Close

水フルフルモン

Favorites
1
Deck Playstyle
Concept
Registered Category
Atlantean Deep Sea Mermail Shark
Registered Tag
WATER Sea Serpent Fish Aqua
Comment
MDでも餅カエルくん逝っちゃった…… ○概要 水属性に純化したデッキで本気を出す《フィッシュボーグ・プランター》及び《フィッシュボーグ・ランチャー》を採用した水属性の水属性による水属性のための水属性デッキです 実の所、この構築では上記のフィッシュボーグ2種はなくてもなんとかなります ただ、墓地から何度でも蘇る前者やノーコストで蘇生できてかつ持ってくる手段が幾つかある後者はシンプルに優秀ですし、フィッシュボーグで呼びやすいコーラルアネモネで後続が続きにくい代わりに出力の高いネプトアビスを使い回したり、そのネプトアビスからミンストレルで相手の手札飛ばしつつ彩宝龍を用意して5+2でプリマドーナを呼んだりできるので各種素材として緩めのアドリブ的に使用してください(投げやり) ○うごきのテンプレ ・《カッター・シャーク》 そのまま☆4魚族をリクルートするだけです メリットは単体で動けること、択があること、隕石に強いことなどです が、召喚権を食い合いがちなこと、それ以上の動きが構築上困難で上振れにくいこと、その他の誘発に脆めなことなどがデメリットとなります 実はプリマドーナで呼んでシンクロ展開で使うこともあります ・《揺海魚デッドリーフ》(+《海皇の重装兵》等)(or召喚権使わずに出せる水+《アビスシャーク》) 墓地にフィッシュボーグを落とします それだけっちゃそれだけなのですが、同時に重装兵を握っていた場合、湧いたプランターと共にサラキアビスを立てて妨害&擬似耐性を構えられますし単純に手札を切ってもいいです ・《鰤っ子姫》 大体の魚になれます ただうららが怖いです ・《水精鱗-ディニクアビス》(+《海皇の重装兵》等) デッドリーフと似たような感じです こっちは手札を切りながら展開できるのが特徴です またランチャーを切って出せるなら☆8シンクロが出せますし、竜騎隊を切れば餅サラキ手札重装兵まで構えられます 誘発で棒立ちのディーヴァと共にアーケティス立てることもあります ちなみにアビスパイクでは防御札がサーチできるのである程度次に備えられます ・《海皇の重装兵》or《海皇子 ネプトアビス》or《深海のディーヴァ》のうち2枚 このデッキの華であり必殺技的なコンボです 重装兵の召喚権追加を使いネプトアビスと共に並べネプトでミンストレルと龍騎隊を手札に、そのままミンストレルで手札確認&除外を行い龍騎隊で彩宝龍をサーチし特殊召喚します ここで☆5の彩宝龍と☆2の重装兵でプリマドーナをシンクロ召喚、効果でレクンガをリクルートします そのままレクンガの効果を連打しコーラルアネモネでミンストレルを蘇生、効果で墓地肥***&墓地回収をします この時、ミンストレルのss時効果を使わない場合墓地が枯渇することがあるので気をつけてください 再びレクンガを連打しハリファイバーを呼んだりして大型を複数立て複数妨害やリソース回収、ワンターンキルを狙います 途中プリマドーナ&レクンガやミンストレルで墓地のモンスターをデッキに戻せる箇所があります 龍騎隊や彩宝龍を回収できるので手札次第でリソースを回収してください なお誘発耐性はないです ○一部のカード説明 ・《レクンガ》 アイドル枠です 半分嘘です 知っている人は中々の遊戯王通です 普通に展開しているだけで墓地の水属性モンスターが2ケタに余裕でなってたりするこのデッキにおいてはスケープゴート級の展開札となります ……ですが水属性はリンクが、特に3以上が未発達です オルフェゴールみたいに属性縛りが発生してもアナコンダマスカレーナバルディッシュトポロジックみたいな芸当は出来ません 正直水フルモンを名乗るにせよエクストラは水に統一せぬ方がよいと思います それでも統一したいなら何も言いませんが…… まあそれでも十分有用だからレクンガ採用してる訳です なお深海の怒りとかそっちも面白いのでオススメします
Monster Cards 40
1
Fishborg Planter
1
2
Fishborg Launcher
1
3
Lifeless Leaffish
3
4
Buzzsaw Shark
1
5
Abyss Shark
3
6
Crystal Shark
1
7
Silent Angler
1
8
Beautunaful Princess
1
9
Mermail Abysspike
1
10
Deep Sea Diva
3
11
Neptabyss, the Atlantean Prince
3
12
Atlantean Heavy Infantry
2
13
Atlantean Marksman
1
14
Atlantean Dragoons
3
15
Deep Sea Minstrel
1
16
Lappis Dragon
1
17
Moulinglacia the Elemental Lord
1
18
Mermail Abyssteus
3
19
Mermail Abyssnerei
1
20
Gameciel, the Sea Turtle Kaiju
2
21
Silent Sea Nettle
2
22
Icejade Ran Aegirine
2
23
Ghost Sister & Spooky Dogwood
1
24
Lekunga
1
Spell Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
Trap Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
Extra Deck 15
1
Deep Sea Prima Donna
1
2
Adamancipator Risen - Dragite
1
3
White Aura Whale
1
4
Trishula, Dragon of the Ice Barrier
1
5
Ravenous Crocodragon Archethys
1
6
Number 4: Stealth Kragen
1
7
Abyss Dweller
1
8
Marincess Coral Anemone
2
9
Mermail Abyssalacia
1
10
Marincess Great Bubble Reef
1
11
Number 101: Silent Honor ARK
1
12
Stealth Kragen Spawn
2
13
Icejade Gymir Aegirine
1
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
40
1
Fishborg Planter
X
WATER WATER Level Level 2 [ Fish / Effect ] ATK 200 DEF 200
Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of "Fishborg Planter" once per turn.
1
2
Fishborg Launcher
X
WATER WATER Level Level 1 [ Fish / Tuner/Effect ] ATK 200 DEF 100
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.
1
3
Lifeless Leaffish
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1600
When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.
3
4
Buzzsaw Shark
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1600 DEF 500
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
1
5
Abyss Shark
X
WATER WATER Level Level 5 [ Fish / Effect ] ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
3
6
Crystal Shark
X
WATER WATER Level Level 5 [ Fish / Effect ] ATK 1100 DEF 800
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
1
7
Silent Angler
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 800 DEF 1400
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
1
8
Beautunaful Princess
X
WATER WATER Level Level 1 [ Fish / Effect ] ATK 0 DEF 0
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.
1
9
Mermail Abysspike
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1600 DEF 800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.
1
10
Deep Sea Diva
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner/Effect ] ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
3
11
Neptabyss, the Atlantean Prince
X
WATER WATER Level Level 1 [ Sea Serpent / Effect ] ATK 800 DEF 0
You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
3
12
Atlantean Heavy Infantry
X
WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 0 DEF 1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
2
13
Atlantean Marksman
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
1
14
Atlantean Dragoons
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 0
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
3
15
Deep Sea Minstrel
X
WATER WATER Level Level 3 [ Sea Serpent / Tuner/Effect ] ATK 1200 DEF 1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
1
16
Lappis Dragon
X
WATER WATER Level Level 5 [ Sea Serpent / Tuner/Effect ] ATK 0 DEF 2600
If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.
1
17
Moulinglacia the Elemental Lord
X
WATER WATER Level Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
1
18
Mermail Abyssteus
X
WATER WATER Level Level 7 [ Aqua / Effect ] ATK 1700 DEF 2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
3
19
Mermail Abyssnerei
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1200 DEF 2000
(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.
1
20
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
2
21
Silent Sea Nettle
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 800 DEF 1300
If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.
2
22
Icejade Ran Aegirine
X
WATER WATER Level Level 7 [ Aqua / Tuner/Effect ] ATK 1500 DEF 2500
This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.
2
23
Ghost Sister & Spooky Dogwood
X
WATER WATER Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
1
24
Lekunga
X
WATER WATER Level Level 4 [ Plant / Effect ] ATK 1700 DEF 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
1

