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Cyber Egg Angel

Attribute LIGHT LIGHT
Level Level 2
ATK 200
DEF 300

Fairy / Effect

Card Text
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
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Sets
2021-01-22
LDS2-EN090
LEGENDARY DUELISTS: SEASON 2

C

Common
2019-01-11
LED4-EN013
LEGENDARY DUELISTS: SISTERS OF THE ROSE

R

Rare

Related Cards

Search Results: 1 - 10 of 10
Attachment Cybern
Attachment Cybern
X
LIGHT LIGHT Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 800
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
Cyber Eternal
Cyber Eternal
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
Cyberdark Chimera
Cyberdark Chimera
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 2100
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
Cybernetic Horizon
Cybernetic Horizon
X
SPELL SPELL
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
Incarnated Machine Angel
Incarnated Machine Angel
X
SPELL SPELL Continuous Continuous
Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
Machine Angel Absolute Ritual
Machine Angel Absolute Ritual
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Machine Angel Ritual
Machine Angel Ritual
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
Magnificent Machine Angel
Magnificent Machine Angel
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
Merciful Machine Angel
Merciful Machine Angel
X
SPELL SPELL
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
Ritual Sanctuary
Ritual Sanctuary
X
SPELL SPELL Field Field
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.

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