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槍の勇者

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ジャベリンビートルに勇者の装備魔法を付けてグレートインセクトに変換して戦うデッキです ジャベリンビートルを大紅蓮魔闘士やクリムゾンブレードドラゴンで蘇生して繰り返し出していきます 勇者で墓地に魔法が貯めやすいのでチョウジュゴッドも使いやすくなってます
Monster Cards 19
1
Javelin Beetle
2
2
Reshef the Dark Being
1
3
Cyber Angel Benten
1
4
Water Enchantress of the Temple
3
5
Wandering Gryphon Rider
1
6
Magicore Warrior of the Relics
1
7
Fiendsmith Engraver
1
8
Lacrima the Crimson Tears
1
9
Dark Resonator
1
10
Mirror Resonator
3
11
Choju of the Trillion Hands
1
12
Grand Knight of the Red Lotus
1
13
Gogiga Gagagigo
1
14
Cyber Egg Angel
1
15  
Spell Cards 22
1
Fateful Adventure
2
2
Rite of Aramesir
3
3
Dracoback, the Rideable Dragon
2
4
Dunnell, the Noble Arms of Light
1
5
Starlit Papillon
1
6
Forest of Lost Flowers
1
7
Ritual Sanctuary
2
8
Black Garden
1
9
Foolish Burial

Limited Cards

Limited Cards
1
10
Fiendsmith's Tract
1
11
Final Ritual of the Ancients
1
12
Javelin Beetle Pact
1
13
Advanced Ritual Art
1
14
Resonator Call
3
15
Supernatural Danger Zone
1
Trap Cards 2
1
Ragnaraika Wisteria of Woe
1
2
Dark Factory of More Production
1
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Extra Deck 15
1
Ultimate Great Insect
2
2
Fiendsmith's Lacrima

Limited Cards

Limited Cards
1
3
クリムゾン・ブレード・ドラゴン
2
4
PSY-Framelord Omega

Limited Cards

Limited Cards
1
5
Ancient Fairy Dragon
1
6
Garden Rose Maiden
1
7
Fiendsmith's Agnumday
1
8
Fiendsmith's Sequence
2
9
Fiendsmith's Requiem
1
10
Dyna Mondo
1
11
Silhouhatte Rabbit
1
12
Reprodocus
1
13  
14  
15  
Side Deck 4
1
Diviner of the Herald
1
2
Arahime the Manifested Mikanko
1
3
Ohime the Manifested Mikanko
1
4
魔弾の悪魔 カスパール
1
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  

Main Deck

43
Monster Cards
19
1
Javelin Beetle
X
EARTH EARTH Level Level 8 [ Insect / Ritual ]
ATK 2450 DEF 2550
This card can only be Ritual Summoned with the Ritual Spell Card, "Javelin Beetle Pact".
2
2
Reshef the Dark Being
X
LIGHT LIGHT Level Level 8 [ Fiend / Ritual/Effect ]
ATK 2500 DEF 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.
1
3
Cyber Angel Benten
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ]
ATK 1800 DEF 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
1
4
Water Enchantress of the Temple
X
WATER WATER Level Level 3 [ Spellcaster / Effect ]
ATK 1500 DEF 1200
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
3
5
Wandering Gryphon Rider
X
WIND WIND Level Level 7 [ Winged Beast / Effect ]
ATK 2000 DEF 2800
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
1
6
Magicore Warrior of the Relics
X
FIRE FIRE Level Level 4 [ Warrior / Effect ]
ATK 2300 DEF 1000
Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck.
1
7
Fiendsmith Engraver
X
LIGHT LIGHT Level Level 6 [ Fiend / Effect ]
ATK 1800 DEF 2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.
1
8
Lacrima the Crimson Tears
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ]
ATK 1200 DEF 1200
(This card is always treated as a "Fiendsmith" card.)
If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.
1
9
Dark Resonator
X
DARK DARK Level Level 3 [ Fiend / Tuner/Effect ]
ATK 1300 DEF 300
The first time this card would be destroyed by battle each turn, it is not destroyed.
1
10
Mirror Resonator
X
LIGHT LIGHT Level Level 1 [ Fiend / Tuner/Effect ]
ATK 0 DEF 0
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
3
11
Choju of the Trillion Hands
X
LIGHT LIGHT Level Level 6 [ Fairy / Effect ]
ATK 1400 DEF 1000
If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Choju of the Trillion Hands" once per turn.
1
12
Grand Knight of the Red Lotus
X
FIRE FIRE Level Level 8 [ Warrior / Effect ]
ATK 2100 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.
1
13
Gogiga Gagagigo
X
WATER WATER Level Level 8 [ Reptile / Normal ]
ATK 2950 DEF 2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
1
14
Cyber Egg Angel
X
LIGHT LIGHT Level Level 2 [ Fairy / Effect ]
ATK 200 DEF 300
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
1
Spell Cards
22
1
Fateful Adventure
X
SPELL SPELL Continuous Continuous
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
2
2
Rite of Aramesir
X
SPELL SPELL
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
3
3
Dracoback, the Rideable Dragon
X
SPELL SPELL Equip Equip
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
2
4
Dunnell, the Noble Arms of Light
X
SPELL SPELL Equip Equip
Equip only to a monster you control. You can only control 1 "Dunnell, the Noble Arms of Light". The equipped monster gains 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Dunnell, the Noble Arms of Light" once per turn.
1
5
Starlit Papillon
X
SPELL SPELL Equip Equip
Equip only to a monster you control. You can only control 1 "Starlit Papillon". Monsters your opponent controls lose 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Starlit Papillon" once per turn.
1
6
Forest of Lost Flowers
X
SPELL SPELL Field Field
Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".
1
7
Ritual Sanctuary
X
SPELL SPELL Field Field
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
2
8
Black Garden
X
SPELL SPELL Field Field
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
1
9

