Close

DT-005_A・O・J / Ally of Justice

Favorites
1
Deck Playstyle
Concept
Registered Category
Ally of Justice
Registered Tag
Informal tournament (private)
Comment
KΛZのDT(Duel Terminal)テーマデッキ 第5弾は【A・O・J/Ally of Justice】 ※サイドは相性良さ気なカードや今はまだアイデア止まりのパーツ等 ※かつて遊戯王★カード検索様にて投稿・公開していたレシピのリニューアル ※ハリファイバーはいずれ禁止されるので使いません(リスクヘッジ)←しにました㊗ 採用カードとデッキ解説; ●背景ストーリーの関係で対ワーム、即ち対光属性・対裏守備・対リバース効果が強調されたテーマです。が、それらの効果は全く強くありません ●効果が強くない以上、それ以外のスペックに注目する必要があります。幸い闇属性・機械族はサポートが優秀なのでその点を生かしたい所です。が、その場合、今度はわざわざA・O・Jに拘る理由がありません ●現状この構築は極めて合理的な純A・O・J。1つの完成形だと自負しておりますが、極論このデッキはA・O・Jを全て抜いた時に初めて完成となります(失敗作)。もうこれ以上は新規が来ないとどうしようもないです・・ ●基本展開は副葬→クリマクス→ギルス→クリマクス→ブラックボンバー→無零→四六弐四→クリスタルウィング クリマクスのサーチ効果は相手ターンでも発動できるので除去にチェーンしてデスペラード握る初見殺しが光ります 注)誤解なきよう、無零による連続シンクロはAOJにおける古典的ギミックであるので今更文句言われる筋合いはございません。あと一応、副葬で帝王の轟毅を捨てれば即座に属性変更が可能なので、もし対光属性で強化が来たら採用します 2021/10/3追記 ●バロネスが強すぎるのでカラクリTは弐四八に変更。新規のモーターシェルは正直まだ持て余してます(笑) ●速攻でクリマクス打ち切ってしまう為、副葬が腐りがち。無限泡影を迷い風に変更して対象を増やします ●クリマクスをもっと連打する為、レアンコイリアを採用。これは先の迷い風ともシナジーします ●これだけクリマクス撃てればピンポイントでサーチが利くのでAOJは相手が光属性出した時だけ使えばいいです。わざわざ属性変更してまで使いたいカードなんて無いし 2022/12/4追記 ●サイパニが強すぎるのでカラクリTに参壱参を追加。隙を見てクリマクスでデビフラを確保、返し5000LP払ってテセウスを展開し無零から繋いで85打点で一撃必殺を狙います。そうでなくとも常にデストルドーで命は投げ捨てるものなので安定して高打点を確保できるはず ●今回からルインフォースを採用。今まで素引きがギルティだと思って渋っていたのですが、精神操作まで積んでLモンスターで捨てに行きますw 2023/3/24追記 ●細かな調整をいくつか。メインはレアンコ減らしてアンクラ2枚目やアンコール採用、EXはLk3切って年末にきたアザレアと闇縛り潜れる打点兼引導火力のDDB採用 2023/6/22追記 ブログ更新しました #KΛZの部屋 https://kaz-neuron.hatenablog.com/entry/2023/06/22/233905 written by KΛZ
  • Remove Forbidden Card "Baronne de Fleur" x 1.
  • Remove Forbidden Card "Maxx "C"" x 2.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 22
1
Ally of Justice Quarantine
1
2
Ally of Justice Cycle Reader
1
3
Twin-Barrel Dragon
1
4
Desperado Barrel Dragon
3
5
Girsu, the Orcust Mekk-Knight
2
6
Machina Unclaspare
2
7
Machina Ruinforce
1
8
Black Salvo
2
9
Karakuri Watchdog mdl 313 "Saizan"
1
10
Karakuri Komachi mdl 224 "Ninishi"
2
11
Destrudo the Lost Dragon's Frisson
1
12
Maxx "C"

