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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Mecha Phantom Beast Auroradon" x 1.
- Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
Monster Cards | 24 | ||
---|---|---|---|
1 |
Cyber Dragon Core
|
3 | |
2 |
Cyber Dragon
|
3 | |
3 |
Psychic Bounder
|
3 | |
4 |
Psychic Megacyber
|
3 | |
5 |
Jinzo the Machine Menace
|
3 | |
6 |
Jinzo
|
3 | |
7 |
Jinzo - Jector
|
3 | |
8 |
Jinzo - Returner
|
1 | |
9 |
Genex Ally Birdman
|
1 | |
10 |
Darkest Diabolos, Lord of the Lair
|
1 |
Spell Cards | 15 | ||
---|---|---|---|
1 |
Foolish Burial
Limited Cards Limited Cards |
1 | |
2 |
Law of the Cosmos
|
3 | |
3 |
Cyber Emergency
|
3 | |
4 |
Cyber Repair Plant
|
1 | |
5 |
Cyber Revsystem
|
1 | |
6 |
Cyber Energy Shock
|
3 | |
7 |
Everlasting Alloy
|
1 | |
8 |
Cosmos Channelling
|
1 | |
9 |
Overload Fusion
|
1 | |
10 |
Trap Cards | 1 | ||
---|---|---|---|
1 |
Cybernetic Overflow
|
1 | |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Chimeratech Rampage Dragon
|
1 | |
2 |
Chimeratech Overdragon
|
1 | |
3 |
Chimeratech Fortress Dragon
|
1 | |
4 |
Chimeratech Megafleet Dragon
|
1 | |
5 |
Salamangreat Almiraj
|
1 | |
6 |
Cyber Dragon Sieger
|
1 | |
7 |
Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 | |
8 |
Mecha Phantom Beast Auroradon
Forbidden Cards Forbidden Cards |
1 | |
9 |
Constellar Pleiades
|
1 | |
10 |
Constellar Ptolemy M7
|
1 | |
11 |
Cyber Dragon Infinity
|
1 | |
12 |
Cyber Dragon Nova
|
1 | |
13 |
Dhampir Vampire Sheridan
|
1 | |
14 |
Dingirsu, the Orcust of the Evening Star
|
1 | |
15 |
Locomotion R-Genex
|
1 |
Side Deck | 0 |
---|
Main Deck
40Monster Cards
24
1
- Cyber Dragon Core
- X
- LIGHT Level 2 [ Machine / Effect ] ATK 400 DEF 1500
- This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
3
2
- Cyber Dragon
- X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
3
3
- Psychic Bounder
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
- If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
3
4
- Psychic Megacyber
- X
- DARK Level 6 [ Machine / Effect ] ATK 2200 DEF 1200
- If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
3
5
- Jinzo the Machine Menace
- X
- DARK Level 7 [ Machine / Effect ] ATK 2400 DEF 1500
- If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.
3
6
- Jinzo
- X
- DARK Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
- Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
3
7
- Jinzo - Jector
- X
- DARK Level 4 [ Machine / Effect ] ATK 800 DEF 2000
- This card's name becomes "Jinzo" while on the field or in the GY. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed. You can only use this effect of "Jinzo - Jector" once per turn.
3
8
- Jinzo - Returner
- X
- DARK Level 3 [ Machine / Effect ] ATK 600 DEF 1400
- This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
1
9
- Genex Ally Birdman
- X
- DARK Level 3 [ Machine / Tuner/Effect ] ATK 1400 DEF 400
- You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
1
10
- Darkest Diabolos, Lord of the Lair
- X
- DARK Level 8 [ Dragon / Effect ] ATK 3000 DEF 2000
-
Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn.
●If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not).
●You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.
1
Spell Cards
15
2
- Law of the Cosmos
- X
- SPELL
- Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.
3
3
- Cyber Emergency
- X
- SPELL
- Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
3
4
- Cyber Repair Plant
- X
- SPELL
-
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
1
5
- Cyber Revsystem
- X
- SPELL
- Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
1
6
- Cyber Energy Shock
- X
- SPELL Quick-Play
-
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
●Negate the effects of 1 face-up card on the field until the end of this turn.
●All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
3
7
- Everlasting Alloy
- X
- SPELL Quick-Play
-
If you control "Jinzo": Activate 1 of these effects;
●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
1
8
- Cosmos Channelling
- X
- SPELL Continuous
- You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
1
9
- Overload Fusion
- X
- SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
Trap Cards
1
1
- Cybernetic Overflow
- X
- TRAP
- Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
1
Extra Deck
15
1
- Chimeratech Rampage Dragon
- X
- DARK Level 5 [ Machine / Fusion/Effect ] ATK 2100 DEF 1600
-
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
1
2
- Chimeratech Overdragon
- X
- DARK Level 9 [ Machine / Fusion/Effect ] ATK -1 DEF -1
-
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
1
3
- Chimeratech Fortress Dragon
- X
- DARK Level 8 [ Machine / Fusion/Effect ] ATK 0 DEF 0
-
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
4
- Chimeratech Megafleet Dragon
- X
- DARK Level 10 [ Machine / Fusion/Effect ] ATK 0 DEF 0
-
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
5
- Salamangreat Almiraj
- X
- FIRE Link 1 [ Cyberse / Link/Effect ] ATK 0 DEF -
-
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
6
- Cyber Dragon Sieger
- X
- LIGHT Link 2 [ Machine / Link/Effect ] ATK 2100 DEF -
-
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
1
7
- Predaplant Verte Anaconda
-
Forbidden Cards
Forbidden Cards - X
- DARK Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
-
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
8
- Mecha Phantom Beast Auroradon
-
Forbidden Cards
Forbidden Cards - X
- WIND Link 3 [ Machine / Link/Effect ] ATK 2100 DEF -
-
2+ Machine monsters
If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
●1: Destroy 1 card on the field.
●2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
●3: Add 1 Trap from your GY to your hand.
1
9
- Constellar Pleiades
- X
- LIGHT Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 1500
-
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
1
10
- Constellar Ptolemy M7
- X
- LIGHT Rank 6 [ Machine / Xyz/Effect ] ATK 2700 DEF 2000
-
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
1
11
- Cyber Dragon Infinity
- X
- LIGHT Rank 6 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
-
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
1
12
- Cyber Dragon Nova
- X
- LIGHT Rank 5 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
-
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
1
13
- Dhampir Vampire Sheridan
- X
- DARK Rank 6 [ Zombie / Xyz/Effect ] ATK 2600 DEF 1000
-
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
1
14
- Dingirsu, the Orcust of the Evening Star
- X
- DARK Rank 8 [ Machine / Xyz/Effect ] ATK 2600 DEF 2100
-
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
1
15
- Locomotion R-Genex
- X
- DARK Level 9 [ Machine / Synchro/Effect ] ATK 2500 DEF 2000
-
1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
1