Extra Deck

15
1
Deep Sea Prima Donna
X
WATER WATER Level Level 7 [ Sea Serpent / Synchro/Tuner/Effect ] ATK 1500 DEF 2700
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
1
2
Adamancipator Risen - Dragite
X
WATER WATER Level Level 8 [ Rock / Synchro/Effect ] ATK 3000 DEF 2200
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
1
3
White Aura Whale
X
WATER WATER Level Level 8 [ Fish / Synchro/Effect ] ATK 2800 DEF 2000
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner.
1
4
Trishula, Dragon of the Ice Barrier
X
WATER WATER Level Level 9 [ Dragon / Synchro/Effect ] ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
1
5
Ravenous Crocodragon Archethys
X
WATER WATER Level Level 9 [ Fish / Synchro/Effect ] ATK 1000 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
1
6
Number 4: Stealth Kragen
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 1900 DEF 1500
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
1
7
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
8
Marincess Coral Anemone
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
2
9
Mermail Abyssalacia
X
WATER WATER Link Link 2 [ Sea Serpent / Link/Effect ] ATK 1600 DEF -
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
●During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
●If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
1
10
Marincess Great Bubble Reef
X
WATER WATER Link Link 4 [ Cyberse / Link/Effect ] ATK 2600 DEF -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
1
11
Number 101: Silent Honor ARK
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 2100 DEF 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
12
Stealth Kragen Spawn
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 1900 DEF 1500
2 Level 4 WATER monsters
Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
2
13
Icejade Gymir Aegirine
X
WATER WATER Level Level 10 [ Aqua / Synchro/Effect ] ATK 3000 DEF 1500
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
1

Side Deck

0