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紅蓮振子式

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Deck Playstyle
Concept
Registered Category
D/D Salamangreat Vaylantz
Registered Tag
Link Pendulum Xyz Fusion
Comment
ヴァリアンツを中心に展開しながらDD(デスマキナ)などのP効果をいいところどりしていくデッキです。 固定の決まったキルプランが無いこと、展開力がかなり高くリソースを確保できる点が好き。アルクトスⅫ の位置変更をリンク先に効果を及ぼすモンスターと組み合わせることで有効活用できるのも相性の良い点です。 アルクトスⅫ などの特殊召喚条件はライブラの魔法瓶で満たします。☆8の北条と☆2の東雲を3ずつ足し引きするとレベル5以上×2を満たすテクい動きもできます。 手札にソロアクティベートとヴァリアンツモンスターがいればすぐに出せる手軽さも魅力的。 終盤には炎属性の効果モンスターを使ってサラマングレイトに触り下記のコンボを行います。 パイロフェニックスで相手のリンクモンスターを出してバーン →百識公国で魔法罠ゾーンへ押し込む →グランデュークの効果でバウンスして更にバーン また魔界劇団リバティドラマチストを無理やり相手の場に送り付けて押し込みなどのヴァリアンツギミックを起動するのは無駄がなくて良いです。 爆炎のDPで新規カードも増えるので採用していく予定です。 詳しくはデッキ紹介記事か直接の対戦で✋ ※ヴァリアンツも新規がどんどん追加されるらしいし爆炎DPも来るのでそこでまた大きく構築が変わりそうです #パピヨンデッキ #駄犬のお遊戯
  • Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
  • Remove Forbidden Card "Red Reboot" x 1.
Monster Cards 19
1
Shinonome the Vaylantz Priestess
3
2
Hojo the Vaylantz Warrior
1
3
Vaylantz Dominator Duke
1
4
Vaylantz Voltage Viscount
1
5
Vaylantz Buster Baron
1
6
Magicalibra
1
7
Vaylantz Mad Marquess
1
8
D/D Savant Kepler
3
9
D/D/D Vice King Requiem
1
10
Go! - D/D/D Divine Zero King Rage
1
11
Crystal Beast Sapphire Pegasus
2
12
Crystal Beast Rainbow Dragon
1
13
Rainbow Dragon
1
14
Blaster, Dragon Ruler of Infernos

Limited Cards

Limited Cards
1
Spell Cards 18
1
Two Toads with One Sting
1
2
Vaylantz Wakening - Solo Activation
3
3
Vaylantz Wars - The Place of Beginning
2
4
Vaylantz World - Shinra Bansho
2
5
Vaylantz World - Konig Wissen
2
6
Senet Switch
1
7
Dark Contract with the Gate
3
8
Foolish Burial Goods
2
9
Dark Contract with Patent License
1
10
Dark Contract with the Yamimakai
1
11  
12  
13  
14  
Trap Cards 3
1
Rainbow Bridge of Salvation
1
2
Terrors of the Overroot
1
3
Vaylantz Wave - Master Phase
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
1
2
Knightmare Phoenix
1
3
Beyond the Pendulum
1
4
I:P Masquerena
1
5
Proxy Dragon
1
6
Proxy F Magician
1
7
Hiita the Fire Charmer, Ablaze
1
8
Salamangreat Pyro Phoenix
1
9
Amphibious Swarmship Amblowhale
1
10
D/D/D Deviser King Deus Machinex
1
11
Vahram, the Magistus Divinity Dragon
1
12
Geomathmech Magma
1
13
Vaylantz Genesis Grand Duke
1
14
Mamonaka the Vaylantz United
1
15
Arktos XII - Chronochasm Vaylantz
1
Side Deck 15
1
Performapal Cheermole
1
2
Performapal Fire Mufflerlion
1
3
Gigathunder Giclops
1
4
Nobledragon Magician
1
5
Abyss Actor - Liberty Dramatist
1
6
Pendulum Halt
1
7
Sinful Spoils of Subversion - Snake-Eye
1
8
Double Attack
1
9
Red Reboot

Forbidden Cards

Forbidden Cards
1
10
Small Scuffle
1
11
Pendulum Scale
1
12
Excode Talker
1
13
Patissciel Couverture
1
14
Odd-Eyes Meteorburst Dragon
1
15
Gaia Blaze, the Force of the Sun
1