Forbidden Cards

Forbidden Cards
2
13
Ash Blossom & Joyous Spring
2
14
Ghost Belle & Haunted Mansion
1
Spell Cards 12
1
Monster Reborn

Limited Cards

Limited Cards
1
2
Change of Heart

Limited Cards

Limited Cards
1
3
Foolish Burial Goods
2
4
Triple Tactics Thrust
1
5
Twin Twisters
1
6
Called by the Grave

Limited Cards

Limited Cards
2
7
Crossout Designator
1
8
Forbidden Droplet
1
9
マジックカード「死者蘇生」
1
10
Dragon Ravine
1
11  
12  
13  
14  
Trap Cards 6
1
Paleozoic Leanchoilia
1
2
Lost Wind
2
3
Orcust Crescendo
3
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Dark Strike Fighter
1
2
Karakuri Shogun mdl 00 "Burei"
2
3
Black Rose Moonlight Dragon
1
4
Cyberse Quantum Dragon
1
5
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
6
Swordsoul Supreme Sovereign - Chengying
1
7
Psychic End Punisher
1
8
Raider's Knight
1
9
Arc Rebellion Xyz Dragon
1
10
Dingirsu, the Orcust of the Evening Star
1
11
Knightmare Phoenix
1
12
Galatea, the Orcust Automaton
1
13
Brute Enforcer
1
14
Sky Striker Ace - Azalea
1
15  
Side Deck 12
1
Ally of Justice Reverse Break
1
2
Meklord Emperor Wisel
1
3
BM-4 Blast Spider
1
4
Gizmek Orochi, the Serpentron Sky Slasher
1
5
Motor Shell
1
6
Strike of the Monarchs
1
7
Duality
1
8
Magical Hats
1
9
Titanocider
1
10
Cyber Twin Dragon
1
11
Ally of Justice Catastor
1
12
Ally of Justice Decisive Armor
1
13  
14  
15  

Main Deck

40
Monster Cards
22
1
Ally of Justice Quarantine
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1200
Neither player can Special Summon LIGHT monsters.
1
2
Ally of Justice Cycle Reader
X
DARK DARK Level Level 3 [ Machine / Tuner/Effect ] ATK 1000 DEF 1000
(Quick Effect): You can discard this card to the GY, then target up to 2 LIGHT monsters in your opponent's GY; banish those targets.
1
3
Twin-Barrel Dragon
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 200
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
1
4
Desperado Barrel Dragon
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2200
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
3
5
Girsu, the Orcust Mekk-Knight
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
2
6
Machina Unclaspare
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 800
If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.
2
7
Machina Ruinforce
X
DARK DARK Level Level 10 [ Machine / Effect ] ATK 4600 DEF 4100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
1
8
Black Salvo
X
DARK DARK Level Level 3 [ Machine / Tuner/Effect ] ATK 100 DEF 1100
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
2
9
Karakuri Watchdog mdl 313 "Saizan"
X
EARTH EARTH Level Level 4 [ Machine / Tuner/Effect ] ATK 600 DEF 1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
1
10
Karakuri Komachi mdl 224 "Ninishi"
X
EARTH EARTH Level Level 3 [ Machine / Tuner/Effect ] ATK 0 DEF 1900
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
2
11
Destrudo the Lost Dragon's Frisson
X
DARK DARK Level Level 7 [ Dragon / Tuner/Effect ] ATK 1000 DEF 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
1
12
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
2
13
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
14
Ghost Belle & Haunted Mansion
X
EARTH EARTH Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
1
Spell Cards
12
1
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
2
Change of Heart

