- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Comment
| Monster Cards | 27 | ||
|---|---|---|---|
| 1 |
|
Effect Veiler
|
1 |
| 2 |
|
Droll & Lock Bird
Semi-Limited Cards Semi-Limited Cards |
1 |
| 3 |
|
Dotscaper
|
2 |
| 4 |
|
Micro Coder
|
3 |
| 5 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
| 6 |
|
Ghost Ogre & Snow Rabbit
|
1 |
| 7 |
|
Ash Blossom & Joyous Spring
|
3 |
| 8 |
|
Backup Secretary
|
1 |
| 9 |
|
Code Generator
|
2 |
| 10 |
|
Cyberse Gadget
|
2 |
| 11 |
|
Lady Debug
|
3 |
| 12 |
|
Mathmech Sigma
|
1 |
| 13 |
|
Mathmech Addition
|
1 |
| 14 |
|
Mathmech Circular
Limited Cards Limited Cards |
3 |
| 15 |
|
Nibiru, the Primal Being
|
1 |
| Spell Cards | 5 | ||
|---|---|---|---|
| 1 |
|
Monster Reborn
Limited Cards Limited Cards |
1 |
| 2 |
|
Pot of Desires
|
2 |
| 3 |
|
Cynet Mining
|
1 |
| 4 |
|
Mathmech Equation
|
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Trap Cards | 13 | ||
|---|---|---|---|
| 1 |
|
Infinite Impermanence
|
2 |
| 2 |
|
Ice Dragon's Prison
|
2 |
| 3 |
|
Solemn Judgment
Limited Cards Limited Cards |
3 |
| 4 |
|
Solemn Strike
|
3 |
| 5 |
|
Red Reboot
Forbidden Cards Forbidden Cards |
2 |
| 6 |
|
Cynet Conflict
|
1 |
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Linkuriboh
Limited Cards Limited Cards |
1 |
| 2 |
|
Salamangreat Almiraj
|
1 |
| 3 |
|
Linguriboh
|
1 |
| 4 |
|
Code Talker
|
2 |
| 5 |
|
Update Jammer
|
1 |
| 6 |
|
Code Talker Inverted
|
1 |
| 7 |
|
Splash Mage
Forbidden Cards Forbidden Cards |
2 |
| 8 |
|
Transcode Talker
|
2 |
| 9 |
|
Decode Talker Heatsoul
|
2 |
| 10 |
|
Mekk-Knight Crusadia Avramax
|
1 |
| 11 |
|
Accesscode Talker
|
1 |
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
45- Effect Veiler
- X
-
LIGHT
Level 1
[
Spellcaster
/
Tuner/Effect
]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Semi-Limited Cards
Semi-limited- Droll & Lock Bird
- X
-
WIND
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
- Dotscaper
- X
-
EARTH
Level 1
[
Cyberse
/
Effect
]
ATK 0 DEF 2100 - If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
- Micro Coder
- X
-
DARK
Level 1
[
Cyberse
/
Effect
]
ATK 300 DEF 0 - If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3
[
Psychic
/
Tuner/Effect
]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Backup Secretary
- X
-
LIGHT
Level 3
[
Cyberse
/
Effect
]
ATK 1200 DEF 800 - If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
- Code Generator
- X
-
EARTH
Level 3
[
Cyberse
/
Effect
]
ATK 1300 DEF 500 - If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
- Cyberse Gadget
- X
-
LIGHT
Level 4
[
Cyberse
/
Effect
]
ATK 1400 DEF 300 - When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
- Lady Debug
- X
-
LIGHT
Level 4
[
Cyberse
/
Effect
]
ATK 1700 DEF 1400 - If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
- Mathmech Sigma
- X
-
LIGHT
Level 4
[
Cyberse
/
Tuner/Effect
]
ATK 1000 DEF 1500 - If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
- Mathmech Addition
- X
-
FIRE
Level 4
[
Cyberse
/
Effect
]
ATK 1000 DEF 1000 - You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
Limited Cards
Limited- Mathmech Circular
- X
-
LIGHT
Level 4
[
Cyberse
/
Effect
]
ATK 1500 DEF 1500 - You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11
[
Rock
/
Effect
]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field (this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters). You can only use this effect of "Nibiru, the Primal Being" once per turn.
- Pot of Desires
- X
-
SPELL
- Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
- Cynet Mining
- X
-
SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
- Mathmech Equation
- X
-
SPELL
- Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
- Ice Dragon's Prison
- X
-
TRAP
- Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
Limited Cards
Limited- Solemn Judgment
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
- Solemn Strike
- X
-
TRAP
Counter
- When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
Forbidden Cards
Forbidden- Red Reboot
- X
-
TRAP
Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
- Cynet Conflict
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
Extra Deck
15Limited Cards
Limited- Linkuriboh
- X
-
DARK
Link 1
[
Cyberse
/
Link/Effect
]
ATK 300 DEF - -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
- Salamangreat Almiraj
- X
-
FIRE
Link 1
[
Cyberse
/
Link/Effect
]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
- Linguriboh
- X
-
DARK
Link 1
[
Cyberse
/
Link/Effect
]
ATK 300 DEF - -
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Special Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
- Code Talker
- X
-
DARK
Link 2
[
Cyberse
/
Link/Effect
]
ATK 1300 DEF - -
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
- Update Jammer
- X
-
WIND
Link 2
[
Cyberse
/
Link/Effect
]
ATK 2000 DEF - -
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
- Code Talker Inverted
- X
-
LIGHT
Link 2
[
Cyberse
/
Link/Effect
]
ATK 1300 DEF - -
2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
Forbidden Cards
Forbidden- Splash Mage
- X
-
WATER
Link 2
[
Cyberse
/
Link/Effect
]
ATK 1100 DEF - -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
- Transcode Talker
- X
-
EARTH
Link 3
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
- Decode Talker Heatsoul
- X
-
FIRE
Link 3
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
You can only use this effect of "Decode Talker Heatsoul" once per turn.
- Mekk-Knight Crusadia Avramax
- X
-
LIGHT
Link 4
[
Cyberse
/
Link/Effect
]
ATK 3000 DEF - -
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
- Accesscode Talker
- X
-
DARK
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