Main Deck

40
Monster Cards
19
1
Shinonome the Vaylantz Priestess
X
WATER WATER Level Level 2 [ Spellcaster / Pendulum/Effect ] ATK 500 DEF 500
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn.
During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.
3
2
Hojo the Vaylantz Warrior
X
WATER WATER Level Level 8 [ Spellcaster / Pendulum/Effect ] ATK 1900 DEF 1900
Pendulum Scale P Scale 1 If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn.
You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.
1
3
Vaylantz Dominator Duke
X
FIRE FIRE Level Level 8 [ Machine / Pendulum/Effect ] ATK 2000 DEF 2000
Pendulum Scale P Scale 1 If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn.
You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.
1
4
Vaylantz Voltage Viscount
X
FIRE FIRE Level Level 4 [ Machine / Pendulum/Effect ] ATK 1400 DEF 1400
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn.
During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.
1
5
Vaylantz Buster Baron
X
FIRE FIRE Level Level 2 [ Machine / Pendulum/Effect ] ATK 800 DEF 800
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn.
If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.
1
6
Magicalibra
X
WATER WATER Level Level 4 [ Spellcaster / Pendulum/Tuner/Normal ] ATK 1000 DEF 1000
Pendulum Scale P Scale 5 You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn.
A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.
1
7
Vaylantz Mad Marquess
X
FIRE FIRE Level Level 6 [ Machine / Pendulum/Effect ] ATK 1700 DEF 1700
Pendulum Scale P Scale 1 If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn.
During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.
1
8
D/D Savant Kepler
X
DARK DARK Level Level 1 [ Fiend / Pendulum/Effect ] ATK 0 DEF 0
Pendulum Scale P Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
●Target 1 other "D/D" card you control; return it to the hand.
●Add 1 "Dark Contract" card from your Deck to your hand.
3
9
D/D/D Vice King Requiem
X
DARK DARK Level Level 8 [ Fiend / Pendulum/Effect ] ATK 2800 DEF 2000
Pendulum Scale P Scale 4 You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn.
You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
●Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of "D/D/D Vice King Requiem" once per turn.
1
10
Go! - D/D/D Divine Zero King Rage
X
DARK DARK Level Level 10 [ Fiend / Pendulum/Effect ] ATK 0 DEF 0
Pendulum Scale P Scale 0 If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn.
When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card.
You can Tribute 1 other monster; apply 1 of these effects until the end of this turn.
●This card can attack directly.
●Your opponent cannot activate cards or effects in the Spell & Trap Zones.
●Your opponent cannot activate card effects in their hand or GY.
1
11
Crystal Beast Sapphire Pegasus
X
WIND WIND Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
2
12
Crystal Beast Rainbow Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 0
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this card treated as a Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects, and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.
1
13
Rainbow Dragon
X
LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
1
14
Blaster, Dragon Ruler of Infernos

Limited Cards

Limited Cards
X
FIRE FIRE Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1800
If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
1
Spell Cards
18
1
Two Toads with One Sting
X
SPELL SPELL Equip Equip
Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is sent to the GY because the equipped monster was used as material for a Fusion, Synchro, Xyz, or Link Summon: You can take control of that Summoned monster. You can only activate 1 "Two Toads with One Sting" per turn.
1
2
Vaylantz Wakening - Solo Activation
X
SPELL SPELL
Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
3
3
Vaylantz Wars - The Place of Beginning
X
SPELL SPELL
Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect.
●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand.
If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn.
2
4
Vaylantz World - Shinra Bansho
X
SPELL SPELL Field Field
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.
2
5
Vaylantz World - Konig Wissen
X
SPELL SPELL Field Field
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.
2
6
Senet Switch
X
SPELL SPELL Continuous Continuous
Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone.
1
7
Dark Contract with the Gate
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
3
8
Foolish Burial Goods
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
2
9
Dark Contract with Patent License
X
SPELL SPELL Field Field
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.
1
10
Dark Contract with the Yamimakai
X
SPELL SPELL Continuous Continuous
Once per turn, during your Standby Phase: Take 1000 damage.
You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn.
●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.
●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.
1
Trap Cards
3
1
Rainbow Bridge of Salvation
X
TRAP TRAP
If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.
1
2
Terrors of the Overroot
X
TRAP TRAP
Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.
1
3
Vaylantz Wave - Master Phase
X
TRAP TRAP Continuous Continuous
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;
●Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn.
●Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
1

