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- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Registered Tag
- Master Duel
- Comment
Monster Cards | 35 | ||
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1 |
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Fabled Lurrie
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2 |
2 |
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Effect Veiler
|
1 |
3 |
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Droll & Lock Bird
|
3 |
4 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
5 |
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Ghost Ogre & Snow Rabbit
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2 |
6 |
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Ash Blossom & Joyous Spring
|
3 |
7 |
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Crystal Beast Cobalt Eagle
|
1 |
8 |
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Keldo the Sacred Protector
Limited Cards Limited Cards |
1 |
9 |
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Mudora the Sword Oracle
Limited Cards Limited Cards |
1 |
10 |
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Selettrice Vaalmonica
|
3 |
11 |
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Shield of the Millennium Dynasty
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1 |
12 |
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Golem that Guards the Millennium Treasures
|
3 |
13 |
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Fiendsmith Engraver
|
2 |
14 |
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Sengenjin Wakes from a Millennium
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3 |
15 |
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Nibiru, the Primal Being
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1 |
16 |
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Angello Vaalmonica
|
3 |
17 |
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Dimonno Vaalmonica
|
3 |
Spell Cards | 17 | ||
---|---|---|---|
1 |
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Foolish Burial Goods
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1 |
2 |
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Vaalmonica Scelta
|
3 |
3 |
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Vaalmonica Versare
|
1 |
4 |
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Vaalmonica Disarmonia
|
1 |
5 |
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Fiendsmith's Tract
|
2 |
6 |
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Vaalmonica, the Agathokakological Voice
|
3 |
7 |
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Wedju Temple
|
1 |
8 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
9 |
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Crossout Designator
Limited Cards Limited Cards |
1 |
10 |
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Vaalmonica Invitare
|
2 |
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 |
Trap Cards | 8 | ||
---|---|---|---|
1 |
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Typhoon
|
2 |
2 |
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Infinite Impermanence
|
1 |
3 |
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Rainbow Bridge of Salvation
|
3 |
4 |
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Vaalmonica Followed Rhythm
|
1 |
5 |
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Vaalmonica Ereditare
|
1 |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Fiendsmith's Lacrima
Forbidden Cards Forbidden Cards |
1 |
2 |
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Necroquip Princess
|
1 |
3 |
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Snake-Eyes Doomed Dragon
|
1 |
4 |
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Fiendsmith's Desirae
|
1 |
5 |
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Number 41: Bagooska the Terribly Tired Tapir
|
1 |
6 |
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Gallant Granite
|
1 |
7 |
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Constellar Ptolemy M7
|
1 |
8 |
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Zebufera, Vaalmonican Hallow Heathen
|
1 |
9 |
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Fiendsmith's Requiem
|
1 |
10 |
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Moon of the Closed Heaven
|
1 |
11 |
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Fiendsmith's Sequence
|
1 |
12 |
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Varar, Vaalmonican Concord
|
1 |
13 |
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Curious, the Lightsworn Dominion
Forbidden Cards Forbidden Cards |
1 |
14 |
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Exceed the Pendulum
|
1 |
15 |
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Knightmare Gryphon
Forbidden Cards Forbidden Cards |
1 |
Side Deck | 0 |
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Main Deck
60Monster Cards
35
1
- Fabled Lurrie
- X
-
LIGHT
Level 1 [ Fiend / Effect ]
ATK 200 DEF 400 - If this card is discarded to the GY: Special Summon it.
2
2
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
3
- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
3
4
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
5
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
6
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
7
- Crystal Beast Cobalt Eagle
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1400 DEF 800 - Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1
8
Limited Cards
Limited- Keldo the Sacred Protector
- X
-
EARTH
Level 4 [ Fairy / Effect ]
ATK 1200 DEF 1600 - You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.
1
9
Limited Cards
Limited- Mudora the Sword Oracle
- X
-
EARTH
Level 4 [ Fairy / Effect ]
ATK 1500 DEF 1800 - You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.
1
10
- Selettrice Vaalmonica
- X
-
WATER
Level 4 [ Spellcaster / Effect ]
ATK 1200 DEF 1200 - While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.
3
11
- Shield of the Millennium Dynasty
- X
-
EARTH
Level 5 [ Warrior / Effect ]
ATK 0 DEF 3000 - Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.
1
12
- Golem that Guards the Millennium Treasures
- X
-
EARTH
Level 6 [ Rock / Effect ]
ATK 2000 DEF 2200 - The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.
3
13
- Fiendsmith Engraver
- X
-
LIGHT
Level 6 [ Fiend / Effect ]
ATK 1800 DEF 2400 - You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.
2
14
- Sengenjin Wakes from a Millennium
- X
-
EARTH
Level 8 [ Beast-Warrior / Effect ]
ATK 2750 DEF 2500 - Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.
3
15
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11 [ Rock / Effect ]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
16
- Angello Vaalmonica
- X
-
DARK
Level 4 [ Fairy / Pendulum/Effect ]
ATK 1200 DEF 2100 -
P Scale 3 Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.
- If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
3
17
- Dimonno Vaalmonica
- X
-
LIGHT
Level 4 [ Fiend / Pendulum/Effect ]
ATK 1200 DEF 2100 -
P Scale 5 Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
- If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.