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster your opponent controls; take control of it until the End Phase.
1
3
Foolish Burial Goods
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
2
4
Triple Tactics Thrust
X
SPELL SPELL
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
1
5
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
1
6
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
8
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
1
9
No Image
マジックカード「死者蘇生」
X
魔法 魔法
このカード名のカードは1ターンに1枚しか発動できない。
①:自分か相手の墓地のモンスター1体を対象として発動できる。そのモンスターを自分フィールドに特殊召喚する。このターン、この効果で特殊召喚したモンスターは攻撃できず、その効果は発動できない。
1
10
Dragon Ravine
X
SPELL SPELL Field Field
Once per turn: You can discard 1 card, then activate 1 of these effects;
●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
●Send 1 Dragon monster from your Deck to the GY.
1
Trap Cards
6
1
Paleozoic Leanchoilia
X
TRAP TRAP
Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
1
2
Lost Wind
X
TRAP TRAP
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
2
3
Orcust Crescendo
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
3

Extra Deck

15
1
Dark Strike Fighter
X
DARK DARK Level Level 7 [ Machine / Synchro/Effect ] ATK 2600 DEF 1800
1 Tuner + 1 or more non-Tuner monsters
During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.
1
2
Karakuri Shogun mdl 00 "Burei"
X
EARTH EARTH Level Level 7 [ Machine / Synchro/Effect ] ATK 2600 DEF 1900
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.
2
3
Black Rose Moonlight Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Synchro/Effect ] ATK 2400 DEF 1800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
1
4
Cyberse Quantum Dragon
X
DARK DARK Level Level 7 [ Cyberse / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
1
5
Baronne de Fleur

Forbidden Cards

Forbidden Cards
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ] ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
6
Swordsoul Supreme Sovereign - Chengying
X
WATER WATER Level Level 10 [ Wyrm / Synchro/Effect ] ATK 3000 DEF 3000
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
1
7
Psychic End Punisher
X
LIGHT LIGHT Level Level 11 [ Psychic / Synchro/Effect ] ATK 3500 DEF 3500
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
1
8
Raider's Knight
X
DARK DARK Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2000 DEF 0
2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
1
9
Arc Rebellion Xyz Dragon
X
DARK DARK Rank Rank 5 [ Dragon / Xyz/Effect ] ATK 3000 DEF 2500
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
1
10
Dingirsu, the Orcust of the Evening Star
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
1
11
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
12
Galatea, the Orcust Automaton
X
DARK DARK Link Link 2 [ Machine / Link/Effect ] ATK 1800 DEF -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
1
13
Brute Enforcer
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 1600 DEF -
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.
1
14
Sky Striker Ace - Azalea
X
DARK DARK Link Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
2 LIGHT and/or DARK monsters
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.
1

Side Deck

12
1
Ally of Justice Reverse Break
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
1
2
Meklord Emperor Wisel
X
DARK DARK Level Level 1 [ Machine / Effect ] ATK 2500 DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it.
1
3
BM-4 Blast Spider
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 2200
Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
1
4
Gizmek Orochi, the Serpentron Sky Slasher
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 2450 DEF 2450
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
1
5
Motor Shell
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1800
If this card is sent from the field to the GY: You can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use this effect of "Motor Shell" once per turn.
1
6
Strike of the Monarchs
X
SPELL SPELL Quick-Play Quick-Play
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
1
7
Duality
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.
1
8
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
1
9
Titanocider
X
TRAP TRAP
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
1
10
Cyber Twin Dragon
X
LIGHT LIGHT Level Level 8 [ Machine / Fusion/Effect ] ATK 2800 DEF 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
1
11
Ally of Justice Catastor
X
DARK DARK Level Level 5 [ Machine / Synchro/Effect ] ATK 2200 DEF 1200
1 Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
1
12
Ally of Justice Decisive Armor
X
DARK DARK Level Level 10 [ Machine / Synchro/Effect ] ATK 3300 DEF 3300
1 Tuner + 2+ non-Tuner monsters
Once per turn, if your opponent controls a LIGHT monster: You can activate 1 of these effects.
●Target 1 Set card your opponent controls; destroy that target.
●Send 1 card from your hand to the GY; destroy all Spells and Traps your opponent controls.
●Send your entire hand to the GY; look at your opponent's hand and send all LIGHT monsters in their hand to the GY, then, inflict damage to your opponent equal to the total ATK of those monsters sent to the GY.
1