Extra Deck

15
1
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
X
FIRE FIRE Link Link 2 [ Psychic / Link/Effect ] ATK 1800 DEF -
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
2
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
3
Beyond the Pendulum
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
1
4
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
5
Proxy Dragon
X
LIGHT LIGHT Link Link 2 [ Cyberse / Link/Effect ] ATK 1400 DEF -
2 monsters
If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
1
6
Proxy F Magician
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1400 DEF -
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
1
7
Hiita the Fire Charmer, Ablaze
X
FIRE FIRE Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
1
8
Salamangreat Pyro Phoenix
X
FIRE FIRE Link Link 4 [ Cyberse / Link/Effect ] ATK 2800 DEF -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
●You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
●If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
1
9
Amphibious Swarmship Amblowhale
X
FIRE FIRE Link Link 4 [ Machine / Link/Effect ] ATK 2600 DEF -
2+ Effect Monsters
Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
●If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
●If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
1
10
D/D/D Deviser King Deus Machinex
X
DARK DARK Rank Rank 10 [ Fiend / Xyz/Pendulum/Effect ] ATK 3000 DEF 3000
Pendulum Scale P Scale 10 While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn.
2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
1
11
Vahram, the Magistus Divinity Dragon
X
FIRE FIRE Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2900
1 Tuner + 1+ non-Tuner monsters
While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.
1
12
Geomathmech Magma
X
FIRE FIRE Level Level 8 [ Cyberse / Synchro/Tuner/Effect ] ATK 2500 DEF 0
1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
1
13
Vaylantz Genesis Grand Duke
X
FIRE FIRE Level Level 10 [ Machine / Fusion/Pendulum/Effect ] ATK 2500 DEF 2500
Pendulum Scale P Scale 10 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn.
2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
1
14
Mamonaka the Vaylantz United
X
WATER WATER Level Level 10 [ Spellcaster / Fusion/Pendulum/Effect ] ATK 2800 DEF 2800
Pendulum Scale P Scale 10 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Mamonaka the Vaylantz United" once per turn.
3 "Vaylantz" monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone.
1
15
Arktos XII - Chronochasm Vaylantz
X
EARTH EARTH Level Level 12 [ Fairy / Fusion/Pendulum/Effect ] ATK 3000 DEF 3000
Pendulum Scale P Scale 12 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
2 Level 5 or higher "Vaylantz" monsters
Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
1

Side Deck

15
1
Performapal Cheermole
X
EARTH EARTH Level Level 2 [ Beast / Pendulum/Effect ] ATK 600 DEF 1000
Pendulum Scale P Scale 5 All Pendulum Monsters you control gain 300 ATK.
You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
●If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
●If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.
1
2
Performapal Fire Mufflerlion
X
FIRE FIRE Level Level 3 [ Beast / Pendulum/Effect ] ATK 800 DEF 800
Pendulum Scale P Scale 5 When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.
1
3
Gigathunder Giclops
X
WIND WIND Level Level 4 [ Thunder / Pendulum/Tuner/Effect ] ATK 1400 DEF 1700
Pendulum Scale P Scale 5 Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.
1
4
Nobledragon Magician
X
FIRE FIRE Level Level 3 [ Spellcaster / Pendulum/Tuner/Effect ] ATK 700 DEF 1400
Pendulum Scale P Scale 5 Unless you have a "Magician" card in your other Pendulum Zone, destroy this card.
Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.
1
5
Abyss Actor - Liberty Dramatist
X
DARK DARK Level Level 4 [ Fiend / Pendulum/Effect ] ATK 1500 DEF 1500
Pendulum Scale P Scale 8 When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.
If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.
1
6
Pendulum Halt
X
SPELL SPELL
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
1
7
Sinful Spoils of Subversion - Snake-Eye
X
SPELL SPELL
Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.
1
8
Double Attack
X
SPELL SPELL
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
1
9
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
10
Small Scuffle
X
TRAP TRAP
Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.
1
11
Pendulum Scale
X
TRAP TRAP
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.
●0: Destroy 2 Spells/Traps on the field.
●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand.
●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.
●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand.
You can only activate 1 "Pendulum Scale" per turn.
1
12
Excode Talker
X
WIND WIND Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Cyberse monsters
When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
1
13
Patissciel Couverture
X
DARK DARK Level Level 5 [ Fairy / Fusion/Pendulum/Effect ] ATK 1700 DEF 700
Pendulum Scale P Scale 1 If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn.
2 Pendulum Monsters
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
1
14
Odd-Eyes Meteorburst Dragon
X
FIRE FIRE Level Level 7 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.
1
15
Gaia Blaze, the Force of the Sun
X
FIRE FIRE Level Level 7 [ Pyro / Synchro/Effect ] ATK 2600 DEF 2100
1 Tuner + 1+ non-Tuner monsters
If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand.
1