Close

始まりのデッキ改-3.5

Favorites
0
Deck Playstyle
----
Comment
Monster Cards 28
1
Tune Warrior
3
2
Hallohallo
1
3
Igknight Templar
2
4
Cyberse Synchron
2
5
Infernoble Knight - Roland
1
6
Phantom Skyblaster

Limited Cards

Limited Cards
1
7
Symphonic Warrior Synthess
3
8
Spirit of the Fall Wind
1
9
Tenyi Spirit - Nahata
1
10
Radian, the Multidimensional Kaiju
2
11
Therion "Bull" Ain
1
12
Parallel eXceed
2
13
Jizukiru, the Star Destroying Kaiju
1
14
Predaplant Bufolicula
1
15
Symphonic Warrior Guitaar
1
16
Symphonic Warrior Guitariss
1
17
Abyss Actor - Curtain Raiser
1
18
Symphonic Warrior DJJ
1
19
Saion the Vaylantz Archer
1
20
Vaylantz Voltage Viscount
1
Spell Cards 6
1
Unexpected Dai
3
2
One-Time Passcode
3
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Trap Cards 6
1
Storming Mirror Force
1
2
Paleozoic Dinomischus
3
3
Dimensional Barrier
1
4
Solemn Warning
1
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Extra Deck 15
1
First of the Dragons
1
2
Guardian Chimera
1
3
Michael, the Arch-Lightsworn
1
4
PSY-Framelord Zeta
1
5
F.A. Dawn Dragster
1
6
Stellar Wind Wolfrayet
1
7
Symphonic Warrior Rockks
1
8
Number 52: Diamond Crab King
1
9
Imduk the World Chalice Dragon
1
10
Linguriboh
1
11
Aleister the Invoker of Madness
1
12
Geonator Transverser
1
13
Topologic Trisbaena
1
14
Berserker of the Tenyi
1
15
Scareclaw Tri-Heart
1
Side Deck 0

Main Deck

40
Monster Cards
28
1
Tune Warrior
X
EARTH EARTH Level Level 3 [ Warrior / Tuner/Normal ] ATK 1600 DEF 200
The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
3
2
Hallohallo
X
DARK DARK Level Level 3 [ Fiend / Pendulum/Tuner/Normal ] ATK 800 DEF 600
Pendulum Scale P Scale 2 Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn.
Hallo Hallo, brain of tallow,
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.
1
3
Igknight Templar
X
FIRE FIRE Level Level 4 [ Warrior / Pendulum/Normal ] ATK 1700 DEF 1300
Pendulum Scale P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.
2
4
Cyberse Synchron
X
DARK DARK Level Level 1 [ Cyberse / Tuner/Effect ] ATK 100 DEF 100
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
2
5
Infernoble Knight - Roland
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
1
6
Phantom Skyblaster

