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遊戯王OCG日本選手権 2025 チーム戦 愛知予選 上位4チーム 開催日:2025年11月2日(日) 会場 :Aichi Sky Expo (愛知県国際展示場) (愛知県) デュエリストネーム:かずま_
  • Remove Forbidden Card "Maxx "C"" x 2.
  • Remove Forbidden Card "Red Reboot" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
  • Remove Semi-Limited Card "Droll & Lock Bird" x 1.
Monster Cards 28
1
D/D Savant Kepler
3
2
D/D Gryphon
3
3
D/D/D Zero Doom Queen Machinex
3
4
D/D Savant Copernicus
1
5
D/D Scale Surveyor
2
6
D/D Orthros
1
7
D/D Count Surveyor
1
8
D/D Savant Thomas
1
9
D/D Necro Slime
1
10
D/D Lance Soldier
1
11
Droll & Lock Bird

Semi-Limited Cards

Semi-Limited Cards
3
12
Ash Blossom & Joyous Spring
3
13
Mulcharmy Fuwalos
3
14
Maxx "C"

Forbidden Cards

Forbidden Cards
2
Spell Cards 8
1
Dark Contract with the Zero King
1
2
Nightmare Throne
1
3
Dark Contract with the Gate
3
4
Called by the Grave

Limited Cards

Limited Cards
2
5
Crossout Designator

Limited Cards

Limited Cards
1
6  
7  
8  
9  
10  
11  
12  
13  
14  
Trap Cards 4
1
Dark Contract with the Witch
1
2
Dominus Impulse
3
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
D/D/D Wise King Solomon
1
2
D/D/D Wave King Caesar
1
3
D/D/D Marksman King Tell
1
4
D/D/D Wave High King Caesar
1
5
D/D/D Super Doom King Dark Armageddon
1
6
D/D/D Deviser King Deus Machinex
2
7
D/D/D Abyss King Gilgamesh
2
8
D/D/D Sky King Zeus Ragnarok
1
9
D/D/D Flame King Genghis
1
10
D/D/D Alfred the Divine Sage King
1
11
D/D/D/D Dimensional King Arc Crisis
1
12
D/D/D First King Clovis
1
13
D/D/D Cursed King Siegfried
1
14  
15  
Side Deck 15
1
Artifact Lancea
3
2
Mulcharmy Meowls
2
3
Nibiru, the Primal Being
1
4
Where Arf Thou?
3
5
Forbidden Droplet
3
6
Dark Contract with the Eternal Darkness
1
7
Anti-Spell Fragrance

Limited Cards

Limited Cards
1
8
Red Reboot

Forbidden Cards

Forbidden Cards
1
9  
10  
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
28
1
D/D Savant Kepler
X
DARK DARK Level Level 1 [ Fiend / Pendulum/Effect ]
ATK 0 DEF 0
Pendulum Scale P Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
●Target 1 other "D/D" card you control; return it to the hand.
●Add 1 "Dark Contract" card from your Deck to your hand.
3
2
D/D Gryphon
X
DARK DARK Level Level 4 [ Fiend / Pendulum/Effect ]
ATK 1200 DEF 1200
Pendulum Scale P Scale 1 You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.
If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.
3
3
D/D/D Zero Doom Queen Machinex
X
DARK DARK Level Level 8 [ Fiend / Pendulum/Effect ]
ATK 3000 DEF 0
Pendulum Scale P Scale 0 During your Main Phase, if this card was activated this turn: You can place 1 "Dark Contract" Continuous Spell/Trap from your Deck face-up on your field. You can only use this effect of "D/D/D Zero Doom Queen Machinex" once per turn.
If a face-up "D/D/D" and/or "Dark Contract" card(s) you control, except "D/D/D Zero Doom Queen Machinex", is destroyed while this card is face-up in your Extra Deck, even during the Damage Step: You can Special Summon this card, then you can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each effect of "D/D/D Zero Doom Queen Machinex" once per turn.
3
4
D/D Savant Copernicus
X
DARK DARK Level Level 4 [ Fiend / Pendulum/Effect ]
ATK 0 DEF 0
Pendulum Scale P Scale 1 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
1
5
D/D Scale Surveyor
X
DARK DARK Level Level 2 [ Fiend / Pendulum/Effect ]
ATK 0 DEF 1000
Pendulum Scale P Scale 9 During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn.
If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn.
2
6
D/D Orthros
X
DARK DARK Level Level 4 [ Fiend / Pendulum/Tuner/Effect ]
ATK 600 DEF 1800
Pendulum Scale P Scale 3 Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
1
7
D/D Count Surveyor
X
DARK DARK Level Level 8 [ Fiend / Pendulum/Effect ]
ATK 2000 DEF 2000
Pendulum Scale P Scale 1 Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.
You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn.
1
8
D/D Savant Thomas
X
DARK DARK Level Level 8 [ Fiend / Pendulum/Effect ]
ATK 1800 DEF 2600
Pendulum Scale P Scale 6 During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn.
You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.
1
9
D/D Necro Slime
X
DARK DARK Level Level 1 [ Fiend / Effect ]
ATK 300 DEF 300
If this card is in your GY: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
1
10
D/D Lance Soldier
X
DARK DARK Level Level 2 [ Fiend / Tuner/Effect ]
ATK 400 DEF 400
You can target 1 "D/D" monster you control; increase its Level by up to the number of "Dark Contract" cards in your field and GY. If this card is in your GY: You can target 1 "Dark Contract" card you control; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "D/D Lance Soldier" once per turn.
1
11

Semi-Limited Cards

Semi-limited
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
3
12
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
13
Mulcharmy Fuwalos
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 100 DEF 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
3
14

