Code Talker Inverted
Attribute
LIGHT
Link
Link 2
ATK
1300
DEF
-
Cyberse / Link / Effect
Card Text
2 Cyberse monstersIf this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
Sets
2023-11-03
RA01-EN045
25TH ANNIVERSARY RARITY COLLECTION
SR
Super Rare
2023-11-03
RA01-EN045
25TH ANNIVERSARY RARITY COLLECTION
UR
Ultra Rare
2023-11-03
RA01-EN045
25TH ANNIVERSARY RARITY COLLECTION
SE
Secret Rare
2023-11-03
RA01-EN045
25TH ANNIVERSARY RARITY COLLECTION
UL
Ultimate Rare
2023-11-03
RA01-EN045
25TH ANNIVERSARY RARITY COLLECTION
PS
Platinum Secret Rare
2023-11-03
RA01-EN045
25TH ANNIVERSARY RARITY COLLECTION
CR
COLLECTOR'S RARE
2023-11-03
RA01-EN045
25TH ANNIVERSARY RARITY COLLECTION
QCSE
Quarter Century Secret Rare
2021-11-19
MGED-EN106
MAXIMUM GOLD: EL DORADO
GR
Gold Rare
2021-10-01
MP21-EN040
2021 TIN OF ANCIENT BATTLES
C
Common
2020-01-31
IGAS-EN096
IGNITION ASSAULT
SR
Super RareRelated Cards
Search Results: 1 - 10 of 12
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- View as List
- Code Exporter
- X
- WIND Level 5 [ Cyberse / Effect ] ATK 500 DEF 2300
- If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn.
- Code Generator
- X
- EARTH Level 3 [ Cyberse / Effect ] ATK 1300 DEF 500
- If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
- Code Hack
- X
- TRAP Continuous
- Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.
- Code Radiator
- X
- WATER Level 4 [ Cyberse / Effect ] ATK 1600 DEF 800
- If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
- Cynet Codec
- X
- SPELL Continuous
- If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.
- Cynet Conflict
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
- Cynet Optimization
- X
- SPELL Continuous
- If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.
- Limit Code
- X
- TRAP
- If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel.
- Micro Coder
- X
- DARK Level 1 [ Cyberse / Effect ] ATK 300 DEF 0
- If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
- Recoded Alive
- X
- TRAP
- Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
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