3
Spell Cards
17
1
- Foolish Burial Goods
- X
-
SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
1
2
- Vaalmonica Scelta
- X
-
SPELL
-
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
You can only activate 1 "Vaalmonica Scelta" per turn.
3
3
- Vaalmonica Versare
- X
-
SPELL
-
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
You can only activate 1 "Vaalmonica Versare" per turn.
1
4
- Vaalmonica Disarmonia
- X
-
SPELL
-
Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.
●Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia".
●Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia".
You can only activate 1 "Vaalmonica Disarmonia" per turn.
1
5
- Fiendsmith's Tract
- X
-
SPELL
- Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.
2
6
- Vaalmonica, the Agathokakological Voice
- X
-
SPELL
Field
- When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.
3
7
- Wedju Temple
- X
-
SPELL
Field
- During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.
1
8
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
9
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
10
- Vaalmonica Invitare
- X
-
SPELL
Quick-Play
-
Apply 1 of these effects.
●Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters.
●If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck.
You can only activate 1 "Vaalmonica Invitare" per turn.
2
Trap Cards
8
1
- Typhoon
- X
-
TRAP
- Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
2
2
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
1
3
- Rainbow Bridge of Salvation
- X
-
TRAP
- If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.
3
4
- Vaalmonica Followed Rhythm
- X
-
TRAP
-
Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
●Take 500 damage, then you can return 1 monster from the field to the hand.
You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
1
5
- Vaalmonica Ereditare
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Vaalmonica" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, "Vaalmonica" cards from your face-up Extra Deck, GY, and/or banishment, except "Vaalmonica Ereditare", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled. You can only use 1 "Vaalmonica Ereditare" effect per turn, and only once that turn.
1
Extra Deck
15
1
Forbidden Cards
Forbidden- Fiendsmith's Lacrima
- X
-
LIGHT
Level 6 [ Fiend / Fusion/Effect ]
ATK 2400 DEF 2400 -
2 LIGHT Fiend monsters
Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
1
2
- Necroquip Princess
- X
-
DARK
Level 6 [ Fiend / Fusion/Effect ]
ATK 2000 DEF 2000 -
1 monster equipped with a Monster Card + 1 Fiend Monster Card
Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects;
●Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK.
●Draw 1 card.
You can only use this effect of "Necroquip Princess" once per turn.
1
3
- Snake-Eyes Doomed Dragon
- X
-
FIRE
Level 8 [ Dragon / Fusion/Effect ]
ATK 3000 DEF 2500 -
1 "Snake-Eye" monster + 1 Illusion monster
Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.
1
4
- Fiendsmith's Desirae
- X
-
LIGHT
Level 9 [ Fiend / Fusion/Effect ]
ATK 2800 DEF 2400 -
"Fiendsmith Engraver" + 2 LIGHT Fiend monsters
(Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.
1
5
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4 [ Fiend / Xyz/Effect ]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
6
- Gallant Granite
- X
-
EARTH
Rank 4 [ Rock / Xyz/Effect ]
ATK 2300 DEF 1800 -
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
●Add 1 Rock monster from your Deck to your hand.
●Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
1
7
- Constellar Ptolemy M7
- X
-
LIGHT
Rank 6 [ Machine / Xyz/Effect ]
ATK 2700 DEF 2000 -
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
1
8
- Zebufera, Vaalmonican Hallow Heathen
- X
-
LIGHT
Link 1 [ Fiend / Link/Effect ]
ATK 2500 DEF - -
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
1
9
- Fiendsmith's Requiem
- X
-
LIGHT
Link 1 [ Fiend / Link/Effect ]
ATK 600 DEF - -
1 LIGHT Fiend monster
You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.
1
10
- Moon of the Closed Heaven
- X
-
LIGHT
Link 2 [ Fiend / Link/Effect ]
ATK 1200 DEF - -
2 Effect Monsters
You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.
1
11
- Fiendsmith's Sequence
- X
-
LIGHT
Link 2 [ Fiend / Link/Effect ]
ATK 1200 DEF - -
2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
●Your opponent cannot target the equipped monster with card effects.
You can only use each effect of "Fiendsmith's Sequence" once per turn.
1
12
- Varar, Vaalmonican Concord
- X
-
WATER
Link 2 [ Spellcaster / Link/Effect ]
ATK 3000 DEF - -
2 monsters, including a "Vaalmonica" Link Monster
Unaffected by card effects, except "Vaalmonica" cards, while you have 6 or more Resonance Counters on your field. Gains 1 additional attack during each Battle Phase, for each Level 4 "Vaalmonica" monster you control. Once per turn, when your opponent would Special Summon a monster(s), if you have 3+ Resonance Counters on your field (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.
1
13
Forbidden Cards
Forbidden- Curious, the Lightsworn Dominion
- X
-
LIGHT
Link 3 [ Warrior / Link/Effect ]
ATK 2400 DEF - -
3 monsters with the same Attribute but different Types
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
●If this card is Link Summoned: You can send 1 card from your Deck to the GY.
●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
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14
- Exceed the Pendulum
- X
-
LIGHT
Link 3 [ Spellcaster / Link/Effect ]
ATK 2000 DEF - -
2+ Effect Monsters, including a Pendulum Monster
Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
1
15
Forbidden Cards
Forbidden- Knightmare Gryphon
- X
-
LIGHT
Link 4 [ Fiend / Link/Effect ]
ATK 2500 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
1