF 300 - If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.
- D/D Lamia
- X
-
DARK
Level 1
[
Fiend
/
Tuner/Effect
]
ATK 100 DEF 1900 - If this card is in your hand or GY: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up field to the GY, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
- Dark Contract with the Gate
- X
-
SPELL
Continuous
- During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
- Dark Contract with the Swamp King
- X
-
SPELL
Continuous
- During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
- Forbidden Dark Contract with the Swamp King
- X
-
SPELL
Continuous
- Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
- Contract Laundering
- X
-
TRAP
- Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
- D/D/D Contract Change
- X
-
TRAP
-
When an opponent's monster declares an attack: Activate 1 of these effects;
●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
- D/D/D Human Resources
- X
-
TRAP
- Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
- Dark Contract with Errors
- X
-
TRAP
Continuous
- Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
- Dark Contract with the Eternal Darkness
- X
-
TRAP
Continuous
- While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.
- Dark Contract with the Witch
- X
-
TRAP
Continuous
- You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
Extra Deck
15- D/D/D Flame King Genghis
- X
-
FIRE
Level 6
[
Fiend
/
Fusion/Effect
]
ATK 2000 DEF 1500 -
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand.
- D/D/D Flame High King Genghis
- X
-
FIRE
Level 8
[
Fiend
/
Fusion/Effect
]
ATK 2800 DEF 2400 -
1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.
- D/D/D Oracle King d'Arc
- X
-
DARK
Level 7
[
Fiend
/
Fusion/Effect
]
ATK 2800 DEF 2000 -
2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.
- D/D/D Dragonbane King Beowulf
- X
-
DARK
Level 8
[
Fiend
/
Fusion/Effect
]
ATK 3000 DEF 2500 -
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
- D/D/D Wave Oblivion King Caesar Ragnarok
- X
-
DARK
Level 10
[
Fiend
/
Fusion/Effect
]
ATK 3200 DEF 3000 -
2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
- D/D/D Super Doom King Purple Armageddon
- X
-
DARK
Level 10
[
Fiend
/
Fusion/Pendulum/Effect
]
ATK 3500 DEF 3000 -
P Scale 1
Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
-
2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- D/D/D Gust King Alexander
- X
-
WIND
Level 7
[
Fiend
/
Synchro/Effect
]
ATK 2500 DEF 2000 -
1 "D/D" Tuner + 1 or more non-Tuner monsters
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
- D/D/D Gust High King Alexander
- X
-
WIND
Level 10
[
Fiend
/
Synchro/Effect
]
ATK 3000 DEF 2500 -
1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.
- D/D/D Cursed King Siegfried
- X
-
DARK
Level 8
[
Fiend
/
Synchro/Effect
]
ATK 2800 DEF 2200 -
1 Tuner + 1 or more non-Tuner "D/D" monsters
During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
- D/D/D Super Doom King Bright Armageddon
- X
-
DARK
Level 10
[
Fiend
/
Synchro/Pendulum/Effect
]
ATK 3500 DEF 3000 -
P Scale 1
Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed.
-
1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters
Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and negate the effects of all other monsters they currently control. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- D/D/D Wave King Caesar
- X
-
WATER
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 2400 DEF 1200 -
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
- D/D/D Wave High King Caesar
- X
-
WATER
Rank 6
[
Fiend
/
Xyz/Effect
]
ATK 2800 DEF 1800 -
2 Level 6 Fiend monsters
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
- D/D/D Marksman King Tell
- X
-
DARK
Rank 5
[
Fiend
/
Xyz/Effect
]
ATK 2300 DEF 2000 -
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control (transfer its materials to this card). Once per turn, if you took any effect damage this turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 1000 ATK/DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the GY: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY.
- D/D/D Duo-Dawn King Kali Yuga
- X
-
DARK
Rank 8
[
Fiend
/
Xyz/Effect
]
ATK 3500 DEF 3000 -
2 Level 8 "D/D" monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card, then target 1 "Dark Contract" Spell/Trap in your GY; Set that target.
- D/D/D Super Doom King Dark Armageddon
- X
-
DARK
Rank 8
[
Fiend
/
Xyz/Pendulum/Effect
]
ATK 3500 DEF 3000 -
P Scale 1
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".
-
2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Side Deck
1- D/D/D Stone King Darius
- X
-
EARTH
Rank 3
[
Fiend
/
Xyz/Effect
]
ATK 1900 DEF 1000 -
2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
