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Monster Cards | 38 | ||
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1 |
Karakuri Barrel mdl 96 "Shinkuro"
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1 | |
2 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
3 |
Superheavy Samurai Motorbike
|
3 | |
4 |
Vernusylph of the Flowering Fields
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1 | |
5 |
Vernusylph of the Thawing Mountains
|
1 | |
6 |
Vernusylph of the Misting Seedlings
|
2 | |
7 |
Gigantes
|
1 | |
8 |
Green Gadget
|
2 | |
9 |
Red Gadget
|
3 | |
10 |
Yellow Gadget
|
2 | |
11 |
Flying Pegasus Railroad Stampede
|
3 | |
12 |
Infinitrack Anchor Drill
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2 | |
13 |
Vernusylph of the Flourishing Hills
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3 | |
14 |
Vernusylph of the Awakening Forests
|
1 | |
15 |
Superheavy Samurai Soulgaia Booster
|
1 | |
16 |
Aussa the Earth Channeler
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1 | |
17 |
Heavy Freight Train Derricrane
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2 | |
18 |
Super Express Bullet Train
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1 | |
19 |
Nibiru, the Primal Being
|
1 | |
20 |
Superheavy Samurai Prodigy Wakaushi
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3 | |
21 |
Superheavy Samurai Monk Big Benkei
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1 |
Spell Cards | 2 | ||
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1 |
Sekka's Light
Limited Cards Limited Cards |
2 | |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
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10 | |||
11 | |||
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14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 |
Trap Cards | 0 | ||
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1 | |||
2 | |||
3 | |||
4 | |||
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6 | |||
7 | |||
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9 | |||
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15 | |||
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19 | |||
20 | |||
21 |
Extra Deck | 15 | ||
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1 |
Naturia Barkion
|
1 | |
2 |
Karakuri Steel Shogun mdl 00X "Bureido"
|
1 | |
3 |
Accel Synchro Stardust Dragon
|
1 | |
4 |
Baronne de Fleur
Forbidden Cards Forbidden Cards |
1 | |
5 |
Hot Red Dragon Archfiend King Calamity
Forbidden Cards Forbidden Cards |
1 | |
6 |
Superheavy Samurai Brave Masurawo
|
1 | |
7 |
Crimson Dragon
|
1 | |
8 |
Number F0: Utopic Future
|
1 | |
9 |
Number F0: Utopic Draco Future
|
1 | |
10 |
Gear Gigant X
|
2 | |
11 |
Gallant Granite
|
1 | |
12 |
Superdreadnought Rail Cannon Gustav Max
|
1 | |
13 |
Superdreadnought Rail Cannon Juggernaut Liebe
|
1 | |
14 |
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 | |
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
38
1
- Karakuri Barrel mdl 96 "Shinkuro"
- X
- EARTH Level 2 [ Machine / Tuner/Effect ] ATK 400 DEF 400
- This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
1
2
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
3
- Superheavy Samurai Motorbike
- X
- EARTH Level 2 [ Machine / Tuner/Effect ] ATK 800 DEF 1200
- If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
3
4
- Vernusylph of the Flowering Fields
- X
- EARTH Level 3 [ Fairy / Effect ] ATK 600 DEF 1600
- Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn.
1
5
- Vernusylph of the Thawing Mountains
- X
- EARTH Level 3 [ Fairy / Effect ] ATK 1100 DEF 0
- You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn.
1
6
- Vernusylph of the Misting Seedlings
- X
- EARTH Level 3 [ Fairy / Effect ] ATK 400 DEF 800
- All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.
2
7
- Gigantes
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1900 DEF 1300
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.
1
8
- Green Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1400 DEF 600
- When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
2
9
- Red Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1300 DEF 1500
- When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
3
10
- Yellow Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
- When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
2
11
- Flying Pegasus Railroad Stampede
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 1000
- If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
3
12
- Infinitrack Anchor Drill
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 500
- If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
2
13
- Vernusylph of the Flourishing Hills
- X
- EARTH Level 4 [ Fairy / Effect ] ATK 200 DEF 2000
- "Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.
3
14
- Vernusylph of the Awakening Forests
- X
- EARTH Level 4 [ Fairy / Effect ] ATK 900 DEF 1800
- You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.
1
15
- Superheavy Samurai Soulgaia Booster
- X
- EARTH Level 4 [ Machine / Effect ] ATK 0 DEF 0
- You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
1
16
- Aussa the Earth Channeler
- X
- EARTH Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500
-
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
1
17
- Heavy Freight Train Derricrane
- X
- EARTH Level 10 [ Machine / Effect ] ATK 2800 DEF 2000
- If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
2
18
- Super Express Bullet Train
- X
- EARTH Level 10 [ Machine / Effect ] ATK 3000 DEF 0
-
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
1
19
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
20
- Superheavy Samurai Prodigy Wakaushi
- X
- DARK Level 4 [ Machine / Pendulum/Tuner/Effect ] ATK 1000 DEF 1500
- P Scale 8 If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
- If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
3
21
- Superheavy Samurai Monk Big Benkei
- X
- EARTH Level 8 [ Machine / Pendulum/Effect ] ATK 1000 DEF 3500
- P Scale 1 If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
- If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
1
Spell Cards
2
1
- Sekka's Light
-
Limited Cards
Limited Cards - X
- SPELL
- If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
2
Extra Deck
15
1
- Naturia Barkion
- X
- EARTH Level 6 [ Dragon / Synchro/Effect ] ATK 2500 DEF 1800
-
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
1
2
- Karakuri Steel Shogun mdl 00X "Bureido"
- X
- EARTH Level 8 [ Machine / Synchro/Effect ] ATK 2800 DEF 1700
-
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
1
3
- Accel Synchro Stardust Dragon
- X
- WIND Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
1
4
- Baronne de Fleur
-
Forbidden Cards
Forbidden Cards - X
- WIND Level 10 [ Warrior / Synchro/Effect ] ATK 3000 DEF 2400
-
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
5
- Hot Red Dragon Archfiend King Calamity
-
Forbidden Cards
Forbidden Cards - X
- DARK Level 12 [ Dragon / Synchro/Effect ] ATK 4000 DEF 3500
-
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
1
6
- Superheavy Samurai Brave Masurawo
- X
- EARTH Level 12 [ Machine / Synchro/Effect ] ATK 2100 DEF 4000
-
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.
1
7
- Crimson Dragon
- X
- LIGHT Level 12 [ Dragon / Synchro/Effect ] ATK 0 DEF 0
-
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
1
8
- Number F0: Utopic Future
- X
- LIGHT Rank 0 [ Warrior / Xyz/Effect ] ATK 0 DEF 0
-
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.
1
9
- Number F0: Utopic Draco Future
- X
- LIGHT Rank 0 [ Warrior / Xyz/Effect ] ATK 3000 DEF 2000
-
3 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.)
You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.
1
10
- Gear Gigant X
- X
- EARTH Rank 4 [ Machine / Xyz/Effect ] ATK 2300 DEF 1500
-
2 Level 4 Machine monsters
Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target.
2
11
- Gallant Granite
- X
- EARTH Rank 4 [ Rock / Xyz/Effect ] ATK 2300 DEF 1800
-
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
●Add 1 Rock monster from your Deck to your hand.
●Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
1
12
- Superdreadnought Rail Cannon Gustav Max
- X
- EARTH Rank 10 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
-
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
1
13
- Superdreadnought Rail Cannon Juggernaut Liebe
- X
- EARTH Rank 11 [ Machine / Xyz/Effect ] ATK 4000 DEF 4000
-
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
1
14
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
- LIGHT Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
-
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1