Limited Cards

Limited
Foolish Burial
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
1
10
Fiendsmith's Tract
X
SPELL SPELL
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.
1
11
Final Ritual of the Ancients
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
1
12
Javelin Beetle Pact
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
1
13
Advanced Ritual Art
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
1
14
Resonator Call
X
SPELL SPELL
Add 1 "Resonator" monster from your Deck to your hand.
3
15
Supernatural Danger Zone
X
SPELL SPELL Continuous Continuous
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.
1
Trap Cards
2
1
Ragnaraika Wisteria of Woe
X
TRAP TRAP Continuous Continuous
Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.
1
2
Dark Factory of More Production
X
TRAP TRAP Continuous Continuous
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
1

Extra Deck

15
1
Ultimate Great Insect
X
EARTH EARTH Level Level 9 [ Insect / Fusion/Effect ]
ATK 3000 DEF 2600
1 Level 8 Insect monster + 1 Level 7 Insect monster
You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.
2
2

Limited Cards

Limited
Fiendsmith's Lacrima
X
LIGHT LIGHT Level Level 6 [ Fiend / Fusion/Effect ]
ATK 2400 DEF 2400
2 LIGHT Fiend monsters
Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
1
3
No Image
クリムゾン・ブレード・ドラゴン
X
闇属性 闇属性 Level Level 7 [ ドラゴン族 / シンクロ/効果 ]
ATK 2400 DEF 2600
「リゾネーター」チューナー+チューナー以外のモンスター1体以上
このカード名はルール上「クリムゾン・ブレーダー」として扱う。
このカード名の①の効果は1ターンに1度しか使用できない。
①:このカードがS召喚した場合に発動できる。自分のデッキ・墓地からレベル8以上の通常召喚できないモンスター1体を選び、手札に加えるか効果を無効にして特殊召喚する。
②:このカードがレベル5以上のモンスターと戦闘を行うダメージステップ開始時に発動できる。そのモンスターを破壊する。
2
4

Limited Cards

Limited
PSY-Framelord Omega
X
LIGHT LIGHT Level Level 8 [ Psychic / Synchro/Effect ]
ATK 2800 DEF 2200
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
5
Ancient Fairy Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Synchro/Effect ]
ATK 2100 DEF 3000
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
1
6
Garden Rose Maiden
X
DARK DARK Level Level 5 [ Plant / Synchro/Effect ]
ATK 1600 DEF 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
1
7
Fiendsmith's Agnumday
X
LIGHT LIGHT Link Link 3 [ Fiend / Link/Effect ]
ATK 1800 DEF -
2+ monsters, including a LIGHT Fiend monster
Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects.
●The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600.
●If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1
8
Fiendsmith's Sequence
X
LIGHT LIGHT Link Link 2 [ Fiend / Link/Effect ]
ATK 1200 DEF -
2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
●Your opponent cannot target the equipped monster with card effects.
You can only use each effect of "Fiendsmith's Sequence" once per turn.
2
9
Fiendsmith's Requiem
X
LIGHT LIGHT Link Link 1 [ Fiend / Link/Effect ]
ATK 600 DEF -
1 LIGHT Fiend monster
You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.
1
10
Dyna Mondo
X
EARTH EARTH Link Link 2 [ Cyberse / Link/Effect ]
ATK 2200 DEF -
2 monsters, including a Ritual Monster
If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
1
11
Silhouhatte Rabbit
X
LIGHT LIGHT Link Link 2 [ Illusion / Link/Effect ]
ATK 1500 DEF -
2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
1
12
Reprodocus
X
EARTH EARTH Link Link 2 [ Dinosaur / Link/Effect ]
ATK 800 DEF -
2 monsters
You can activate 1 of these effects.
●Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
●Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn.
You can only use this effect of "Reprodocus" once per turn.
1

Side Deck

4
1
Diviner of the Herald
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner/Effect ]
ATK 500 DEF 300
If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.
1
2
Arahime the Manifested Mikanko
X
LIGHT LIGHT Level Level 9 [ Fairy / Ritual/Effect ]
ATK 0 DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
1
3
Ohime the Manifested Mikanko
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ]
ATK 0 DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
1
4
No Image
魔弾の悪魔 カスパール
X
光属性 光属性 Link Link 2 [ 悪魔族 / リンク/効果 ]
ATK 2000 DEF -
悪魔族・光属性モンスターを含むモンスター2体
このカード名の①の効果は1ターンに1度しか使用できない。
①:このカードがL召喚した場合に発動できる。手札・デッキからモンスターを含む「魔弾」カード2枚を選び、その内のモンスター1体を自分フィールドに特殊召喚し、もう1枚を相手フィールドにセットする。
②:このカードがモンスターゾーンに存在する限り、自分・相手ターンに自分は「魔弾」魔法・罠カードを手札から発動できる。
1

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