Limited Cards

Limited Cards
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1100 DEF 800
When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
1
7
Symphonic Warrior Synthess
X
WIND WIND Level Level 4 [ Machine / Flip/Effect ] ATK 1200 DEF 1900
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
3
8
Spirit of the Fall Wind
X
WIND WIND Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 900
If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
1
9
Tenyi Spirit - Nahata
X
WIND WIND Level Level 4 [ Wyrm / Effect ] ATK 800 DEF 1000
If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.
1
10
Radian, the Multidimensional Kaiju
X
DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2800 DEF 2500
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material.
2
11
Therion "Bull" Ain
X
FIRE FIRE Level Level 7 [ Warrior / Effect ] ATK 2100 DEF 1600
You can only use each of the following effects of "Therion "Bull" Ain" once per turn.
●You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".
1
12
Parallel eXceed
X
WIND WIND Level Level 8 [ Cyberse / Effect ] ATK 2000 DEF 2000
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
2
13
Jizukiru, the Star Destroying Kaiju
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ] ATK 3300 DEF 2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
1
14
Predaplant Bufolicula
X
DARK DARK Level Level 1 [ Plant / Pendulum/Effect ] ATK 0 DEF 0
Pendulum Scale P Scale 0 During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn.
If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.
1
15
Symphonic Warrior Guitaar
X
WIND WIND Level Level 3 [ Machine / Pendulum/Effect ] ATK 1500 DEF 100
Pendulum Scale P Scale 7 You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
1
16
Symphonic Warrior Guitariss
X
WIND WIND Level Level 3 [ Machine / Pendulum/Tuner/Effect ] ATK 1100 DEF 500
Pendulum Scale P Scale 0 You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn.
If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn.
1
17
Abyss Actor - Curtain Raiser
X
DARK DARK Level Level 4 [ Fiend / Pendulum/Effect ] ATK 1100 DEF 1000
Pendulum Scale P Scale 7 If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.
Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
1
18
Symphonic Warrior DJJ
X
WIND WIND Level Level 4 [ Machine / Pendulum/Effect ] ATK 1200 DEF 1200
Pendulum Scale P Scale 8 Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
1
19
Saion the Vaylantz Archer
X
WATER WATER Level Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1100 DEF 1100
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn.
If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.
1
20
Vaylantz Voltage Viscount
X
FIRE FIRE Level Level 4 [ Machine / Pendulum/Effect ] ATK 1400 DEF 1400
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn.
During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.
1
Spell Cards
6
1
Unexpected Dai
X
SPELL SPELL
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
3
2
One-Time Passcode
X
SPELL SPELL
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
3
Trap Cards
6
1
Storming Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
1
2
Paleozoic Dinomischus
X
TRAP TRAP
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
3
3
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
1
4
Solemn Warning
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
1

Extra Deck

15
1
First of the Dragons
X
DARK DARK Level Level 9 [ Dragon / Fusion/Effect ] ATK 2700 DEF 2000
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
1
2
Guardian Chimera
X
DARK DARK Level Level 9 [ Beast / Fusion/Effect ] ATK 3300 DEF 3300
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
1
3
Michael, the Arch-Lightsworn
X
LIGHT LIGHT Level Level 7 [ Dragon / Synchro/Effect ] ATK 2600 DEF 2000
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
1
4
PSY-Framelord Zeta
X
LIGHT LIGHT Level Level 7 [ Psychic / Synchro/Effect ] ATK 2500 DEF 1800
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
1
5
F.A. Dawn Dragster
X
LIGHT LIGHT Level Level 7 [ Machine / Synchro/Effect ] ATK 0 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
1
6
Stellar Wind Wolfrayet
X
WIND WIND Level Level 9 [ Beast / Synchro/Effect ] ATK 2500 DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
1
7
Symphonic Warrior Rockks
X
WIND WIND Level Level 7 [ Machine / Synchro/Pendulum/Effect ] ATK 2500 DEF 1500
Pendulum Scale P Scale 10 During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.
1 Tuner + 1+ non-Tuner monsters
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.
1
8
Number 52: Diamond Crab King
X
EARTH EARTH Rank Rank 4 [ Rock / Xyz/Effect ] ATK 0 DEF 3000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
1
9
Imduk the World Chalice Dragon
X
WIND WIND Link Link 1 [ Dragon / Link/Effect ] ATK 800 DEF -
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
10
Linguriboh
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
1
11
Aleister the Invoker of Madness
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1800 DEF -
2 monsters with different Types and different Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
1
12
Geonator Transverser
X
EARTH EARTH Link Link 2 [ Rock / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters
This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
1
13
Topologic Trisbaena
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1
14
Berserker of the Tenyi
X
DARK DARK Link Link 3 [ Wyrm / Link ] ATK 3000 DEF -
2+ monsters, including a Link Monster
1
15
Scareclaw Tri-Heart
X
DARK DARK Link Link 3 [ Beast-Warrior / Link/Effect ] ATK 3000 DEF -
3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
1

Side Deck

0