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
Spell Cards
8
1
Dark Contract with the Zero King
X
SPELL SPELL Continuous Continuous
(This card is always treated as a "D/D" card.)
You can target 1 "D/D" card you control, except "Dark Contract with the Zero King"; destroy it, and if you do, Special Summon 1 "D/D" monster from your Deck, also you cannot Special Summon for the rest of this turn, except "D/D" monsters. You can only use this effect of "Dark Contract with the Zero King" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
1
2
Nightmare Throne
X
SPELL SPELL Field Field
When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.
1
3
Dark Contract with the Gate
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
3
4

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
5

Limited Cards

Limited
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
Trap Cards
4
1
Dark Contract with the Witch
X
TRAP TRAP Continuous Continuous
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
1
2
Dominus Impulse
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
3

Extra Deck

15
1
D/D/D Wise King Solomon
X
DARK DARK Rank Rank 4 [ Fiend / Xyz/Effect ]
ATK 1800 DEF 2500
2 Level 4 "D/D" monsters
You can detach 1 material from this card; add 1 "D/D" card from your Deck to your hand. If this card is banished: You can target 1 "D/D" Effect Monster you control; that Effect Monster gains this effect until the end of this turn.
●If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
You can only use each effect of "D/D/D Wise King Solomon" once per turn.
1
2
D/D/D Wave King Caesar
X
WATER WATER Rank Rank 4 [ Fiend / Xyz/Effect ]
ATK 2400 DEF 1200
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
1
3
D/D/D Marksman King Tell
X
DARK DARK Rank Rank 5 [ Fiend / Xyz/Effect ]
ATK 2300 DEF 2000
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control (transfer its materials to this card). Once per turn, if you took any effect damage this turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 1000 ATK/DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the GY: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY.
1
4
D/D/D Wave High King Caesar
X
WATER WATER Rank Rank 6 [ Fiend / Xyz/Effect ]
ATK 2800 DEF 1800
2 Level 6 Fiend monsters
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
1
5
D/D/D Super Doom King Dark Armageddon
X
DARK DARK Rank Rank 8 [ Fiend / Xyz/Pendulum/Effect ]
ATK 3500 DEF 3000
Pendulum Scale P Scale 1 Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".
2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
1
6
D/D/D Deviser King Deus Machinex
X
DARK DARK Rank Rank 10 [ Fiend / Xyz/Pendulum/Effect ]
ATK 3000 DEF 3000
Pendulum Scale P Scale 10 While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn.
2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
2
7
D/D/D Abyss King Gilgamesh
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ]
ATK 1800 DEF -
2 "D/D" monsters
If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
2
8
D/D/D Sky King Zeus Ragnarok
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF -
2+ "D/D" monsters
You can target 1 "D/D" or "Dark Contract" card you control; destroy it, also during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "D/D" monster(s) in addition to your Pendulum Summon (you can only gain this effect once per turn). When your opponent activates a monster effect in the hand (Quick Effect): You can banish 1 "D/D" monster and 1 "Dark Contract" card from your GY; negate the activation. You can only use this effect of "D/D/D Sky King Zeus Ragnarok" once per turn.
1
9
D/D/D Flame King Genghis
X
FIRE FIRE Level Level 6 [ Fiend / Fusion/Effect ]
ATK 2000 DEF 1500
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand.
1
10
D/D/D Alfred the Divine Sage King
X
DARK DARK Level Level 6 [ Fiend / Fusion/Effect ]
ATK 1500 DEF 2000
2 "D/D" monsters
During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck. If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field. You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.
1
11
D/D/D/D Dimensional King Arc Crisis
X
DARK DARK Level Level 12 [ Fiend / Fusion/Pendulum/Effect ]
ATK 4000 DEF 4000
Pendulum Scale P Scale 13 You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck. You can only use this effect of "D/D/D/D Dimensional King Arc Crisis" once per turn.
4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "D/D/D/D Dimensional King Arc Crisis" once per turn this way, no matter which method you use. If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. Can attack all your opponent's monsters, once each. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
1
12
D/D/D First King Clovis
X
DARK DARK Level Level 6 [ Fiend / Synchro/Effect ]
ATK 2100 DEF 1900
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters, or if a "Dark Contract" card is on the field, you can target 1 in your GY instead; Special Summon it. You can only use this effect of "D/D/D First King Clovis" once per turn. If this card is banished: You can activate this effect; if your "D/D" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
1
13
D/D/D Cursed King Siegfried
X
DARK DARK Level Level 8 [ Fiend / Synchro/Effect ]
ATK 2800 DEF 2200
1 Tuner + 1 or more non-Tuner "D/D" monsters
During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
1

Side Deck

15
1
Artifact Lancea
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ]
ATK 1700 DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
3
2
Mulcharmy Meowls
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 100 DEF 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
2
3
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ]
ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field (this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters). You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
4
Where Arf Thou?
X
SPELL SPELL
If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
3
5
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
3
6
Dark Contract with the Eternal Darkness
X
TRAP TRAP Continuous Continuous
While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.
1
7

Limited Cards

Limited
Anti-Spell Fragrance
X
TRAP TRAP Continuous Continuous
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
1
8

Forbidden Cards

Forbidden
Red Reboot
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1

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Privacy Notice

Before Change : Agree Decline

After Change : Agree Decline

Regarding Features That Use Precise Geolocation Data

Before Change : Agree Decline

After Change : Agree Decline

Withdrawal of Privacy Notice

If you withdraw your consent to the Privacy Notice, Yu-Gi-Oh! Neuron will no longer be available.
If you wish to withdraw, please proceed with the deletion process for your CARD GAME ID.

To delete your ID, log in to Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK) and go to My Page > About CARD GAME ID deletion on this site to withdraw your consent to the Privacy Notice and delete your personal information.